Patent application number | Description | Published |
20130217466 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217468 | GAMING MACHINE - When the game result of a base game in which symbols | 08-22-2013 |
20130217469 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217472 | GAMING MACHINE CAPABLE OF IMPROVING AMUSINGNESS - The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode. | 08-22-2013 |
20130217484 | GAMING MACHINE - A gaming machine | 08-22-2013 |
20130310141 | GAMING MACHINE HAVING FREE GAME, WHEREIN THE NUMBER OF ADDING FREE GAME IS ADDED - The present invention provides a gaming machine employing a free game system which provides an enhanced game element. The gaming machine determines the number of adding free game based on a game number lottery table under the condition that a first symbol is rearranged in the symbol display unit in the free game, and adds a preset number of free game under the condition that a second symbol is rearranged in the symbol display unit in the free game. | 11-21-2013 |
20130310143 | GAMING MACHINE REPRESENTING VARIOUS SYMBOLS IN RESPONSE TO COLOR OF LIGHT EMITTED FROM BACKLIGHT - The present invention provides a gaming machine provided with a mechanical reel, which expands the variation of the pattern of rearrangement of symbols. The gaming machine includes a reel assembly M | 11-21-2013 |
20130310174 | GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM - When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0. | 11-21-2013 |
20140128157 | GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER - A control lever which is included in a gaming machine and rotatable forward and backward includes a grip which is held by a hand of a player and allows the player to fix or rotate the control lever in forward and backward directions and a reel unit including a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that torque increases in accordance with the rotational speed of the rotation of the rotation axis in one direction. The reel unit is formed on a side of the grip such that, while the control lever is fixed as the player holds the grip by one hand, the reel handle can be rotated by the other hand of the player. | 05-08-2014 |
20140128158 | GAMING SYSTEM AND DISPLAY CONTROL METHOD - A gaming system including a control lever having an operation unit which is rotatable by a player and resembles a reel, a display, a storage unit and a controller is provided. When it is determined that the fishing is failed, the controller obtains the number of rotation of the operation unit until a predetermined time elapses from the timing at which fish is hooked by a fishline in a fishing game, and selects one of a plurality of levels based on the obtained number of rotation. The controller then obtains a set of display state data associated with the selected level and causes the display a failure image representing failure in fishing in one of a plurality of display states, based on the set of display state data. | 05-08-2014 |