Patent application number | Description | Published |
20090304267 | IDENTIFICATION OF ITEMS DEPICTED IN IMAGES - In an example embodiment, a method of identifying an item depicted in an image is provided. In this method, the image depicting the item is accessed; in addition, other images and their item identifiers are also accessed. A match of the image with one of the other images is identified. With a match, the image is then associated with an item identifier of the matched image. | 12-10-2009 |
20100235259 | SYSTEM AND METHOD ALLOWING SOCIAL FASHION SELECTION IN AN ELECTRONIC MARKETPLACE - In various exemplary embodiments, a system and an associated method to retrieve information related to marketplace items within an electronic environment are disclosed. A network architecture comprises a listing module to store the information related to the marketplace items. The related information includes one or more user-created items such as an image of a model with one or more tagged items worn by the model. Each of the one or more tagged items has associated descriptive metadata. A communications module is arranged to receive a query including search terms related to social fashion items from an end-user. A query engine is coupled to the communications module to match the search terms contained within the query to the associated descriptive metadata of the tagged items in the listing module. A processing module then displays to the end-user the model and the one or more tagged items. | 09-16-2010 |
20110148924 | AUGMENTED REALITY SYSTEM METHOD AND APPARTUS FOR DISPLAYING AN ITEM IMAGE IN ACONTEXTUAL ENVIRONMENT - Method, apparatus, and system for providing an item image to a client for display in a contextual environment are described. In some embodiments, the user may select an item for display in the contextual environment, and the user may position a camera coupled to a processing system to capture the contextual environment. A marker may be generated and associated with an item selected by a user. In an embodiment, the generated marker may be placed in a location within the contextual environment, and the user's processing system may send a visual data stream of the camera-captured environment to a server. In an embodiment, the user's processing device may receive a modified data stream including an image of the item, and the user's processing device may display the item image in the same location as the marker. | 06-23-2011 |
Patent application number | Description | Published |
20090259620 | Method and system for real-time data searches - Methods and system for real-time data searches are described. In one embodiment, time period news data may be received from a media source. A topical attribute associated with the time period news data may be obtained. A search request for data from a target data source may be received. The search request may include request criterion. The search request may be processed using the request criterion and the topical attribute to obtain result data. The result data may be provided from the target data source. | 10-15-2009 |
20150106221 | APPLICATIONS FOR WEARABLE DEVICES - Systems and methods of applications for wearable devices are disclosed. In some embodiments, a wearable device receives data from a personal computing device communicatively coupled to the wearable device. The data can correspond to content of an online marketplace. In response to receiving the data, the content can be caused to be displayed on the wearable device. The wearable device can detect an input from a user. The input can correspond to a requested action. The wearable device can transmit at least one instruction to the personal computing device. The instruction(s) can be configured to cause the personal computing device to perform the requested action. | 04-16-2015 |
20150149298 | DYNAMIC LIST CREATION - In various example embodiments, a system and method for dynamically creating an aggregate list are presented. For one embodiment, sensor data associated with a first data source type is received from a network. The sensor data represents at least one item to be added to the aggregate list from the first data source type representing a connected appliance. The aggregate list is associated with at least one user. The sensor data is processed based on predictive modeling associated with consumption of the at least one time to be added to the list to automatically generate learning data. The learning data is associated with a second data source type and representing at least one item to be added to the aggregate list from the second data source type. The non-sensor data associated with a third data source type is received from a network. The non-sensor data represents at least one item to be added to the aggregate list from the third data source type. An aggregate list is generated including a list of items from each of the first data source type, the second data source type and the third data source type. | 05-28-2015 |
20150220291 | 3D PRINTING: MARKETPLACE WITH FEDERATED ACCESS TO PRINTERS - Systems, methods, and media for optimizing and facilitating 3D printing services in a marketplace environment are provided. In one example, a system comprises a memory and at least one module, executing on one or more computer processors, to host or participate in a 3D printing service marketplace environment including marketplace participants and a federated network of 3D printing service providers. The at least one module receives a 3D printing request from a marketplace participant to print a 3D object at a 3D printing service provider, and communicates with at least some of the federated network of 3D printer service providers within the marketplace environment. In response to the received request, the at least one module lists at least some of the 3D printing service providers based on a 3D printer identifier metric. | 08-06-2015 |
20150220748 | 3D PRINTING IN MARKETPLACE ENVIRONMENTS - Systems, methods, and media for authorizing 3D printing services in a marketplace environment are provided. In one example, a system comprises a computing device that implements a 3D printing marketplace component. The marketplace component comprises a merchant unit, a transaction unit, a consumer unit, and a digital rights authorization unit which cooperatively act to receive a request from a consumer for a 3D printing task, rank a plurality of 3D printing service providers based on an availability or a suitability to fulfil the 3D printing task, and facilitate the authorization of performance of the 3D printing task based on a grant of digital rights associated with the digital model or object. | 08-06-2015 |
20150221053 | 3D PRINTING: MANAGING DIGITAL RIGHTS AND FULFILMENT IN ONLINE MARKETPLACE ENVIRONMENTS - Systems, methods and media for managing digital rights in a 3D printing service marketplace environment are provided. In one example, a system comprises a memory and at least one module, executing on one or more computer processors to host or participate in a 3D printing service marketplace environment which includes marketplace participants. The marketplace participants include at least one 3D printing service provider. The module is further to receive a request from a marketplace participant to print a 3D object at a 3D printing service provider and receive an authorization from an owner of digital rights in the 3D object to print the 3D object. Based on a received authorization, the module transmits instructions to a 3D printing service provider to print the 3D object. | 08-06-2015 |
20150278912 | DATA MESH BASED ZERO EFFORT SHOPPING - A system and method for data mesh-based zero effort shopping is provided. In example embodiments, attribute data associated with a user is received from a plurality of attribute sources. Demand indications are extracted from the attribute data. The demand indications may be indicative of anticipatory demand by the user for a particular item. An item is identified from the attribute data based on the extracted demand indications. User characteristics pertaining to the user are inferred from the attribute data. A purchase associated with the identified item is facilitated based, at least in part, on the user characteristics. | 10-01-2015 |
20150279069 | DATA MESH VISUALIZATION - In various example embodiments, a system and method for data mesh visualization are presented. Attribute data associated with a user may be received from a plurality of attribute sources. User characteristics may be inferred based on an analysis of at least a portion of the attribute data. A visualization may be generated based, at least in part, on the user characteristics. The visualization may be representative of the attribute data. The visualization may be caused to be presented to the user. | 10-01-2015 |
20150281009 | DATA MESH-BASED WEARABLE DEVICE ANCILLARY ACTIVITY - In various example embodiments, a system and method for data mesh-based wearable device ancillary activity are presented. A device activity being performed in real-time by a user device of a user is detected. Attribute data associated with a plurality of attribute sources is accessed. A user preference indicating a preference for performing on a secondary user device a complementary activity corresponding to the device activity is inferred. Based on the inferred user preference, the secondary user device is identified according to a device status of the secondary user device, the device status indicating a device capability to perform the complementary activity in real-time. The complementary activity to be performed in real-time on the secondary user device is generated by analyzing at least one of the device activity, a device functionality of the secondary user device, and the user preference. Instructions to perform the complementary activity in real-time are transmitted to the secondary user device. | 10-01-2015 |
20150281252 | DATA MESH BASED ENVIRONMENTAL AUGMENTATION - In various example embodiments, a system and method for data mesh-based environmental augmentation are presented. Attribute data associated with a user may be received from a plurality of attribute sources. A portion of the attribute data may include real-time data. A portion of the real-time data indicative of an identity of the user may be identified. The identity of the user may be authenticated with respect to the real-time data by analyzing the identified portion of the real-time data. Based on the authentication of the identity of the user, a user activity being performed by the user may be identified based on the real-time data, and the user activity may be augmented according to a user setting. | 10-01-2015 |
20150324891 | SYSTEMS AND METHODS FOR PRIORITIZING LOCAL SHOPPING OPTIONS - Systems and methods to provide a prioritized shopping system are discussed. For example, a method can include receiving a list of target items, receiving busyness data for a plurality of local merchants, developing a prioritized shopping plan, and communicating the prioritized shopping plan to a mobile device. Each target item in the list of target items can represents a product or service that a user has indicated an interest in purchasing. The prioritized shopping plan is based at least in part on the busyness data and the list of target items. Busyness data provides an indication of traffic levels within at least a portion of the plurality of local merchants. | 11-12-2015 |
Patent application number | Description | Published |
20110173543 | SYSTEM AND METHOD TO ASSIST CUSTOMERS IN SELECTING COMPATIBLE COMPONENTS OF A PRODUCT - Systems and methods to assist buyers in selecting compatible components of a product are described. The system identifies a product associated with a plurality of component classes. Next, the system identifies a list of items by searching for items based on the component classes. The system then receives a selection of a first item. After a selection of the first item has been received, the system generates a list of compatible items by removing items from the identified list of items that are incompatible with the first item. Finally, the system presents the buyer with a user interface communicating the list of compatible items. | 07-14-2011 |
20120066040 | VIRTUAL-WORLD BENEFIT TO MOTIVATE PHYSICAL-WORLD PURCHASE - A virtual-world benefit may be used to motivate a physical-world purchase. A game machine presents a suggestion that a user (e.g., a player of a game hosted by the game machine) make a purchase of physical-world item, and the suggestion includes an indication that the purchase entitles the user to the virtual-world benefit, thus providing the user with an incentive to make the purchase of the physical-world item. The virtual-world benefit may include a virtual world item, an amount of virtual-world currency, or both. Supposing that the user makes the purchase, the game machine accesses purchase data of the physical-world item. The purchase data indicates that the user has made the purchase. Based on the purchase data, the game machine changes a data structure of the user. The data structure is accessible by a process that configures the virtual environment as including the virtual-world benefit. | 03-15-2012 |
20120192235 | AUGMENTED REALITY SYSTEM AND METHOD FOR VISUALIZING AN ITEM - In a system and method for searching, browsing, and visualizing items, a first image containing an item is received to be stored in an account associated with a user. The first image is processed using a processor to extract an image of the item from the first image. The image of the item is layered over a stream of video frames received from the client device to form a superimposed image. The superimposed image is caused to be displayed on the client device. | 07-26-2012 |
20130282520 | SYSTEMS AND METHODS FOR PRIORITIZING LOCAL SHOPPING OPTIONS - Systems and methods to provide a prioritized shopping system are discussed. For example, a method can include receiving a list of target items, receiving busyness data for a plurality of local merchants, developing a prioritized shopping plan, and communicating the prioritized shopping plan to a mobile device. Each target item in the list of target items can represents a product or service that a user has indicated an interest in purchasing. The prioritized shopping plan is based at least in part on the busyness data and the list of target items. Busyness data provides an indication of traffic levels within at least a portion of the plurality of local merchants. | 10-24-2013 |
20130312083 | LOCKABLE WIDGETS ON A MOBILE DEVICE - A software widget running on a user device may be designed to operate in a locked or an unlocked mode. In unlocked mode, the user has full interactivity with the widget. In locked mode, however, at least some of the interactivity with the widget is restricted, despite the fact that the widget still operates normally otherwise while in the locked mode. While in locked mode, user input may be compared against a predefined unlocking sequence to determine if the widget should be unlocked. | 11-21-2013 |
20140035913 | VIRTUAL DRESSING ROOM - A method and system are provided to facilitate recognition of gestures representing commands to initiate actions within an electronic marketplace on behalf of a user. Spatial data about an environment external to a depth sensor may be received by an action machine. The action machine may generate a first model of a body of the user based on a first set of spatial data received at a first time. The action machine may then generate a second model of the body of the user based on a second set of spatial data received at a second time. The action machine may further determine that a detected difference between the first and second models corresponds to a gesture by the user, and that this gesture represents a command by the user to initiate an action within the electronic marketplace on behalf of the user. | 02-06-2014 |
20140132564 | KEY INPUT USING AN ACTIVE PIXEL CAMERA - In an example embodiment, an active pixel sensor on a user device is utilized to capture graphical user interface navigation related movements by a user. Areas of low luminance can be identified and movements or alterations in the areas of low luminance can be translated into navigation commands fed to an application running on the user device. | 05-15-2014 |
20140143694 | SELF OPTIMIZING AND REDUCING USER EXPERIENCES - In an example embodiment, a method of dynamically optimizing a user interface on an electronic device is provided. A user interface is presented to a user, wherein the user interface includes one or more elements. User interactions with the one or more elements are then measured. The one or more elements of the user interface are then dynamically modified based on the measured user interaction. | 05-22-2014 |
20140164079 | SOCIAL INCENTIVES FOR COMMERCE - In an example embodiment, a method of validating an electronic incentive provided to users is provided. An electronic incentive can be distributed to a first user. The electronic incentive provides a first discount amount for an item or service. A first indication that the electronic incentive has been redeemed at a merchant point of sale terminal can later be received. Validation may then occur to ensure that the electronic incentive referred to in the first indication is the electronic incentive distributed to the first user. Then, the first discount amount can be dynamically altered into a second discount amount different than the first discount amount, so that a redemption of the electronic incentive by the first user provides a discount equal to the second discount amount. | 06-12-2014 |
20140236389 | SYSTEM AND METHOD OF DYNAMICALLY MODIFYING A USER INTERFACE BASED ON SAFETY LEVEL - A method of dynamically altering a user experience based on safety level is provided. A first user experience is provided to a user in a vehicle. The information is received from an information source. The information is used to calculate a safety level score for a vehicle. Then, a second user experience different than the first user experience is provided to the user in the vehicle, based on the safety level score. | 08-21-2014 |
20140237400 | SYSTEM AND METHOD OF MODIFYING A USER EXPERIENCE BASED ON PHYSICAL ENVIRONMENT - A method of dynamically altering a user interface on an electronic device is provided. A user interface is presented to a user, wherein the user interface includes one or more elements. Then, a first aspect of a physical environment of the electronic device is determined. One or more elements of the user interface can then be dynamically modified based on the determined first aspect of the physical environment of the electronic device. | 08-21-2014 |
Patent application number | Description | Published |
20150051977 | CREDIT PREAUTHORIZATION ON USER DEVICE DETECTION SYSTEMS AND METHODS - There is provided systems and method for credit preauthorization on user device detection. The methods include receiving merchant information and user information, wherein the user information is received after a user device corresponding to the user information is determined to be in a geographic area corresponding to the merchant information, determining a credit preauthorization amount based on the user information, and transmitting the credit preauthorization amount to a merchant device corresponding to the merchant information. | 02-19-2015 |
20150149296 | TARGETED CONTENT FOR ULTIMATE FANS - Methods and systems for providing targeted content to a user, such as an ultimate fan, are described. A user is able to attend a current event and have behavior information associated with the current event collected. Based on the behavior information, the user can be identified as an ultimate fan. Once the user is identified as an ultimate fan, targeted content can be delivered to the user. Targeted content includes discounts, promotions, marketing offers, and advertisements. | 05-28-2015 |
20150186982 | SYSTEMS AND METHODS FOR MANAGING SHOPPING LISTS AND SHOPPING ROUTES - A system or method is provided to monitor a consumer's shopping routes associated with shopping lists. A location and movements of the consumer in a merchant's store may be monitored using a network of Bluetooth beacons installed throughout the merchant's store. When the consumer picks up a product from a store shelve and crosses out an item from a digital shopping list, the system may mark the location where the merchandise is picked up. Thus, a shopping route of the consumer may be detected as the consumer picks ups and crosses out various products listed on the shopping list during the shopping trip in the store. The consumer may share the shopping route with another consumer. The shopping route may be shared in real time, such that another consumer may make suggestions or comments or approve various items picked up by the consumer in real time. | 07-02-2015 |