Patent application number | Description | Published |
20130165234 | METHOD AND SYSTEM FOR MATCHMAKING CONNECTIONS WITHIN A GAMING SOCIAL NETWORK - Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network. | 06-27-2013 |
20130231179 | LEVERAGING SOCIAL GRAPHS WITH GAME PLAY AUTO-NEIGHBORING - Techniques for automatically establishing connections between users within a gaming social network, designed for connecting users having common gaming interests, social connections, or characteristics. Embodiments include methods for automatically establishing connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user. Embodiments include systems configured to automatically establish and maintain connections between players in a gaming social network based on gaming activity in a gaming networking system and social relationship information retrieved from one or more social networks where the players have a social relationship. | 09-05-2013 |
20130231181 | FEED SURFACING - A system, computer-readable storage medium storing at least one program, and a computer-implemented method are provided for displaying feed-based information in an online game. Player feeds are received in a game networking system. A specification for displaying information from the player feeds in the game networking system is accessed. A first player profile is accessed for a first player in an online game, the first player profile identifying one or more characteristics of the first player. The first-player profile is used with the specification to determine a first display profile for displaying information from the player feeds to the first player. The feed-based information is generated for the first player by using the first display profile to access the player feeds, and the feed-based information is then displayed to the first player through a user interface of the online game. | 09-05-2013 |
20130231182 | SYSTEMS AND METHODS OF RECIPROCATION OF GAME ASSET GIFTING - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response. | 09-05-2013 |
20130232199 | SHARING AN APPLICATION CONFIGURATION AMONG SOCIAL NETWORKS - A machine may generate and store a correlation among multiple identifiers of the user that enable access to an application through multiple systems. For example, the user may have a first identifier for using a first social network system, and a second identifier for using a second social network system, and the machine may generate and store a correlation between the first identifier and the second identifier. The machine may identify the user based on the first identifier and access a database that stores the correlation. The machine may then access a configuration of the application based on the correlation and configure the application in accordance with the configuration. The machine may generate a visual representation of the configured application, provide the visual representation to a device of a further user, receive an indication of an opinion of the further user on the visual representation, and present the indication. | 09-05-2013 |
20130260867 | TRANSITIONING BETWEEN GAME AND NON-GAME FEATURES - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for transitioning between game and non-game features is provided. Game display data is provided to a client device to display a computer-implemented game of a player. A request to transition from the computer-implemented game to a non-game feature is received from the client device. The request is received while the computer-implemented game is being displayed. Game state information associated with the player is stored in response to the request. The game state information includes information associated with a state of the computer-implemented game during receipt of the request. Non-game display data is provided to the client device to display the non-game feature. | 10-03-2013 |
20140329606 | FEED SURFACING - A system, computer-readable storage medium storing at least one program, and a computer-implemented method are provided for displaying feed-based information in an online game. Player feeds are received in a game networking system. A specification for displaying information from the player feeds in the game networking system is accessed. A first player profile is accessed for a first player in an online game, the first player profile identifying one or more characteristics of the first player. The first-player profile is used with the specification to determine a first display profile for displaying information from the player feeds to the first player. The feed-based information is generated for the first player by using the first display profile to access the player feeds, and the feed-based information is then displayed to the first player through a user interface of the online game. | 11-06-2014 |
Patent application number | Description | Published |
20100054601 | Image Tagging User Interface - A global tag for an image is received identifies one or more objects in the image, and a region-specific tag for the image identifies one or more objects in a region of the image. The global tag and the region-specific tag are stored with the image. Displayed, along with the image, is an identifier for each of the one or more objects identified in the global tag, and an identifier for each of the one or more objects identified in the region-specific tag. Different users are able to maintain different names for the same person, allowing the same tag of the image to be used as the basis for displaying the image with different names for the different users. Additionally, the tags can be used as a basis for generating a credits list of people that are included in a compilation of images. | 03-04-2010 |
20100086276 | Movie Making Techniques - In an implementation, a plurality of media is collected, each having associated metadata that describes respective media. A movie is made from the plurality of media having a credit sequence and a title sequence that are generated automatically and without user intervention from the metadata. | 04-08-2010 |
20110310109 | VISUAL PREVIEWS - Visual animation platforms may allow users to develop visual media projects, such as movies. Many visual animation platforms may provide animation effects that may be applied to visual elements of a visual media project. Unfortunately, current techniques for providing a preview of an animation effect may be limited. Accordingly, one or more systems and/or techniques for presenting a visual preview are disclosed herein. In particular, a snapshot of an original state of a selected visual element may be stored. A referenced animation effect may be applied to the selected visual element to generate an updated visual element that may be used to generate a visual preview of how the referenced animation effect may look as applied to the selected visual element. The snapshot may be applied to the updated visual element to non-destructively revert the updated visual element to the original state. | 12-22-2011 |
20140047363 | VIRTUALIZATION OF MOBILE DEVICE USER EXPERIENCE - A device virtualization service (DVS) is provided that uses a generalized thick client resident on a mobile device to provide user interface generation support to a myriad of services providing mobile device content. The DVS abstracts device specifics from services to provide device independent user experiences to be described by the service and then rendered on the device. | 02-13-2014 |
20150016691 | Image Tagging User Interface - An image having a region tagged by a first user is obtained. The tag can include a first label of a person in the region, and the label can be used by the first user to identify the person in the region. Then, a second label of the person is determined. In implementations, the second label is used by a second user to identify the person in the region. The image is then displayed with the second label when displaying the image for the second user. | 01-15-2015 |
20150363635 | Rule-Based Video Importance Analysis - The importance of video sections of a video file may be determined from features of the video file. The video file may be decoded to obtain video frames and audio data associated with the video frames. Feature scores for each video frame may be obtained by analyzing features of the video frame or the audio data associated with the video frame based on a local rule, a global rule, or both. The feature scores are further combined to derive a frame importance score for the video frame. Based on the feature scores of the video frames in the video file, the video file may be segmented into video sections of different section importance values. | 12-17-2015 |
20160034748 | Computerized Prominent Character Recognition in Videos - Techniques for identifying prominent subjects in video content based on feature point extraction are described herein. Video files may be processed to detect faces on video frames and extract feature points from the video frames. Some video frames may include detected faces and extracted feature points and other video frames may not include detected faces. Based on the extracted feature points, faces may be inferred on video frames where no face was detected. The inferring may be based on feature points. Additionally, video frames may be arranged into groups and two or more groups may be merged. The merging may be based on some groups including video frames having overlapping feature points. The resulting groups each may identify a subject. A frequency representing a number of video frames where the subject appears may be determined for calculating a prominence score for each of the identified subjects in the video file. | 02-04-2016 |
20160034786 | COMPUTERIZED MACHINE LEARNING OF INTERESTING VIDEO SECTIONS - This disclosure describes techniques for training models from video data and applying the learned models to identify desirable video data. Video data may be labeled to indicate a semantic category and/or a score indicative of desirability. The video data may be processed to extract low and high level features. A classifier and a scoring model may be trained based on the extracted features. The classifier may estimate a probability that the video data belongs to at least one of the categories in a set of semantic categories. The scoring model may determine a desirability score for the video data. New video data may be processed to extract low and high level features, and feature values may be determined based on the extracted features. The learned classifier and scoring model may be applied to the feature values to determine a desirability score associated with the new video data. | 02-04-2016 |
Patent application number | Description | Published |
20110069936 | DATA PREPARATION FOR MEDIA BROWSING - A media browsing system prepares various media content and synchronizes the content for playback. A user can specify the content and preconfigure the manner in which the content will be subsequently accessible through a user interface. A variety of mobile phone and media player devices having configurable, user interfaces promote a consistent media browsing experience across the devices for users accessing a variety of preconfigured media content. | 03-24-2011 |
20110246883 | OPPORTUNISTIC FRAME CACHING - Enhanced, efficient source frame decoding for user previewing is implemented by decoding and caching source frames of an input file that a user is interested in. Source frames for a user preview session are identified and decoded first to enhance user satisfaction with more timely preview segments for review. Additional source frames continue to be decoded on the fly to opportunistically enhance the current preview segment and to be prepared for additional preview segments and/or output file generation. | 10-06-2011 |
20110249953 | AUTOMATED STORY GENERATION - Automatic story production is implemented by the utilization of theme scripts with user assets to generate a quality finished product with minimum user input or direction. A user chooses a predesigned theme script to be applied to the user's assets to automatically create a story with a particular look and feel. Metadata and feature information, when available, is automatically gathered from the user assets to personalize the generated story. A user can include additional information and/or alter any aspect of the generated story to further personalize the resultant finished product. | 10-13-2011 |
20130216205 | AUTOMATED STORY GENERATION - Automatic story production is implemented by the utilization of theme scripts with user assets to generate a quality finished product with minimum user input or direction. A user chooses a predesigned theme script to be applied to the user's assets to automatically create a story with a particular look and feel. Metadata and feature information, when available, is automatically gathered from the user assets to personalize the generated story. A user can include additional information and/or alter any aspect of the generated story to further personalize the resultant finished product. | 08-22-2013 |
20150317510 | RATING PHOTOS FOR TASKS BASED ON CONTENT AND ADJACENT SIGNALS - Technologies for selecting a representative subset of images from a set of images, the selecting based at least in part on rating the images in the set based on task, Image, and/or adjacent information. An Indication of the task may be embodied in a query provided by a user. The task may indicate the user's intended use of the subset of images. The set of images may be grouped into one or more clusters that are based on technical attributes of the images in the set, and/or technical attributes indicated by the task. Adjacent information may be obtained from sources that are generally unrelated or indirectly related to the images in the set. Technical attributes such as face quality, face frequency, and relationship are based on facial recognition functionality that detects faces and their features in an image, and that calculates information such as a face signature that, across the images in the set, uniquely identifies an entity that the face represents, and that determines facial expressions such as smiling, sad, and neutral. | 11-05-2015 |
20150363919 | AUTOMATIC VIDEO QUALITY ENHANCEMENT WITH TEMPORAL SMOOTHING AND USER OVERRIDE - Technologies for a single-pass process for enhancing video quality with temporal smoothing. The process may include providing for user overrides of automatically enhanced video/frame characteristics and providing substantially immediate previews of enhanced video frames to a user. The process may also include detecting a degree of shakiness in a portion of the video, and performing or recommending stabilization based on the detected shakiness. | 12-17-2015 |
20160035387 | AUTOMATED STORY GENERATION - Automatic story production is implemented by the utilization of theme scripts with user assets to generate a quality finished product with minimum user input or direction. A user chooses a predesigned theme script to be applied to the user's assets to automatically create a story with a particular look and feel. Metadata and feature information, when available, is automatically gathered from the user assets to personalize the generated story. A user can include additional information and/or alter any aspect of the generated story to further personalize the resultant finished product. | 02-04-2016 |