Patent application number | Description | Published |
20090198484 | SCALABLE AUTOMATED EMPIRICAL TESTING OF MEDIA FILES ON MEDIA PLAYERS - Scalable empirical testing of media file playback utilizes test hooks in each media player to support simulated human interaction and playback monitoring. A media crawler catalogs media files accumulated in a media file database to create a wordlist. One or more scalable instances of media tester accesses the wordlist to select items of work linked to media files. Work items and/or operating modes of media tester specify test parameters such as performance profiles or further define testing such as specifying repetitious playback on one or more media players. Media files are downloaded to and played by a scalable number of media players. Playback performance is monitored, analyzed and reported. Failure reports are accompanied by instructions to reproduce failures and cross-references to content or source code in media files. Failures can be audited by additional work items for follow-up testing. | 08-06-2009 |
20100306655 | Avatar Integrated Shared Media Experience - A method and system are disclosed in which a group of people are able to replicate the physical world experience of going with a group of friends to pick a movie, watch the movie together, and provide commentary on the movie itself in the virtual world on a virtual couch while each user is sitting in different physical locations. Additionally, the virtual representation of the destination that the group of people are watching the movie together in can be themed to allow users to watch movies in different locations pivoting on special events or by the users choice. | 12-02-2010 |
20100306671 | Avatar Integrated Shared Media Selection - A method and system are disclosed in which a group of people are able to replicate the physical world experience of going with a group of friends to pick a movie, watch the movie together, and provide commentary on the movie itself in the virtual world on a virtual couch while each user is sitting in different physical locations. Additionally, the virtual representation of the destination that the group of people are watching the movie together in can be themed to allow users to watch movies in different locations pivoting on special events or by the users choice. | 12-02-2010 |
20110313768 | COMPOUND GESTURE-SPEECH COMMANDS - A multimedia entertainment system combines both gestures and voice commands to provide an enhanced control scheme. A user's body position or motion may be recognized as a gesture, and may be used to provide context to recognize user generated sounds, such as speech input. Likewise, speech input may be recognized as a voice command, and may be used to provide context to recognize a body position or motion as a gesture. Weights may be assigned to the inputs to facilitate processing. When a gesture is recognized, a limited set of voice commands associated with the recognized gesture are loaded for use. Further, additional sets of voice commands may be structured in a hierarchical manner such that speaking a voice command from one set of voice commands leads to the system loading a next set of voice commands. | 12-22-2011 |
20120089392 | SPEECH RECOGNITION USER INTERFACE - Speech recognition techniques are disclosed herein. In one embodiment, a novice mode is available such that when the user is unfamiliar with the speech recognition system, a voice user interface (VUI) may be provided to guide them. The VUI may display one or more speech commands that are presently available. The VUI may also provide feedback to train the user. After the user becomes more familiar with speech recognition, the user may enter speech commands without the aid of the novice mode. In this “experienced mode,” the VUI need not be displayed. Therefore, the user interface is not cluttered. | 04-12-2012 |
20130027296 | COMPOUND GESTURE-SPEECH COMMANDS - A multimedia entertainment system combines both gestures and voice commands to provide an enhanced control scheme. A user's body position or motion may be recognized as a gesture, and may be used to provide context to recognize user generated sounds, such as speech input. Likewise, speech input may be recognized as a voice command, and may be used to provide context to recognize a body position or motion as a gesture. Weights may be assigned to the inputs to facilitate processing. When a gesture is recognized, a limited set of voice commands associated with the recognized gesture are loaded for use. Further, additional sets of voice commands may be structured in a hierarchical manner such that speaking a voice command from one set of voice commands leads to the system loading a next set of voice commands. | 01-31-2013 |
20130060571 | INTEGRATED LOCAL AND CLOUD BASED SPEECH RECOGNITION - A system for integrating local speech recognition with cloud-based speech recognition in order to provide an efficient natural user interface is described. In some embodiments, a computing device determines a direction associated with a particular person within an environment and generates an audio recording associated with the direction. The computing device then performs local speech recognition on the audio recording in order to detect a first utterance spoken by the particular person and to detect one or more keywords within the first utterance. The first utterance may be detected by applying voice activity detection techniques to the audio recording. The first utterance and the one or more keywords are subsequently transferred to a server which may identify speech sounds within the first utterance associated with the one or more keywords and adapt one or more speech recognition techniques based on the identified speech sounds. | 03-07-2013 |
20140173462 | AVATAR INTEGRATED SHARED MEDIA EXPERIENCE - A method and system are disclosed in which a group of people are able to replicate the physical world experience of going with a group of friends to pick a movie, watch the movie together, and provide commentary on the movie itself in the virtual world on a virtual couch while each user is sitting in different physical locations. Additionally, the virtual representation of the destination that the group of people are watching the movie together in can be themed to allow users to watch movies in different locations pivoting on special events or by the users choice. | 06-19-2014 |
Patent application number | Description | Published |
20100058320 | Managing Distributed System Software On A Gaming System - Mechanisms for determining the coherency of a console are described herein. A manifest may be used to check the installed software components, and their versions, to determine which user experience groups are coherent based upon the installed software packages and their versions. If the console has the required software components and their versions installed according to the manifest, providing for a coherent user experience group, the console may be set to an enhanced user experience level in which the coherent user experience groups, or features, are enabled. The console may be set at various user experience levels depending upon which user experience groups are coherent. For example, if no user experience groups are coherent, the console may be set at a “core”, basic, or default user experience level. | 03-04-2010 |
20100227681 | LIMITED-RIGHTS LOCAL PLAYBACK OF DIGITAL CONTENT - A method of playing a digital content item includes downloading the digital content item from a removable data-holding medium to a local data-holding medium of a media playing system and sending a licensing request to a network-accessible, digital-content service. The method further includes receiving a limited-rights license for the digital content item from the digital-content service, where the limited-rights license grants a right to play the digital content item from the local data-holding medium of the media playing system without the removable data-holding medium being present under one or more conditions. The method further includes receiving a request to play the digital content item and verifying the limited-rights license for the digital content item. The method further includes playing the digital content item from the local data-holding medium if the limited-rights license verifies, without the removable data-holding medium being present. | 09-09-2010 |
20100228984 | FULL-RIGHTS LOCAL PLAYBACK OF DIGITAL CONTENT - A method of playing a digital content item includes downloading the digital content item from a removable data-holding medium to a local data-holding medium of a media playing system, and sending a licensing request to a network-accessible, digital-content service. The method further includes receiving a full-rights license for the digital content item from the digital-content service, where the full-rights license grants a right to play the digital content item from the local data-holding medium of the media playing system without the removable data-holding medium being present. The method further includes receiving a request to play the digital content item, and verifying the full-rights license for the digital content item. The method further includes playing the digital content item from the local data-holding medium if the full-rights license verifies, without the removable data-holding medium being present. | 09-09-2010 |