Roots
Kurt Roots, Minneapolis, MN US
Patent application number | Description | Published |
---|---|---|
20150282752 | SPATIAL POSITIONING SURFACE FOR NEUROLOGICAL ASSESSMENT AND TREATMENT - A game board and method for diagnosing and treating neurological disorders such as attention deficits and/or comorbidities, attention deficit hyperactivity disorder, and/or conditions with attentional impairment such as autism spectrum disorder (ASD), anxiety, depression, and epilepsy The game board has two sets of marks, each set forming a line, wherein a first line is orientated in a first direction parallel with a side of the rectangular game board, and a second line orientated in a second direction diagonal to the first line. Objective cubes are variously positioned on the marks and the player is instructed to hit an objective cube according to whether it displays a particular image. Distractors are employed to assist in diagnosing and treating the disorder. | 10-08-2015 |
20150305663 | Vector Space Methods Towards the Assessment and Improvement of Neurological Conditions - Path variables of a mallet cube until a hit in an interactive game involving cubes movable in three dimensions are indicative of both hyperactivity and inattention. | 10-29-2015 |
Kurt Edward Roots, Minneapolis, MN US
Patent application number | Description | Published |
---|---|---|
20130101976 | Cognitive assessment and treatment platform utilizing a distributed tangible-graphical user interface device - A cognitive disorder diagnostic and treatment system that employs cognitive cubes, gameplay associated with the cognitive cubes, and a data gathering as statistical analysis base device that may be a computer, that communicates the gathered data to a web server host according to a unique ID associated with particular cognitive cubes and further associated with a particular player. Using the statistical data gathered using the gameplay, various cognitive disorders may be successfully diagnosed and treated with higher reliability. | 04-25-2013 |
20130331737 | Apparatus for mounting a wireless sensor on a human for diagnosing and treating cognitive disorders - A cognitive disorder diagnostic and treatment system having a plurality of wireless sensors strapped to the arms and legs of a human being for improved diagnostic capability. The wireless sensors are in the form of cubes which are mounted on apparatus comprising a pair clips, and a Velcro strap. The strap is connected to the mounting apparatus through angled apertures whereby the top surface of the wireless sensor is canted toward the user for better visibility of graphics which are displayed on the top surface of the sensor. | 12-12-2013 |
20140057244 | Predictive Executive Functioning Models Using Interactive Tangible-Graphical Interface Devices - A method of diagnosing attention deficit hyperactivity disorder (ADHD). The method employs a tangible graphical interactive game wherein the interactive game employs a plurality of tangible graphical cubes. The game induces stimuli, measures responses and accumulates the responses using a predefined set of variables into a predefined set of metrics, wherein the variables are determined using an interactive machine learning feedback algorithm. | 02-27-2014 |
Monika Drummond Roots, Minneapolis, MN US
Patent application number | Description | Published |
---|---|---|
20130101976 | Cognitive assessment and treatment platform utilizing a distributed tangible-graphical user interface device - A cognitive disorder diagnostic and treatment system that employs cognitive cubes, gameplay associated with the cognitive cubes, and a data gathering as statistical analysis base device that may be a computer, that communicates the gathered data to a web server host according to a unique ID associated with particular cognitive cubes and further associated with a particular player. Using the statistical data gathered using the gameplay, various cognitive disorders may be successfully diagnosed and treated with higher reliability. | 04-25-2013 |
20140057244 | Predictive Executive Functioning Models Using Interactive Tangible-Graphical Interface Devices - A method of diagnosing attention deficit hyperactivity disorder (ADHD). The method employs a tangible graphical interactive game wherein the interactive game employs a plurality of tangible graphical cubes. The game induces stimuli, measures responses and accumulates the responses using a predefined set of variables into a predefined set of metrics, wherein the variables are determined using an interactive machine learning feedback algorithm. | 02-27-2014 |
20150282752 | SPATIAL POSITIONING SURFACE FOR NEUROLOGICAL ASSESSMENT AND TREATMENT - A game board and method for diagnosing and treating neurological disorders such as attention deficits and/or comorbidities, attention deficit hyperactivity disorder, and/or conditions with attentional impairment such as autism spectrum disorder (ASD), anxiety, depression, and epilepsy The game board has two sets of marks, each set forming a line, wherein a first line is orientated in a first direction parallel with a side of the rectangular game board, and a second line orientated in a second direction diagonal to the first line. Objective cubes are variously positioned on the marks and the player is instructed to hit an objective cube according to whether it displays a particular image. Distractors are employed to assist in diagnosing and treating the disorder. | 10-08-2015 |
20150305663 | Vector Space Methods Towards the Assessment and Improvement of Neurological Conditions - Path variables of a mallet cube until a hit in an interactive game involving cubes movable in three dimensions are indicative of both hyperactivity and inattention. | 10-29-2015 |
Noel Roots, Swansea GB
Patent application number | Description | Published |
---|---|---|
20150316344 | SPRING POWERED GAS OPERATED WEAPON - A piston head ( | 11-05-2015 |