Patent application number | Description | Published |
20110111862 | MEDIA PROCESSING MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting game content from a wagering game server to a gaming machine via a network to present a wagering game at the gaming machine for a player, and generating and storing video of one or more rounds of the wagering game. The operations can also include receiving, at the wagering game server via the network, video of the player playing the one or more rounds of the wagering game. The operations can further include combining the video of the one or more rounds of the wagering game with the video of the player playing the one or more rounds of the wagering game, and storing and providing access to the combined video via the network to a player account associated with the player. | 05-12-2011 |
20110117999 | WAGERING INTERFACE FOR A GAMING SYSTEM - A gaming system includes a wagering interface that may include a plurality of player-selectable quick-bet elements with each quick-bet element indicating a different total wager for a spin of the plurality of reels. Each total wager is divided among a plurality of paylines associated with positions on the reels. A window is configured to display a subset of the plurality of quick-bet elements. A quick-bet element selection slider is configured to allow each of the plurality of player-selectable quick-bet elements to be displayed within the window. The selection slider is movable to a plurality of positions along a slider path such that the position of the selection slider on the slider path determines the subset of quick-bet elements to be displayed in the window. A wagering interface may include a toggling element for switching from a wagering interface having a plurality of player-selectable quick-bet elements to a classic-bet wagering interface. | 05-19-2011 |
20120015735 | USES OF LOCATION TRACKING IN MOBILE DEVICES - In some embodiments, a computer-implemented method includes: detecting a plurality of wagering game machines in proximity to the mobile phone, and selecting a first of the plurality of wagering game machines with which to establish a connection. The method can also include requesting the connection with the first of the plurality of wagering game machines, and transmitting, from the mobile phone to the first of the plurality of wagering game machines, player account information for configuring a wagering game. The method can also include receiving, from the first of the plurality of wagering game machines, content indicating a result of the wagering game, and presenting, on the mobile phone, the result of the wagering game. | 01-19-2012 |
20120136465 | WAGERING GAME LEADERBOARDS - Embodiments include a method that aggregates, for each of a plurality of players, data of different wagering games based, at least in part, on criteria for an aggregate leaderboard. Values for each of the plurality of players are computed based, at least in part, on the data aggregated for each of the plurality of players and the criteria for the aggregate leaderboard. Ranks of the plurality of players are determined based, at least in part, on the computed values. A subset of the plurality of players with ranks above a threshold rank is determined. Indications of the subset of the plurality of players are supplied for updating the aggregate leaderboard. | 05-31-2012 |
20120184349 | CONTROLLING WAGERING GAME PLAY CONTINUATION - A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an “e-mail”) message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content. | 07-19-2012 |
20120184353 | AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player. | 07-19-2012 |
20120184363 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an event occurs to a wagering game player account during a wagering game session, determining a player-owned social network account associated with the wagering game player account, connecting to the player-owned social network account, and presenting a notification of the event on the player-owned social network account. In some embodiments, the operations can also include providing social network rewards and wagering game awards for the event to the player-owned social network account, or to other social network accounts associated with the player-owned social network account. In some embodiments, the operations can also include determining social activity performed by the other social network accounts and presenting notifications of the social activity by the other social network accounts to the wagering game player account during the wagering game session. | 07-19-2012 |
20120214564 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices. | 08-23-2012 |
20120282995 | GAME OF CHANCE UTILIZING SOCIAL NETWORK CONTACT ATTRIBUTES - The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. Social contacts are randomly selected from a group of social contacts. The social contacts may be obtained from a single data source or from multiple data sources and aggregated. A game player wins if the randomly selected social contacts have one or more profile attributes that match each other. The game may be presented as a slots based game in which profile pictures for the social contacts are the symbols for the reels of the slots game. | 11-08-2012 |
20120302324 | PLAYER INCENTIVES FOR WAGERING GAME TRANSFERS - A method includes receiving a request, from a device, to play a light version of a wagering game based on communications over a network. The method includes transmitting, to the device, wagering game content associated with execution of the light version of the wager game. The method includes prompting download of a full version of the wagering game over the network from a remote server during the executing of the light version of the wagering game, wherein the full version of the wagering game has more game features than the light version of the wagering game. The method includes responsive to acceptance of the download of the full version of the wagering game to the device, downloading the full version of the wagering game and providing a reward for the downloading of the full version of the wagering game. | 11-29-2012 |
20130040730 | CONTROLLING GROUP WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a user request to initiate a group wagering game from a host wagering game player account, via a local-area networking device at a non-casino geographic location and providing group wagering game content to the local-area networking device in response to the request. The operations can further include detecting wagering activity from members of a group at the geographic location, providing wagering game outcome information related to the wagering activity, and assigning a portion of the wagering activity to the host wagering game player account. | 02-14-2013 |
20130130780 | EVENT ACTIVATION RELATED TO WAGERING GAME PLAY - A method includes creating an event related to a wagering game, wherein the creating of the event comprises setting a requirement for the event. The requirement includes at least one of a participatory requirement and a monetary requirement for activation of the event. The participatory requirement includes a minimum number of wagering game players required to elect participation in the event. The creating of the event also includes defining an added value wagering game activity for the wagering game players that have elected participation in the event. The added value wagering game activity comprising at least one of access of locked content of the wagering game, increased expected value for payout from the wagering game, increased value of a jackpot of the wagering game, access to a locked progressive jackpot, and access to locked bonuses. | 05-23-2013 |
20130130786 | GAME PLAY WHILE IN QUEUE FOR ENTRY INTO AN EVENT - A method includes receiving a request for placement in a queue for entry into an event. The method also includes placing the request into the queue. In response to placement of the request into the queue, the method includes presenting, on a device, a game for game play while waiting for the entry into the event. The device comprises at least one of a mobile device, a pager provided in response to requesting the placement in the queue, and a non-mobile gaming device positioned proximate to a location of the event. The method includes determining a prize for the game play of the game. In response to not entering the event, the prize is discarded. In response to entering the event, the prize is awarded. | 05-23-2013 |
20130144412 | WAGERING GAME LEADERBOARDS - Leaderboards that aggregate data from across different wagering games (e.g., online wagering games and casino based wagering games) can create a game independent spirit of competition and recognition. Wagering game data of a plurality of players across different wagering games can be aggregated together. The plurality of players are ranked based, at least in part, on the wagering game data aggregated across the different wagering games. A leaderboard is updated based, at least in part, on the ranking of the plurality of players. | 06-06-2013 |
20130165206 | NEWS TICKER AS GAME DISPLAY MECHANISM - Systems and methods provide a game of chance based using information stream items such as items in a news ticker. Information stream items are received for display in a series of information stream items such as a news ticker. Game symbols are assigned to the information stream items based on the output of a random number generator. In response to determining that the game symbols assigned to the series of information stream items form a winning combination of game symbols, an account may be credited with cash or points. | 06-27-2013 |
20130210518 | SELECTIVE FILTERING OF FEED PUBLICATION OF WAGERING GAME ACTIVITY - A method comprises receiving a feed of a number of messages providing notification of wagering game activity, wherein the wagering game activity occurred via at least one of a wagering game machine at a wagering game establishment and an online wagering game website. The method includes storing the number of messages. The method includes filtering the number of messages to create a subset of messages, wherein the filtering is based on at least one of an operator criteria and a player criteria. The operator criteria and the player criteria comprises at least one of a jackpot win, a progressive win, an entry into a bonus round, and a win where a monetary amount won exceeds a threshold multiplier of an amount wagered. The method includes publishing the subset of messages to a computing device associated with the wagering game player. | 08-15-2013 |
20130225298 | ONLINE PRESENCE FOR A WAGERING GAME MACHINE - A computer-implemented method includes creating, by at least one processor, an online presence for a wagering game machine. The method also includes publishing wagering game activity that has occurred at the wagering game machine to the online presence for the wagering game machine. | 08-29-2013 |
20130244743 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include connecting a wagering game to a chat session and receiving a textual game command for the wagering game from a chat message sent via the chat session. The operations can further include activating a wagering game function for the wagering game in response to receiving the textual game command via the chat message. | 09-19-2013 |
20130244778 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a social communications interface (e.g., a chat interface) for presentation via a wagering game session. The wagering game session is associated with a wagering game player account. The operations can further include selecting, in response to user input via the social communications interface, a representation of a social contact of the wagering game player account. The user input indicates a request to follow social communications made by the social contact, which social communications are not directly addressed to the wagering game player account. The operations can further include providing, for presentation via the social communications interface, the social communications made by the social contact. | 09-19-2013 |
20130260861 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH DISTRIBUTED AND SHARED PARTIAL OUTCOME FEATURES - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes at least one memory device which stores instructions that cause at least one processor to operate with at least one display device and at least one input device to: display a randomly determined partial outcome of the wagering game to a first player; transmit the randomly determined partial outcome to at least one second player; randomly determine a first final outcome of the wagering game for the first player; randomly determine a second final outcome of the wagering game for the second player(s), both of the first and second final outcomes including the partial outcome; and, if at least one of the final outcomes is a winning outcome, award an award associated with the winning outcome. | 10-03-2013 |
20130316818 | INCORPORATING DATA INTO A WAGERING GAME - Systems and methods receive data from one or more source databases into a target database and use the data to personalize or customize a wagering game to a game player. The data may be social network data regarding a player's social contacts, fantasy sports league data associated with the player or other data associated with the player. The data is normalized and data elements from the data are mapped to game elements or symbols to create personalized game elements or symbols. The personalized game elements or symbols are then used as part of a wagering game. | 11-28-2013 |
20140018158 | INTEGRATING OTHER PLAYERS WINS INTO A WAGERING GAME - Systems and methods provide a wagering game in which previous wins from other games of other players or the current player are integrated into the wagering game and provided as a potential payout in the wagering game. | 01-16-2014 |
20140057701 | GAMING INCENTIVES BASED ON MEASURED EFFECT OF USER WEB ACTIVITY - A gaming system includes at least one gaming server having at least one processor and at least one memory device storing instructions. The instructions, when executed by the at least one processor, cause the at least one gaming server to assign one or more unique identifiers to a registrant, monitor for web activity associated with the one or more unique identifiers and initiated by the registrant, measure an effect of the web activity, and convert the measured effect into a gaming incentive. | 02-27-2014 |
20140066198 | DYNAMIC MAPPING OF PHOTO ELEMENTS TO A GAME - Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game. | 03-06-2014 |
20140080579 | Rewarding Player Referrals in a Wagering Game - Existing and/or new registrants for a wagering game may be selected as qualified participants in a referral award game. The referral award game may include determining a referral award game trigger for initiating the referral award game. A draw may be conducted during which a referral award is randomly assigned to each qualified participant. The referral award may include a value component usable in at least one of the wagering game or a secondary game. Each of the wagering game, referral award game, and secondary game may be conducted in a casino game format or social game format. Information regarding the referral award may be communicated to each qualified participant. | 03-20-2014 |
20140094241 | WAGERING GAME WITH PROGRESSIVE JACKPOT AWARD DRIVEN BY SOCIAL COMMUNICATIONS - Systems and methods include one or more processing devices configured to provide or send displayable content over a network to a client. The displayable content provides a wagering game system. The wagering game system includes a progressive wagering game that awards one or more progressive jackpot awards to a player. In response to social communications by the player over the network, the wagering game system provides a reward to the player, where the reward relates to the progressive wagering game or the one or more progressive jackpot awards. | 04-03-2014 |
20140094277 | MANAGING GIFTING BETWEEN PLAYERS IN A GAMING ENVIRONMENT - Gifting in a gaming environment may be managed by determining a transfer of a gift value from a first player account to a second player account and determining a wager of the gift value from the second player account in a wagering game. A gift win amount attributable to a winning outcome of the wagering game when the gift value is used may be determined, and respective shares of the gift win amount may be allocated to the first and second player accounts. | 04-03-2014 |
20140135106 | AUTOMATED SOCIAL BONUS HARVESTING - Systems and methods are described for a proxy application that accesses multiple online games on behalf of a user and programmatically satisfies various criteria for bonus awards provided by the online games. The proxy application may be a stand-alone application or it may be a component of another application such as a plug-in for a web browser. | 05-15-2014 |
20140135109 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include connecting a social network account with a wagering game player account, wherein the wagering game player account is associated with a wagering game session, and wherein the social network account is associated with a social networking session via a venue for a social network. The operations can further include detecting a first event from a first of the social networking session and the wagering game session; and after detecting the first event, causing a second event to occur for a second of the social network session and the wagering game session. | 05-15-2014 |
20140141871 | CONTROLLING AND REWARDING GAMING SOCIALIZATION - A wagering game system and its operations are described. In some embodiments, the operations include detecting an indication of a benefit available to a first player account via a wagering game venue; and selecting a second player account linked to the first player account as a social contact. The operations can further include configuring a persistent object to provide access to the benefit available to the first player account; and transferring the persistent object from the first player account to the second player account. | 05-22-2014 |
20140148245 | GAME OF CHANCE UTILIZING SOCIAL NETWORK CONTACT ATTRIBUTES - The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. An indication that a first player desires to be included in a game provided on a social network system is stored. The game randomly selects a subset of a plurality of social contacts of a second player. In response to determining that the first player is included in the randomly selected subset of the plurality of social contacts, an award is provided to the first player. | 05-29-2014 |
20140194176 | COMPUTING WAGERING GAME LUCK - A wagering game system and its operations are described herein. In some embodiments, the operations can include causing at least one event to occur during play of a wagering game. In some embodiments, the operations can further include determining a difference between occurrence of the at least one event and a theoretical expectation of occurrence associated with the at least one event. In some embodiments, the operations can further include computing a luck factor based on the difference. The luck factor represents luck for occurrence of the at least one event. | 07-10-2014 |
20140256409 | WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX - A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions. | 09-11-2014 |
20140274251 | WAGERING GAME PREFERENCE SELECTION - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element. | 09-18-2014 |
20140335933 | INCORPORATING TRANSIENT SYMBOLS INTO WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a wagering game for presentation, wherein the wagering game includes a first symbol set used to indicate one or more wagering game outcomes before initiation of a secondary contest. The operations can further include initiating the secondary contest, wherein the secondary contest is separate from the wagering game, and providing a second symbol set for use during the secondary contest, wherein the second symbol set is configured to indicate a promotional award for the secondary contest. The operations can further include incorporating the second symbol set into the wagering game. The operations can further include ending the secondary contest, and removing the second symbol set from the wagering game after the secondary contest ends. | 11-13-2014 |
20140342833 | SOCIAL GAMING WEBSITE AND RELATED IN-ADVERTISEMENT GAMING - A method for persistent casino-style gameplay is described herein. In some embodiments, the operations can include presenting, a gaming session to a user, wherein the gaming session includes casino-style games and is associated with a user profile. The operations can also include recording information about the casino-style games during the gaming session. The operations can also include detecting a request for an in-advertisement casino-style game, wherein the in-advertisement casino-style game will appear on a webpage. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, first content configured to receive information identifying the user. The operations can also include receiving the information identifying the user profile. The operations can also include transmitting for presentation on the webpage as part of the in-advertisement casino-style game, second content including data to resume play of the gaming session via the in-advertisement casino-style game. | 11-20-2014 |
20140378204 | PROVIDING SECONDARY WAGERING-GAME PLAY VIA A MOBILE DEVICE - A wagering game system and its operations are described herein. In some embodiments, the operations can include obtaining a game code associated with a secondary game, wherein the game code was scanned from a physical game card. In some embodiments, the game code is scanned by a scanning mechanism of a mobile device. The physical game card is associated with a wagering game. The operations can further include determining an outcome for the secondary game based on the game code. The operations can further include providing, for presentation, an indication of the outcome. In some examples, the indication of the outcome is provided for presentation via the mobile device. | 12-25-2014 |
20150038236 | INTELLIGENT WAGERING GAME CONTENT DISTRIBUTION - A method for selecting content for delivery to devices is described herein. In some embodiments, the method can include registering a plurality of devices of one or more device types. The method can further include receiving usage information indicating usage of the devices and affinity information indicating user affinities associated with the devices. The method can further include detecting that a device of the plurality of devices is in-use. The method can further include determining, based on the usage information and the affinity information, game content for the device currently used. The method can further include transmitting, to the device, the game content. | 02-05-2015 |
20150088289 | Tournament Gaming System With Shared Elements - A tournament gaming system offers a wagering game tournament to players and includes displaying game-play series on a first display device and a second display device. A plurality of players, including a first player and a second player, participate in the game-play series. In accordance with respective randomly selected outcomes achieved in the plurality of game-play series, the players are assigned a tournament rank. A tournament element is shared between the first player and the second player in response to a tournament incentive. The tournament element has an effect on the tournament rank. A tournament award is awarded based on the tournament rank. | 03-26-2015 |