Patent application number | Description | Published |
20130210361 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-15-2013 |
20130210524 | IMAGE PROCESSING SYSTEM, GAME SYSTEM, IMAGE PROCESSING METHOD, IMAGE PROCESSING APPARATUS AND RECORDING MEDIUM - An example system includes: a field arrangement unit for positioning a field object in a three-dimensional virtual space; a viewpoint setting unit for setting a viewpoint in the virtual space so as to have an overhead viewpoint with respect to the field object; a scrolling unit for moving the viewpoint or the field object so as to change an area of the field object included in a range of vision on the basis of the viewpoint set by the viewpoint setting unit; a field deformation unit for deforming a shape of the field object such that a front side of the range of vision becomes flat while a back side of the range of vision is curved in a direction away from the viewpoint in accordance with a movement performed by the scrolling unit; and an image processing unit for generating a two-dimensional image displayed on a display unit. | 08-15-2013 |
20130210529 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-15-2013 |
20130215025 | COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user. | 08-22-2013 |
20130217452 | GAME SYSTEM, GAME CONTROL METHOD, GAME DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary embodiment sets the game background image with surface objects (bricks, coins, item closed box baffles, monsters, and the like) arranged therein in the middle of the tennis court within a virtual space for executing a tennis game containing the motion of hitting the tennis ball according to an operation by the player, and scrolls the surface objects arranged in the game background image. Then, there is provided an effect corresponding to the type of the surface object (benefit object, the hit map switching object, scoring object, or the like) arranged in a position of the game background image, where the tennis ball shot in response to a player-operation has reached. | 08-22-2013 |
20130217492 | STORAGE MEDIUM, GAME APPARATUS, GAME CONTROLLING METHOD AND GAME SYSTEM - A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD. | 08-22-2013 |
20130217493 | COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user. | 08-22-2013 |
20130217502 | GAME SYSTEM, GAME CONTROL METHOD, PORTABLE GAME DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM - An example game device automatically receives character data from another game device positioned nearby through wireless communication, and generates an other-player character based on the character data. Further, a game is executed with the other-player character which is automatically controlled and a player character. Acquisition information is generated which enables the other game device to acquire points according to a result of the game. After the acquisition information is generated, the wireless communication is automatically conducted with the other game device to transmit the acquisition information to the other portable game device. | 08-22-2013 |
20130217503 | INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSOR - Each information processor executes a mission which allows participation of users of a plurality of information processors using wireless communication. While the mission is being executed, a mission beacon including personal score information is repeatedly transmitted to an unspecified apparatus from each of the information processors. Each information processor calculates a total score based on the personal score information included in the mission beacon of each of other information processors and determines whether the mission has been successful or not based on the total score. | 08-22-2013 |
20130217504 | INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM, INFORMATION PROCESSING METHOD AND INFORMATION PROCESSOR - A first information processor executes a program or a routine which uses wireless communication and transmits, while the program or the routine is being executed, identification information for identifying the program or the routine to an unspecified apparatus. A second information processor receives the identification information transmitted from the first information processor to the unspecified apparatus and selects, from among a plurality of programs or a plurality of routines stored in the second information processor, a program or a routine corresponding to the identification information as a program or a routine to be executed. | 08-22-2013 |
20130222425 | IMAGE PROCESSING SYSTEM, STORAGE MEDIUM STORING IMAGE PROCESSING PROGRAM, IMAGE PROCESSING APPARATUS AND IMAGE PROCESSING METHOD - A first image processing apparatus displays markers on a monitor to thereby make a second image processing apparatus perform a display control of a second object on an imaged image of an LCD while the second image processing apparatus transmits a marker recognizing signal when the display control is performed based on the markers to thereby make the first image processing apparatus perform a display control of a first object on the monitor. | 08-29-2013 |
20140160361 | CONTROLLER DEVICE, INFORMATION PROCESSING SYSTEM, AND COMMUNICATION METHOD - An object is to appropriately transmit operation data from a controller device to an information processing device. The controller device is capable of wirelessly communicating with the information processing device. The controller device includes a generating unit, a communication unit, and a display unit. The generating unit generates operation data based on an operation performed on the controller device. The communication unit receives one image's worth of image data from the information processing device with a first frequency, the image data generated in the information processing device through a process performed based on the operation data, and transmits the operation data to the information processing device with a second frequency that is higher than the first frequency. The display unit displays an image based on the image data. | 06-12-2014 |