Patent application number | Description | Published |
20120108315 | GAMING MACHINE HAVING TWO IMAGE DISPLAY DEVICES - A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. | 05-03-2012 |
20120115566 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-10-2012 |
20120115568 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state. | 05-10-2012 |
20120115569 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down. | 05-10-2012 |
20120115571 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player. | 05-10-2012 |
20120115572 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time. | 05-10-2012 |
20120115573 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase. | 05-10-2012 |
20120115574 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery. | 05-10-2012 |
20120115575 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high. | 05-10-2012 |
20120115607 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals | 05-10-2012 |
20120115611 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen. | 05-10-2012 |
20120115612 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 05-10-2012 |
20120115613 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 05-10-2012 |
20120115614 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 05-10-2012 |
20120184369 | GAMING MACHINE CAPABLE OF TRANSFER FROM BASE GAME - A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed. | 07-19-2012 |
20120252547 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run. | 10-04-2012 |
20120252561 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game. | 10-04-2012 |
20130040719 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF - Game qualification time may be set to allow participation in a common game from a basic game. This game qualification time is awarded in accordance with a bet amount stored in a RAM | 02-14-2013 |
20130040723 | GAMING TERMINAL AND METHOD OF PROVIDING NOTIFICATION - A gaming terminal includes: a terminal image display panel; a lever-type operation device configured to receive an operation of a player; a support mechanism which rotatably supports the operation device at one end portion of the operation device and includes a restriction member configured to restrict inclination of the operation device, the restriction member being positioned so that the operation device abuts the restriction member when the operation device is inclined at a first angle; an inclination detecting mechanism which detects an angle of inclination of the operation device; and a controller which causes the terminal image display panel to output a predetermined sound and/or to give a visual indication to give a warning to the player when the angle of inclination of the operation device detected by the inclination detecting mechanism is greater than a second angle which is equal to or greater than the first angle. | 02-14-2013 |
20130143647 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - To provide a gaming terminal capable of effectively preventing breakage of a support mechanism of a lever-type operation device or the like and a method of providing notification, when a lever | 06-06-2013 |
20130217466 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217467 | GAMING MACHINE AND CONTROL METHOD THEREOF - The following steps are executed: a step of randomly determining a payout by display area random determination; a step of displaying, on a lower image display panel | 08-22-2013 |
20130217468 | GAMING MACHINE - When the game result of a base game in which symbols | 08-22-2013 |
20130217469 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217484 | GAMING MACHINE - A gaming machine | 08-22-2013 |
20130231174 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine | 09-05-2013 |
20130288756 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture. | 10-31-2013 |
20130288792 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288793 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130303257 | GAMING MACHINE HAVING NORMAL GAME MODE AND CHANCE GAME MODE - The present invention provides a gaming machine which can provide games that are prevented from progressing monotonously and thus can provide a player with a feeling of tension, thereby facilitating the consumption of more gaming media. A currently played chance game is discontinued and the chance game is started afresh from the first game under the condition that a second symbol appears on a symbol display unit upon the number of games being less than a predetermined number in the chance game mode. | 11-14-2013 |
20130310136 | GAMING MACHINE AND GAMING METHOD - A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type. | 11-21-2013 |
20130310138 | GAMING MACHINE AND GAMING METHOD - A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device. | 11-21-2013 |
20130310141 | GAMING MACHINE HAVING FREE GAME, WHEREIN THE NUMBER OF ADDING FREE GAME IS ADDED - The present invention provides a gaming machine employing a free game system which provides an enhanced game element. The gaming machine determines the number of adding free game based on a game number lottery table under the condition that a first symbol is rearranged in the symbol display unit in the free game, and adds a preset number of free game under the condition that a second symbol is rearranged in the symbol display unit in the free game. | 11-21-2013 |
20130310144 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging symbols are rearranged are devised and which has a high game feeling. In the gaming machine | 11-21-2013 |
20130310145 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging wild symbols are devised and which has a high game feeling. In the gaming machine, when the wild symbols are rearranged in a plurality of columns, on the condition that winning has occurred in a drawing, premium presentation effects are performed. When it is determined that the wild symbols are rearranged in the plurality of columns, the wild symbols are rearranged in each one column when the character appears at one time. | 11-21-2013 |
20130310148 | GAMING MACHINE AND GAMING METHOD - A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display. | 11-21-2013 |
20130310155 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - A reduction in amusement of gaming which may occur after providing a progressive bonus is suppressed. A gaming machine | 11-21-2013 |
20130310175 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine capable of enhancing entertainment characteristics of the gaming machine. On the gaming machine | 11-21-2013 |
20140057713 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination. | 02-27-2014 |
20140087812 | GAMING MACHINE AND GAMING METHOD - A game is executed in a normal round, in a first-type free round, and in a second-type free round. The normal round is executed with a first symbol set including a plurality of symbols. The first-type free round is executed with a second symbol set that includes at least one first symbol in addition to the symbols in the first symbol set. The second-type free round is executed with a third symbol set that includes at least one second symbol in addition to the symbols in the first symbol set, the at least one second symbol being different from the at least one first symbol. | 03-27-2014 |
20140087816 | GAMING MACHINE AND GAMING METHOD - A controller of a gaming machine executes a normal round of a game to spin reels of a first display, and triggers a chance round of the game when a result of the normal round satisfies a predetermined condition. The controller displays a wheel and a plurality of touch areas on a second display, and the wheel includes a plurality of areas, each of the plurality of areas corresponding to a number of free rounds. When any one of the touch areas is touched and slid by a player, the controller spinning the wheel in a direction corresponding to the slid touch area, and randomly determines a number of free rounds. The controller stops the wheel at a position of an area that corresponds to the determined number of free rounds among the plurality of areas, and provides free rounds having the determined number. | 03-27-2014 |
20140087817 | GAMING MACHINE AND GAMING METHOD - In a gaming machine, a speaker outputs music at a predetermined time when it is determined that a result of a game satisfies a predetermined condition. A memory stores a program corresponding to a data sheet including a plurality of rows and a plurality of columns The plurality of columns include a reel field being predefined to be associated with the reels and including a command for controlling the reels and a trigger field including a triggering condition for executing a command of a corresponding row in synchronization with the music. A controller determines the result of the game. Each time any one of a plurality of triggering conditions for a plurality of rows is satisfied, the controller controls the reels according to a command of a row having the satisfied triggering condition. | 03-27-2014 |
20140094251 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REELS - Provided is a slot machine which prevents two continuous symbols from coming to be continuous even by conducting a rewriting process. In a case where the one part of the symbol columns is stopped and displayed in the display frame of a symbol display area | 04-03-2014 |
20140094252 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 04-03-2014 |
20140094254 | GAMING MACHINE ARRANGING SYMBOLS - Provided is a gaming machine which does not bore the player through reel actions until completion of rearrangement of symbols. Under the condition where predetermined symbols are aligned on a payline when the symbols of a first scroll line of at least one of a plurality of scroll lines are being scrolled and symbols on the remaining second scroll lines are stopped, the gaming machine changes scrolling motion of symbols of the first scroll line. | 04-03-2014 |
20140106882 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 04-17-2014 |
20140141858 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-22-2014 |
20140200064 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a first display unit that includes a plurality of reels including a plurality of symbols thereon; and a controller configured to: determine whether a rendering effect activation is selected; execute a game by spinning and stopping the plurality of reels of the display device; and perform a rendering effect on the spinning and stopping of the plurality of reels when it is determined that the rendering effect activation is selected. | 07-17-2014 |
20140243090 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 08-28-2014 |
20140248940 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine 1: variably displays a plurality of symbols on a lower image display panel | 09-04-2014 |
20140274293 | GAMING MACHINE HAVING A FIRST DISPLAY AND A SECOND DISPLAY - Provided is a gaming machine that can offer various play patterns and payout patterns without giving the player distrust or uncomfortableness. Upon establishment of a bonus trigger, a main CPU conducts a jackpot challenge lottery; if a jackpot is drawn, conducts another lottery to select either one of the prizes, Credit or Jackpot+Credit; if the prize Credit is drawn, pays out a determined amount to be credited; if the prize Jackpot+Credit is drawn, conducts another lottery for a jackpot prize, and pays out the amount corresponding to the drawn prize and the amount to be credited. | 09-18-2014 |
20140274300 | GAMING MACHINE - On a lower image display panel | 09-18-2014 |
20140309021 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 10-16-2014 |
20140315617 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of imparting diversified variations to the play of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select one of a free game and a roulette game. In a case where the free game is selected, a total of values of BONUS symbols that correspond to the feature game trigger is determined as the number of free games. On the other hand, in a case where the roulette game is selected, a game is completed by carrying out roulette game processing once, and the amount of payouts is determined based on the number of free games. The free game and the roulette game are respectively set so that expectation values of the number of payouts are equal to each other. | 10-23-2014 |
20140315618 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of achieving respectively different game patterns at a time of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select either one of a free game and a roulette game. In a case where the free game is selected, a total of values that correspond to BONUS symbols that correspond to the feature game trigger is determined as the number of free games. The main CPU conducts lottery processing for determination of symbols and lottery processing for determination of BONUS symbol values. The values that correspond to the BONUS symbols are added on one by one basis, and a progress of obtaining the number of free games is displayed as effect on a video display unit. | 10-23-2014 |
20140323201 | GAMING MACHINE AND CONTROL METHOD THEREOF - As a normal game, symbols to be rearranged on a lower image display panel | 10-30-2014 |
20140335928 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays images of a free game. The controller executes a game, provides a plurality of free games when a result of the game satisfies a predetermined condition, determines at least one free game to a special mode from among the plurality of free game, and determine remaining free games to a base mode, rearranges a plurality of symbols to always appear at least one special symbol on the display in the free game of the special mode, rearranges the plurality of symbols to randomly determine whether to appear the special symbol on the display in the free game of the base mode, and provides a payout determined by a winning combination of symbols appeared on the display in each free game. | 11-13-2014 |
20140335929 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character moves in a game. The controller executes each round of the game, moves the character to a destination cell in each round, determines whether an event set to the destination cell belongs to predetermined events, selects any one determination table from among a plurality of determination tables based on a position of the destination cell when the event belongs to the predetermined events, performs the event set to the destination cell, determines a result of the performed event based on the selected determination table, and awards a profit corresponding to the result of the performed event to the player. | 11-13-2014 |
20140335930 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character for a player moves in a predetermined game. A controller executes each round of the predetermined game, and determines whether to trigger a mysterious bonus game with a triggering probability in each round. The controller moves the character to a destination cell in each round, and performs an event set to the destination cell. The controller awards a payout to the player according a result of the performed event, and executes the mysterious bonus game on the display in a round in which the mysterious bonus game is determined to be triggered. The triggering probability is determined by information including a position of a cell at which the character is located in each round. | 11-13-2014 |
20140335932 | GAMING MACHINE AND CONTROL METHOD THEREOF - Symbols to be rearranged on the lower image display panel | 11-13-2014 |
20140335941 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system, a controller executes the base game in each main display, and performs drawing of an entry right for a first player when the first player does not have the entry right of the versus event. The controller determines a state of the second player if the second player has the entry right when the first player wins the entry right in the drawing, and selects any one versus event. Any one versus event is selected from among at least one first versus event and at least one second versus event when the second player is not in a predetermined state, and is selected from among only the at least one first versus event when the second player is in the predetermined state. | 11-13-2014 |
20140335946 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays a jackpot challenge for providing a progressive payout. A controller executes each round of a game, determines an event to be performed in each round, determines whether a determined event belongs to predetermined events capable of providing any one icon of a plurality of icons, performs the determined event and determine a result of a performed event, obtains an icon of the performed event when the performed event belongs to the predetermined events and the result of the performed event is to award the icon of the performed event to a player, triggers the jackpot challenge when the plurality of icons are obtained, and executes the jackpot challenge to determine whether to award the progressive payout to the player. | 11-13-2014 |
20140342796 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including a plurality of reels that includes basic reels and an extra reel including a plurality of symbols; and a controller configured to: execute a first lottery with the basic reels in a game round; execute a second lottery to determine whether the extra reel spins in the game round; execute a third lottery to select one of the symbols on the extra reel when it is determined that the extra reel spins in the game round; control the basic reels to spin and stop in the game round; and control the extra reel to start spinning before the basic reels stop spinning in the game round. | 11-20-2014 |
20140342797 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including basic reels including a plurality of basic symbols and an extra reel including a plurality of extra symbols; and a controller configured to: control the basic reels and the extra reel; execute a first lottery with the basic reels to determine a win or a loss of a game; execute a second lottery to select one of the extra symbols; and control the extra reel to spin and stop to show the selected one of the extra symbols, wherein the plurality of extra symbols include a multiplier symbol multiplying a win prize of the game, an effect symbol used in an effect of the game, a determinant symbol determining a number of free rounds in a free mode of the game, and an adder symbol adding extra free rounds in the free mode of the game. | 11-20-2014 |
20140342798 | GAMING MACHINE AND GAMING METHOD - A gaming machine includes: a reel assembly including a basic reel and an extra reel for a game, the extra reel including an effect symbol; an image display configured to display an character image related to the game; and a controller configured to: execute a first lottery for the game with the basic reels; execute a second lottery for the game with the extra reel; determine whether the extra reel shows the effect symbol; control the basic reels and the image display; and control the extra reel to move in connection with a movement of the character image on the image display when it is determined that the extra reel shows the effect symbol. | 11-20-2014 |
20140342801 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of providing information relevant to a winning combination to a player before spinning of a respective one of reels stops in a unit game is provided. When the player's operation is made, in the case where the predetermined symbol is displayed in the effect reel display region | 11-20-2014 |
20140349735 | Gaming Machine - Probability of prize occurrence is easily controlled without provision of a blank between symbols on a reel. A gaming machine | 11-27-2014 |
20150065225 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 03-05-2015 |