Patent application number | Description | Published |
20110306416 | SUPERSTITIOUS GESTURE INFLUENCED GAMEPLAY - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 12-15-2011 |
20120118947 | System and Method for Assisted Maintenance in a Gaming Machine Using a Mobile Device - Disclosed is a method for enabling a technician to open a door of a gaming machine without needing a physical key using a gaming system having a biometric controlled door lock. The method includes: enabling the technician to scan a barcode on the gaming machine using a camera on a mobile device; sending the image of the barcode via a network to a server; determining a gaming machine ID using the barcode decoding module, wherein the gaming machine ID is used by a gaming machine ID database to determine which gaming machine has been scanned; enabling a picture to be taken of a technician that has presented itself to the camera of the mobile device; transmitting the picture of the technician; using facial recognition software to identify the technician and authorize the technician's corresponding employee ID; receiving a mobile device identifier that is transmitted from the mobile device to the biometric lock component; enabling receipt of a technician's personal identification number that is transmitted from the mobile device to the biometric lock component; after the gaming machine receives an unlock signal, causing the door solenoid to unlock the door; wherein four credentials are passed to the biometric lock component to unlock the door solenoid, the four credentials including the employee ID, the mobile device identifier, the gaming machine ID, and the technician's personal identification number. | 05-17-2012 |
20120122528 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue component and a mobile device to find a particular game or gaming machine. The method includes: controlling a camera on the mobile device using the augmented reality gaming venue component, once the component is activated; determining the location of the mobile device; determining the orientation of the mobile device; querying a casino management system to retrieve data for the augmented reality gaming venue; generating a list of gaming machines and other objects currently visible to the camera; rendering a camera-captured image on a display of the mobile device; and overlaying icons on the image for each visible object to display additional visual information to a user on the display of the mobile device in response to the user aiming the mobile device at gaming machines or other objects of interest in the augmented reality gaming venue. | 05-17-2012 |
20120122529 | SYSTEM AND METHOD FOR AUGMENTED GAMING VENUE USING A MOBILE DEVICE - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue component and a mobile device to find a particular game or gaming machine. The method includes: controlling a camera on the mobile device using the augmented reality gaming venue component, once the component is activated; determining the location of the mobile device; determining the orientation of the mobile device; querying a casino management system to retrieve data for the augmented reality gaming venue; generating a list of gaming machines and other objects currently visible to the camera; rendering a camera-captured image on a display of the mobile device; and overlaying icons on the image for each visible object to display additional visual information to a user on the display of the mobile device in response to the user aiming the mobile device at gaming machines or other objects of interest in the augmented reality gaming venue. | 05-17-2012 |
20120122553 | SYSTEM AND METHOD FOR GAMES HAVING A SKILL-BASED COMPONENT - Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount. | 05-17-2012 |
20120122558 | System and Method for Bonus Gaming Using a Mobile Device - Disclosed is a method for enabling a player to use a mobile bonus feature system and a mobile device to become eligible for mobile promotions in addition to prizes or awards offered by a game on an underlying gaming machine. The method includes: enabling enrollment in the mobile bonus feature system; displaying a list of mobile promotions associated with games on underlying gaming machines; enabling selection of a mobile promotion and an associated game on an underlying gaming machine; once the player meets criteria of the mobile promotion on the underlying gaming machine, enabling the player to use a camera of the mobile device, which is controlled by the mobile bonus feature system, to take a photo of a game result that satisfies the mobile promotion; securely transmitting the photo of the game result to a web service; analyzing the photo of the game result to confirm the player has met the criteria of the mobile promotion; and once confirmed, awarding the player a bonus associated with the mobile promotion. | 05-17-2012 |
20120122561 | SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM FORMATION - A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams. | 05-17-2012 |
20130029747 | GAMING MACHINE HAVING VIDEO STEPPER DISPLAYS - Various embodiments are directed to converting a conventional video-based gaming machine into a mechanical reel gaming machine with physically-spinning stepper reels having video displays affixed thereto. The repurposed gaming machine does not need any further approval by a government regulator because the existing video game software is not changed. In other embodiments, a mechanical reel-based gaming machine is upgraded to provide physically-spinning stepper reels having video displays affixed thereto. | 01-31-2013 |
20130029748 | GAMING MACHINE WITH MECHANICAL REELS HAVING FLEXIBLE DISPLAYS - Various embodiments are directed to converting a conventional video-based gaming machine into a mechanical reel gaming machine with physically-spinning stepper reels having video displays affixed thereto. The repurposed gaming machine does not need any further approval by a government regulator because the existing video game software is not changed. In other embodiments, a mechanical reel-based gaming machine is upgraded to provide physically-spinning stepper reels having video displays affixed thereto. | 01-31-2013 |
20130203489 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Various embodiments directed to systems and methods that enable cross platform persistent gaming sessions using a mobile device in a mobile device-enhanced system are disclosed herein. In one embodiment, a method may include enabling a cross platform gaming session in a system that includes a gaming machine that presents a game, and a computing device distinct from the gaming machine, both in communication with one another. The method may include associating the computing device with the gaming machine. The computing device may have one or more displays. The method may include receiving, by the computing device, reformatted graphical data from the gaming machine. The method may include presenting the game on the one or more displays of the computing device using the reformatted graphical data. | 08-08-2013 |
20130210523 | SYSTEM AND METHOD FOR AUGMENTED REALITY USING A PLAYER CARD - Disclosed is a method of displaying augmented reality gaming information associated with a player card using mobile device in an augmented reality gaming system. In one embodiment, the method includes: enabling a user to view a live image of a player card through a display of a mobile device; acquiring player identification information from the player card; sending the player identification information via a network to a server; retrieving player specific information from the server using the mobile device; and displaying the player specific information in conjunction with the player card when viewing the player card through the display of the mobile device using augmented reality. | 08-15-2013 |
20130281206 | System and Method for Augmented Reality Gaming - Disclosed is a method for enabling an augmented reality interaction system and a mobile device to overlay a virtual 3D component over a physical 3D component with which the virtual 3D component interacts. The method includes: enabling a user to capture a live camera image of a gaming machine cabinet via a camera on the mobile device; determining if there are image tags on the gaming machine cabinet in the live camera image; producing a virtual rendering of the gaming machine cabinet; determining virtual 3D components to be displayed over an image of a virtual gaming machine cabinet; comparing a virtual depth rendering of the virtual 3D components to a virtual depth rendering of the virtual gaming machine cabinet; and overlaying virtual 3D components without the subtracted elements onto a live camera image of the virtual gaming machine cabinet on a display of the mobile device. | 10-24-2013 |
20130281207 | System and Method for Enhanced Augmented Reality Tracking - Disclosed is a method for enabling an augmented reality tracking system and a mobile device to display augmented reality by overlaying a virtual 3D object over a physical 3D object. The method includes: enabling a user to capture a live camera image of a 3D object via camera on the mobile device; determining if there are image tags on the 3D object in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual 3D objects onto a live camera image of the virtual 3D object on a display of the mobile device to produce augmented reality effects, wherein the augmented reality tracking system establishes a communication channel with the gaming machine enabling additional elements of the game to be augmented on the mobile device, and elements of the game content to be influenced by the augmented state. | 10-24-2013 |
20130281208 | SYSTEM AND METHOD FOR AUGMENTED REALITY WITH COMPLEX AUGMENTED REALITY VIDEO IMAGE TAGS - Disclosed is a method for enabling use of a complex augmented reality system and a mobile device to display complex augmented reality on a display device. The method includes: enabling a user to capture one or more images from the display device via a camera on the mobile device; determining if there are one or more image tags within a video display on the display device that are viewable in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual graphics in a position within 3D space on a display of the mobile device that augment the display of the display device with 3D effects to create complex augmented reality, when one or more image tags are detected within a video display on the display device that are viewable in a live camera image. | 10-24-2013 |
20130281209 | SYSTEM AND METHOD FOR AUGMENTED MAINTENANCE OF A GAMING SYSTEM - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality system and a mobile device to display augmented reality by overlaying a virtual 3D object over a physical 3D object. The method includes: enabling a user to capture a live camera image of a 3D object via camera on the mobile device; determining if there are image tags on the 3D object in the live camera image; using the one or more image tags to access information used by the augmented reality system; and overlaying virtual 3D objects onto a live camera image of the virtual 3D object on a display of the mobile device to produce augmented reality effects, wherein the virtual 3D objects deliver targeted content a user that assist in performing maintenance on the 3D object. | 10-24-2013 |
20130301884 | SYSTEM AND METHOD FOR ASSISTED MAINTENANCE IN A GAMING MACHINE USING A MOBILE DEVICE - A gaming system is disclosed for enabling a technician to open a door of a gaming machine without needing a physical key having a biometric controlled door lock. The system comprising: one or more gaming machines each having a door, a server connected to the one or more gaming machines via a network, and one or more mobile devices. The server stores a code decoding module for determining a gaming machine identifier (ID). The gaming machine ID is used by a gaming machine ID database to determine which gaming machine has been scanned. Each mobile device enables a technician to scan a code on the gaming machine using the camera on the mobile device. The mobile device transmits a mobile device identifier and a technician's personal identification number, after which the door unlocks after the gaming machine receives an unlock signal. | 11-14-2013 |
20140045582 | SYSTEM AND METHOD FOR BONUS GAMING USING A MOBILE DEVICE - Disclosed is a method for enabling a player to use a mobile bonus feature system and a mobile device to become eligible for mobile promotions in addition to prizes or awards offered by a game on an underlying gaming machine. The method includes: enabling selection of a mobile promotion and an associated game on an underlying gaming machine; once the player meets criteria of the mobile promotion on the underlying gaming machine, enabling the player to use a camera of the mobile device to take a photo of a game result that satisfies the mobile promotion; analyzing the photo of the game result to confirm the player has met the criteria of the mobile promotion; and once confirmed, awarding the player a bonus associated with the mobile promotion. | 02-13-2014 |
20140094272 | System and Method for Cross Platform Persistent Gaming Sessions Using a Mobile Device - Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device. | 04-03-2014 |
20140094298 | Multigame Action Button Deck In a Concurrent Gaming System - A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games. | 04-03-2014 |
20140172964 | MULTIPLE VIRTUAL MACHINE MEMORY USAGE REDUCTION SYSTEM AND METHOD - A system is described herein for streaming content to a plurality of client devices of the type including a video display. The system includes: a host server, a communication network to enable communication between the virtual machines and the client devices, and a data structure accessible by the host server storing a combined manifest for AV data assets loaded across at least a plurality of virtual machines. The host server is configured to include a plurality of virtual machines each configured to receive commands to load or cache audio-visual (AV) data assets into a memory for processing and delivery of content to a client device. Additionally, the host server is configured to intercept a command from a virtual machine to load or cache a data asset, compare the data asset to the manifest, and if the data asset exists in the manifest, enable the virtual machine to access an instance of the data asset stored in the manifest. | 06-19-2014 |
20140235320 | DYNAMIC PALPABLE CONTROLS FOR A GAMING DEVICE - Disclosed is a gaming machine touch screen system incorporating a flat transparent or nearly transparent layer that contains a series of active elements/actuators/chambers that enable a vertical displacement of the touch screen top surface. These active elements displace the top surface of the touch screen upon command of the gaming machine to provide features perceptible to the player's touch. | 08-21-2014 |
20140287820 | SYSTEM AND METHOD FOR GAMES HAVING A SKILL-BASED COMPONENT - Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount. | 09-25-2014 |
20140302915 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING - Disclosed is a method for enabling a mobile augmented reality (AR) table betting system to facilitate game play with a table game and one or more players each using a mobile device. The method includes: enabling a player to register at an available betting spot on the table game using the player's mobile device; providing a dealer display that presents information to a dealer as game events occur on the player's associated mobile device; enabling a player to access funds from an electronic wallet associated with the player to place an initial bet at the table game; commencing game play at the table game; enabling a player to place an subsequent bet or game decision at the table game using the player's mobile device; in response to a winning table game outcome, transferring funds to the player; and in response to a losing table game outcome, transferring funds from the player. | 10-09-2014 |
20140350704 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE - Disclosed is a method and system for preventing replay attacks for mobile promotions associated with gaming devices. Upon the occurrence of a promotion winning event such as a designated outcome of a game played on the gaming device the user, via a software application accessible to their mobile device, forwards images of the event to a server over a network. The server determines entitlement to the promotion and analyses data associated with the images and mobile device location and time to confirm that the event is new promotion winning event. Upon such confirmation an entitlement to the promotion is awarded to the user. The foregoing prevents unscrupulous users from logging multiple claims for the same promotion winning event. | 11-27-2014 |
20150065233 | SYSTEM AND METHOD FOR DECOUPLED AND PLAYER SELECTABLE BONUS GAMES - Various embodiments are directed to gaming systems and methods including a bonus game that can be decoupled from base games and/or are player selectable. Bonus features can be added to existing games and player selection of progressive play can be provided. The method and system can further provide switching among possible links without dynamic reconfiguration. | 03-05-2015 |
20150065250 | SUPERSTITIOUS GESTURE ENHANCED GAMEPLAY SYSTEM - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the game, a player's touch gestures are evaluated as either a functional gameplay touch gesture or non-functional gameplay touch gestures. Each functional gameplay touch gesture relates directly to reaching an outcome of a current game. Each non-functional gameplay touch gesture may be associated with a feedback system that responds to the non-functional gameplay touch gestures by the player with visual, audio, tactile feedback or the altering of certain game parameters and displays, giving at least the impression that the non-functional gestures affect game outcomes. | 03-05-2015 |
20150072748 | Systems and Methods for a Community Award and For Providing Culturally Configured Awards - Systems and methods for providing culturally configured awards are disclosed. Awards to players are divided into sub-components expressed in culturally favorable number digits, such as “8.” A community award feature when triggered enables players to package awards as apparent gifts to other eligible players of the feature. A progressive award may also be provided. | 03-12-2015 |