Patent application number | Description | Published |
20110261071 | CRAFTING SYSTEM IN A VIRTUAL ENVIRONMENT - A crafting system and method are provided that allow users or players in a social virtual environment to create their own unique virtual items for use on the site. With the crafting system and method, players can collect different types of materials, some more common than others, from within the virtual social environment to customize items, which the player can use to express their individuality as well as sell or trade within the environment. The complexity and uniqueness of the crafted item makes it much more difficult for another player to obtain the same materials and to replicate the design. | 10-27-2011 |
20110263324 | VILLAGERS IN A VIRTUAL WORLD WITH UPGRADING VIA CODES - A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item. | 10-27-2011 |
20110264489 | DUAL-CURRENCY ECONOMY FOR A VIRTUAL SOCIAL ENVIRONMENT - A system is provided in which at least two different types of currencies exist in an economy established for a virtual environment. A first currency is earned or obtained by a participant through activities performed while in the environment, and it is used to pay for activity fees and to purchase personal use items including but not limited to food, clothing, home furnishings, house pets, and event tickets. A second currency is limited in its use and is more difficult to obtain. The second currency is used to purchase infrastructure items for a particular town in the environment (e.g., new buildings, villager homes, or upgrades to existing properties). These two currencies are not interchangeable and items/property purchased by village contributions cannot be transferred between villagers. | 10-27-2011 |
20110264562 | Estore One Click - Provided are a method and system that promote the conversion of visitors to a website into full members using a one click protocol. The method, which can be executed by a computer system, includes hosting a website on a server. User profiles are stored on the website, and the users include a first set of users who are full members and a second set of users who are not full members. Access is granted to an electronic store associated with the website, and a different version of the electronic store is accessible by the first and second sets of users. Members of the second set of users who purchase an item from the limited selection of items of the electronic store are converted into additional members, and subsequently granted access to portions of the website reserved for full members. | 10-27-2011 |
20110264741 | MATCHMAKING SYSTEM FOR VIRTUAL SOCIAL ENVIRONMENT - A matchmaking system is provided herein to facilitate the development of relationships in a virtual social environment. The amount of development (positive or negative) is measured through the detection and analysis of the villager's actions and activity in the virtual social environment. By performing actions including participating in events, activities, sharing an opinion, and giving gifts to other villagers or NPCs present in the environment, a villager creates relationships between herself and other villagers (regardless if owned by the same or different user) or NPCs which then contributes to the development of her own “life” in the virtual social environment. Through this system, villagers are able to meet again based on multiple factors to further develop life-like relationships. | 10-27-2011 |
20110264796 | SEARCH AND NAVIGATIONAL RATING SYSTEM FOR ONLINE SOCIAL ENVIRONMENT - The subject application involves enhancing search and navigation through a social virtual environment through the use of a ratings system. The environment is comprised of smaller communities or villages. The rating of a village is determined in part by the activities performed in a village, by the user who is performing the activity, and the duration and recurrence of the activity. Another element that affects a village's current rating is the state of decline or decay to which it is subjected. Certain activities that are performed can effectively delay or negate an amount of decay to the rating, but even so, village ratings are in a continual state of decline. To increase or maintain a particular rating, village residents need to perform activities. | 10-27-2011 |
20110265041 | RADIAL USER INTERFACE AND SYSTEM FOR A VIRTUAL WORLD GAME - A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item. | 10-27-2011 |
20110265044 | ACHIEVEMENTS FOR A VIRTUAL WORLD GAME - A user interface for a virtual world controls and allows registering new characters and also registering achievement when the user has carried out a number of different items. | 10-27-2011 |
20120116898 | PET OF THE MONTH EXCLUSIVE LIMITED TIME REWARDS - A unique code is used to register a virtual pet or other item using a code that is associated with the pet, and which, when entered, allows viewing and interacting with a virtual representation of the actual item on the website. If the code is entered during a specific time period, it allows obtaining at least one additional item, for example an exclusive item that cannot be obtained in any other way. The specific time period can be extended, e.g., using supplemental codes. The codes may specify fixed or variable time periods, and may be generic extension codes and extend other things other than this period. | 05-10-2012 |
20120178537 | SYNCHRONIZING SYSTEM FOR GAMEPLAYING - The subject application describes an activity performed with or without a website, such as a game. The game can be played either when in contact with the website or when disconnected from the website. The game playing can be carried out for example on a mobile device. The game can be used to earn virtual cash on the website, when playing from the mobile device. The game can also be played when the mobile device is not attached to the website, in which case the points that are received are saved along with an encryption to avoid a user's improper increasing of the points. | 07-12-2012 |
20120197692 | CREDIT SWAP IN A VIRTUAL WORLD - Rewards, which can be virtual currency which can include items, on one website are transferred to be used on another website. The one website on which the rewards are earned has reciprocity with other websites, and can send those rewards to another website, either associated with the user's own account, or with someone else's account. In one embodiment, the rewards can be transferred even if the user who earns those rewards does not participate in the website that is receiving the transfer. | 08-02-2012 |
20120208642 | METHOD AND SYSTEM FOR CREATING A VIRTUAL WORLD WHERE USER-CONTROLLED CHARACTERS INTERACT WITH NON-PLAYER CHARACTERS - A method of providing an interactive virtual environment is provided. The method includes using a computer system to receive registration information, establish an account for a user and associating a virtual character with the account. In response to an interaction between the virtual character and a non-player character in the virtual environment, task information is served over the communication network for presenting the user controlling the virtual character with a request from the non-player character to perform a task. An invitation is received over the communication network inviting at least one additional virtual character to participate in performing the task. In response to receiving an acceptance of the task on behalf of the additional virtual character, task content is served over the communication network to allow both the virtual character and the additional virtual character to take actions to perform the task included in the request. | 08-16-2012 |
20120209690 | WATCH AND WIN TECHNIQUES - A watch and win or read and win system in which the user receives information about a subject being advertised, watches or reads it, and then answers questions. If the questions are answered properly, then the user gets a virtual item that can be used in the virtual world. In one embodiment, the virtual item is related to the item being viewed. This can be used to create a more effective form of advertising. | 08-16-2012 |
20120215667 | FEATURE CODES AND BONUSES IN VIRTUAL WORLDS - An Entertainment System including a website, in combination with a commercially purchased product, wherein the system allows a product user to register a primary product online using a registration code, allowing the user access to various activities and scenarios in a “virtual world” including a virtual representation of the product, via a computer connected to the Internet. Additional ancillary products are also provided that may be related to the primary product or the virtual world, with these ancillary products also being provided with one or more codes to provide additional content, bonus items, and/or bonus access in the virtual world. | 08-23-2012 |
20120252570 | METHOD FOR VIRTUAL FRIENDSHIP AND ACCESSING RESTRICTED PORTIONS OF VIRTUAL WORLDS - Provided is a method of interacting with a non-player character in a virtual world. With a computer system, a user is granted access to an interface allowing the user to establish a friendship with a computer-controlled character. Such a friendship is established by adding the computer-controlled character to a list of friends associated with the user. The user is then granted access to a restricted portion of the virtual world that was not accessible to the user before the user entered the friendship request. | 10-04-2012 |
20130217500 | INCENTIVIZING PLAYING BETWEEN WEBSITES - A game system that can be played on two websites. The game allows a user to play a first game on both a first website which is a website intended for the user to play the game, and also allows the user to play the game on a second website which is a social networking website. The game as played on both the first website and on the second social networking website accumulates points and rewards for a user, and the points and rewards are commonly accumulated for play on both the first website and on the second website. The game engine controlling the user playing the game on the second website comprising receiving a reward from the game on the second website that requires the user to go to the first website. This drives the user to the main version of the game. | 08-22-2013 |
20130317953 | FEATURE CODES AND BONUSES IN VIRTUAL WORLDS - An Entertainment System including a website, in combination with a commercially purchased product, wherein the system allows a product user to register a primary product online using a registration code, allowing the user access to various activities and scenarios in a “virtual world” including a virtual representation of the product, via a computer connected to the Internet. Additional ancillary products are also provided that may be related to the primary product or the virtual world, with these ancillary products also being provided with one or more codes to provide additional content, bonus items, and/or bonus access in the virtual world. | 11-28-2013 |