Patent application number | Description | Published |
20090243213 | SHUFFLING APPARATUS - A shuffling apparatus comprising: at least three card holders, each adapted to hold at least one deck of cards; a conveying mechanism adapted to convey cards between each card holder and at least two other card holders, the conveying mechanism controllable to select a destination card holder of the at least two card holders; and a controller arranged to control the conveying mechanism in a shuffling mode in which cards are sent between a source card holder and selected ones of the at least two destination card holders. | 10-01-2009 |
20130225254 | MULTIPLE NUMBER SIDE BET IN DICE GAME - A system and process for effecting a side bet game during play of an underlying game of craps. The side bet wagers are paid at odds for achievement of consecutive random outcome events after establishment of the Point, with the random outcome events being selected from the non-repeating group consisting of remaining available value numbers of 4, 5, 6, 8, 9, and 10. Making the original Point may provide an even higher level of resolution of the wager. | 08-29-2013 |
20130281177 | WAGERING EVENT ON RANDOM DISTANCE MOVEMENT - A method and apparatus provides a wagering game. Steps may include:
| 10-24-2013 |
20130316781 | THREE-WHEEL WAGERING DEVICE AND METHOD - A wagering game is played with three wheels having three parallel but not coincident axes of rotation. Each wheel is spun so they are spinning at the same time. Wagers are placed on any one, two or three of the spinning wheels to predict outcomes of symbol identification on each of the wheels. Each wheel may be similar to a Big 6 wheel. | 11-28-2013 |
20130316794 | VIDEO GAMING SYSTEM FOR TWO PLAYERS - A gaming system comprising | 11-28-2013 |
20140015194 | STATIC SEGMENT ROULETTE WHEEL - A roulette gaming wheel has at least three concentric components:
| 01-16-2014 |
20140038680 | DROP ELEMENT GAMING SYSTEMS, APPARATUS, METHODS AND GAMES - Wagering games, bonus games, secondary games and/or progressive games can be enabled on a gaming system having:
| 02-06-2014 |
20140080565 | TERMINAL, SYSTEM AND GAME PLAY METHOD FOR RANDOM NUMBER SELECTION EVENTS - A console for enabling play of a casino wagering game has: a video display screen; a player input system; a wager accepting and resolving system; a ball drop-and-capture gaming system; sensors for the gaming system; and a processor. Separate areas are provided on the video display screen for display of distinct results from at least two consecutive separate ball drop-and-capture events. The processor is configured to:
| 03-20-2014 |
20140094246 | THREE-DIMENSIONAL AUDITORIUM WAGERING SYSTEM - A gaming system provides a wagering venue for multiple wagering positions. A processor executes code to simulate a physical random gaming event outcome using a random number generator. Memory stores three-dimensional video displayable image data of a device for the physical random gaming event outcome. A three-dimensional video display system has a three-dimensional image display field. At least two player input terminals and seating for the player input terminals within the at least 30 degree field of view. The processor i) identifies a wager from a specific player input terminal, ii) initiates generation of an event outcome in a random event outcome game, iii) generates an event outcome simulating a physical random event generating outcome; iv) selects image data from the memory of a three-dimensional event outcome in which the generated simulated physical random event outcome is shown; v) displays the selected image data; and resolves the wager based upon the generated event outcome. | 04-03-2014 |
20140370978 | HOLOGRAPHIC AMUSEMENT/WAGERING SYSTEM WITH VEHICULAR USER TRANSPORT - A virtual entertainment system supports holographic display for multiple players. The system has multiple viewing screens, each screen displaying thematic events. Multiple carriages have seating supporting multiple audience members. A track system supports and directs the multiple carriages through a sequence of the multiple viewing screens. A processor accesses memory of more than one theme and multiple holographic data content related to a single theme to each of the video display screens. A theme selecting input system provides a signal identifying a single theme for display to a single carriage as it moves along the track system. The processor identifies location of individual carriages with respect to individual viewing screens. The processor provides thematic content of the single identified theme to the at least two players in the individual respective ones of the multiple carriages. The theme may be gaming activity and include gaming input. | 12-18-2014 |