Patent application number | Description | Published |
20090006051 | Real-Time Rendering of Light-Scattering Media - A real-time algorithm for rendering an inhomogeneous scattering medium such as fog is described. An input media animation is represented as a sequence of density fields, each of which is decomposed into a weighted sum of a set of radial basis functions (RBFs) such as Gaussians. The algorithm computes airlight and surface reflectance of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as an optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights. | 01-01-2009 |
20090006052 | Real-Time Rendering of Light-Scattering Media - A real-time algorithm for rendering of an inhomogeneous scattering medium such as fog with a surface object immersed therein is described. An input media animation is represented as a sequence of density fields. The algorithm computes surface reflectance of the surface object in the inhomogeneous scattering medium. The algorithm may also compute airlight of the inhomogeneous scattering medium. Several approximations are taken which lead to analytical solutions of quantities such as optical depth integrations and single scattering integrations, and a reduced number of integrations that need to be calculated. The resultant algorithm is able to render inhomogeneous media including their shadowing and scattering effects in the real time. The algorithm may be adopted for a variety of light sources including point lights and environmental lights. | 01-01-2009 |
20110081023 | REAL-TIME SOUND PROPAGATION FOR DYNAMIC SOURCES - Described herein are techniques pertaining to real-time propagation of an arbitrary audio signal in a fixed virtual environment with dynamic audio sources and receivers. A wave-based numerical simulator is configured to compute response signals in the virtual environment with respect to a sample signal at various source and receiver locations. The response signals are compressed and placed in the frequency domain to generate frequency responses. Such frequency responses are selectively convolved with the arbitrary audio signal to allow real-time propagation with moving sources and receivers in the virtual environment. | 04-07-2011 |
20110267619 | CAPTURING REFLECTED LIGHT FROM A SAMPLING SURFACE - A mechanism is disclosed for capturing reflected rays from a surface. A first and second lens aligned along a same optical center axis are configured so that a beam of light collimated parallel to the lens center axis directed to a first side, is converged toward the lens center axis on a second side. A first light beam source between the first and second lenses directs a light beam toward the first lens parallel to the optical center axis. Second light beam source(s) on the second side of the first lens, direct a light beam toward a focal plane of the first lens at a desired angle. An image capturing component, at the second side of the second lens, has an image capture surface directed toward the second lens to capture images of the light reflected from a sample capture surface at the focal plane of the first lens. | 11-03-2011 |
20120268637 | CAPTURING REFLECTED LIGHT FROM A SAMPLING SURFACE - A mechanism is disclosed for capturing reflected rays from a surface. A first and second lens aligned along a same optical center axis are configured so that a beam of light collimated parallel to the lens center axis directed to a first side, is converged toward the lens center axis on a second side. A first light beam source between the first and second lenses directs a light beam toward the first lens parallel to the optical center axis. Second light beam source(s) on the second side of the first lens, direct a light beam toward a focal plane of the first lens at a desired angle. An image capturing component, at the second side of the second lens, has an image capture surface directed toward the second lens to capture images of the light reflected from a sample capture surface at the focal plane of the first lens. | 10-25-2012 |
20120320063 | Vector graphics with controlled thin-plate splines - This patent relates to thin plate spline (TPS)-based interpolation techniques for representing free-flowing vector graphics (VG) images based on user-specified features, such as points and curves. One or more features can be identified in a pixel grid. A higher-order least squares interpolating function with a TPS smoothness objective can then be utilized to interpolate individual color values to individual pixels of the pixel grid. Smoothness terms of the function that impose smoothness penalties can be interrupted in certain regions of the pixel grid based on attributes of the user-specified features. For example, a curve attribute can specify a particular color value(s), add or remove a smoothness penalty, or anisotropically impose a first derivative constraint in a particular direction. | 12-20-2012 |
20130093883 | Obtaining Spatially Varying Bidirectional Reflectance Distribution Function - A system for reflectance acquisition of a target includes a light source, an image capture device, and a reflectance reference chart. The reflectance reference chart is fixed relative to the target. The light source provides a uniform band of light across at least a dimension of the target. The image capture device is configured and positioned to encompass at least a portion of the target and at least a portion of the reflectance reference chart within a field-of-view of the image capture device. The image capture device captures a sequence of images of the target and the reflectance reference chart during a scan thereof. Reflectance responses are calculated for the pixels in the sequence of images. Reference reflectance response distribution functions are matched to the calculated reflectance responses, and an image of the target is reconstructed based at least in part on the matched reference reflectance response distribution functions. | 04-18-2013 |
20150373475 | Parametric Wave Field Coding for Real-Time Sound Propagation for Dynamic Sources - The techniques discussed herein may facilitate real-time computation and playback of a propagated signal(s) perceived at a listener location in a three-dimensional environment in response to reception of a desired anechoic signal at a source location in the three-dimensional environment. The propagated audio realistically accounts for dynamic signal sources, dynamic listeners, and effects caused by the geometry and composition of the three-dimensional environment. The techniques may parameterize impulse response(s) of the environment and convolve the anechoic signal with canonical filters at run-time in a manner that respects the parameters of the parameterized impulse response(s). The techniques also provide for real-time computation and playback of a propagated audio signal perceived at a listener location in a virtual three-dimensional environment responsive to generation of source audio signals generated at multiple source locations in the virtual three-dimensional environment. | 12-24-2015 |