Patent application number | Description | Published |
20080320027 | Strongly typed tags - In one or more embodiments, a tag is provided and includes a property that associates a strongly typed variable with the tag. Strongly typed variables can include any suitable types. For example, in at least some embodiments, the strongly typed variable is a people type that allows the tag to be associated with an individual person or group of people by virtue of a unique identification that is associated with the person or group. Strongly typed tags can then serve as a foundation upon which various other types of information and services can be provided to enhance the user experience. | 12-25-2008 |
20100054600 | Tagging Images With Labels - An image to be shared with other users based on input from a first user is received. A second user is identified from a tag of the image, and information is provided, based at least in part on the tag, to one or both of the first user and the second user. Additionally, after editing of an image a determination can be made as to whether a region of the image having an associated tag has been affected by the editing. The tag associated with the region is altered if the region has been affected by the editing, otherwise the tag associated with the region is left unaltered. Furthermore, the tag can include a first portion storing data identifying a region of the image to which the tag corresponds, and a second portion storing data identifying a person shown in the region. | 03-04-2010 |
20100054601 | Image Tagging User Interface - A global tag for an image is received identifies one or more objects in the image, and a region-specific tag for the image identifies one or more objects in a region of the image. The global tag and the region-specific tag are stored with the image. Displayed, along with the image, is an identifier for each of the one or more objects identified in the global tag, and an identifier for each of the one or more objects identified in the region-specific tag. Different users are able to maintain different names for the same person, allowing the same tag of the image to be used as the basis for displaying the image with different names for the different users. Additionally, the tags can be used as a basis for generating a credits list of people that are included in a compilation of images. | 03-04-2010 |
20110078097 | SHARED FACE TRAINING DATA - Face data sharing techniques are described. In an implementation, face data for a training image that includes a tag is discovered in memory on a computing system. The face data is for a training image that includes a tag associated with a face. The face data is replicated in a location in memory, on another computing system, so the face data is discoverable. | 03-31-2011 |
20110087674 | SELECTION OF PHOTOS BASED ON TAGGING HISTORY - Typical users may be interested in viewing photos of people with whom they maintain true social contact. In one example, a person's true social network may be inferred from photo tagging history. Social contacts tend to tag each other in photos, while other types of contacts (e.g., business contacts) are less likely to tag each other in photos. Thus, in order to determine what photos to show to a given user, people may be scored based on how often the user has tagged those people in photos, and also on how often those other people have tagged the user. Those people who have high scores may be presumed to be socially close to the given user. Photos containing people who have received high scores may be selected, and the selected photos may be shown to the user. | 04-14-2011 |
20110131254 | STRONGLY TYPED TAGS - In one or more embodiments, a tag is provided and includes a property that associates a strongly typed variable with the tag. Strongly typed variables can include any suitable types. For example, in at least some embodiments, the strongly typed variable is a people type that allows the tag to be associated with an individual person or group of people by virtue of a unique identification that is associated with the person or group. Strongly typed tags can then serve as a foundation upon which various other types of information and services can be provided to enhance the user experience. | 06-02-2011 |
20130067346 | Content User Experience - A content user experience is described. In one or more implementations, a user interface is displayed that has selectable representations of content sources, at least one of which is available via a network. Responsive to selection of one or more of the content sources via the user interface, representations of content are displayed in the user interface using metadata obtained from the selected one or more content sources, the representations arranged according to a hierarchy used at a respective content source to arrange access to the content. Responsive to selection of one or more of the representations via the user interface; the content is obtained that corresponds to the selected representations and the obtained content is displayed in the user interface. | 03-14-2013 |
20130195375 | TAGGING IMAGES WITH LABELS - An image to be shared with other users based on input from a first user is received. A second user is identified from a tag of the image, and information is provided, based at least in part on the tag, to one or both of the first user and the second user. Additionally, after editing of an image a determination can be made as to whether a region of the image having an associated tag has been affected by the editing. The tag associated with the region is altered if the region has been affected by the editing, otherwise the tag associated with the region is left unaltered. Furthermore, the tag can include a first portion storing data identifying a region of the image to which the tag corresponds, and a second portion storing data identifying a person shown in the region. | 08-01-2013 |
20130260848 | Guessing Threshold for a Game Challenge - Techniques for implementing a guessing threshold for a game challenge are described. In at least some embodiments, a guessing threshold can specify a number of “guesses” that a player is permitted to make during a particular period of time. For example, a guess can be an incorrect solution to a game challenge, a correct solution to a game challenge that was previously provided during a game session, an incorrect solution to a game challenge that is not a legitimate solution attempt, and so on. In implementations, if a player exceeds the guessing threshold during a particular period of time, the player can be warned and/or penalized. For example, the player can be locked out of gameplay for a penalty period and/or the player can be docked a number of points. | 10-03-2013 |
20150016691 | Image Tagging User Interface - An image having a region tagged by a first user is obtained. The tag can include a first label of a person in the region, and the label can be used by the first user to identify the person in the region. Then, a second label of the person is determined. In implementations, the second label is used by a second user to identify the person in the region. The image is then displayed with the second label when displaying the image for the second user. | 01-15-2015 |