Patent application number | Description | Published |
20090146958 | Ergonomic Hand-Held Text Input Device - A hand-held text input device includes a game controller and a keyboard. The device comfortably accommodates the hands of a user while the thumbs and fingers are associated with actuators of the game controller and keys of the keyboard. The overall configuration of the device and the arrangement of the actuators and keys permit the user to operate all of the functions provided by the device while the forearms are in a neutral posture zone between pronation and supination of the forearm, while the wrists are minimally extended, and while the fingers are comfortably flexed. | 06-11-2009 |
20100080017 | UNIFORMLY LIGHTING A CYLINDRICAL CAVITY VIA A PRISM - Systems and methods are disclosed for substantially uniformly lighting a substantially cylindrical cavity using a minimal amount of light sources. The primary technique disclosed utilizes directing light through a light pipe where is dispersed appropriately. Further, techniques are disclosed for performing the above functions when the substantially cylindrical cavity is partially filled with an opaque obstruction. | 04-01-2010 |
20100083324 | Synchronized Video Playback Among Multiple Users Across A Network - Synchronized video playback among multiple users across a network provides a fully social experience where people in different locations may be enabled to watch the same video in a “virtual living room.” The users may be represented graphically, as avatars, in front of the video, and may be enabled to use animations, text chat, and voice chat to interact with each other. Thus, a group of people may be enabled to share the experience of watching a video together as if they were in the same room, without being physically present together. | 04-01-2010 |
20100097820 | METHOD AND APPARATUS FOR DIRECTING LIGHT AROUND AN OBSTACLE USING AN OPTICAL WAVEGUIDE FOR UNIFORM LIGHTING OF A CYLINDRICAL CAVITY - A method and apparatus for directing light from a light source along a trajectory to avoid particular obstacles and provide uniform illumination of a surface having a particular geometry such as a cylindrical geometry is described. The surface may enclose components such as PCBs that provide particular functionality that operate as obstacles to a light beam. | 04-22-2010 |
20120157206 | COMPANION OBJECT CUSTOMIZATION - A game-interactive customizable companion object includes a body, a communication subsystem housed within the body, and a behavior subsystem configured to control movement of the body. The behavior subsystem may include an initiation module configured to set initial behavioral characteristics of the companion object in accordance with the companion object profile, and an update module configured to change behavioral characteristics of the companion object responsive to control commands received from the entertainment system via the communication subsystem. | 06-21-2012 |
20130154917 | PAIRING A COMPUTING DEVICE TO A USER - A method for automatically pairing an input device to a user is provided herein. According to one embodiment, the method includes receiving an input from an unpaired input device within an observed scene, and calculating a position of the unpaired input device upon receiving the input. The method further includes detecting one or more users within the observed scene via a capture device, creating a candidate list of the one or more detected users determined to be within a vicinity of the unpaired input device, and assigning one detected user on the candidate list to the unpaired input device to initiate pairing. | 06-20-2013 |
20140155169 | COMPANION OBJECT CUSTOMIZATION - An entertainment system includes an object tracking camera, a logic subsystem operatively connected to the object tracking camera, and a data holding subsystem holding instructions executable by the logic subsystem. The instructions are executable to receive one or more images of a scene from the object tracking camera, the scene including a human and a companion object. The instructions are further executable to recognize a gesture of the human based on the received one or more images, and to wirelessly send a control command to the companion object responsive to the recognized gesture. | 06-05-2014 |