Patent application number | Description | Published |
20090298568 | System and method for interactive 3d gaming - Embodiments include a method of displaying a gaming out-come in a gaming machine. The method includes displaying an image having two or more picks to a player, wherein at least one pick is hidden; receiving an indication of the pick selected by the player; modifying the image tore flect the pick selected by the player; and revealing one or more hidden picks. | 12-03-2009 |
20090305776 | PORTAL FOR WAGERING GAMES - Apparatus, systems, architectures, and methods provide instrumentality to control adjustment of a feature of a wagering game and/or a feature of another wagering game to match a fixed parameter of the combination of the wagering games correlated to a relationship between a parameter of each of the wagering games. | 12-10-2009 |
20100029361 | WAGERING GAME MACHINE WITH THREE-DIMENSIONAL WAGERING GAME EFFECTS - Systems and methods provide three-dimensional transformations on graphical images. The transformations may vary in accordance with various wagering game functions. | 02-04-2010 |
20100048293 | WAGERING GAME WITH MYSTERY BONUS TRIGGERS - Methods, apparatus and systems for triggering a bonus game with a wagering game machine are described. A bonus triggering module is used for adjusting a payout frequency to trigger one or more bonus games. In some embodiments, the bonus triggering module uses a player selection to trigger a bonus game. In various embodiments, occurrences of hidden events are generated to mystery trigger a bonus game. Wagering game machines according to the various embodiments of the invention are also disclosed. | 02-25-2010 |
20100173689 | SWARMING BEHAVIOR IN WAGERING GAME MACHINES - Apparatus, systems, and methods may operate to present a wagering game upon which monetary value may be wagered; to present an initial image including a subset of a swarm in space representing a portion of the wagering game; and to determine the actual outcome of the wagering game based on player input indications, swarm behavior modeling, and a selected statistical game outcome. An updated image may then be generated and presented, derived from the initial image and the actual outcome. | 07-08-2010 |
20100267437 | WAGERING GAME MACHINE OPERATIONAL SIMULATION - Apparatus, systems, and methods may operate to acquire an original player input value associated with a wagering game. One or more simulations may be run in reverse from a randomly selected statistical outcome to determine at least one of a modified starting game parameter value, a modified intermediate-time game parameter value, and a modified player input value. Original starting game parameter values, intermediate-time game parameter values, and/or player input values may be modified to provide the modified starting game parameter values, intermediate-time game parameter values, and player input values, respectively. At least a portion of the simulation running forward based on the modified values may be displayed. Other apparatus, systems, and methods are disclosed. | 10-21-2010 |
20100279755 | CHARACTERS IN THREE-DIMENSIONAL GAMING SYSTEM ENVIRONMENTS - Methods and apparatus affecting the interaction between characters and a three-dimensional wagering game environment are described herein. | 11-04-2010 |
20110003632 | WAGERING GAME WITH TIME CONTROL ASPECTS - Systems and methods provide time control aspects for a wagering game. A first portion of a wagering game may be presented at a first rate of motion through time and a second portion may be presented at a second rate of motion through time. Further, some graphical object may be displayed according to first rate of motion through time while other graphical objects are simultaneously display according to a second rate of motion through time. Additionally, a portion of a wagering game may be replayed from a previous point in time. | 01-06-2011 |
20110256921 | SYSTEM AND METHOD FOR INTERACTIVE 3D GAMING - Embodiments include a method of displaying a gaming outcome in a gaming machine. The method includes displaying an image having two or more picks to a player, wherein at least one pick is hidden; receiving an indication of the pick selected by the player; modifying the image to reflect the pick selected by the player; and revealing one or more hidden picks. | 10-20-2011 |