Patent application number | Description | Published |
20080268934 | Technique for displaying gaming machine information using machine readable display mechanisms - Various aspects are directed to gaming machines, and more particularly to techniques for dynamically generating and displaying gaming machine related information in at least one format which can be read (and/or otherwise interpreted) by appropriately configured electronic devices. | 10-30-2008 |
20090036190 | Game Result Graphical Verification on Remote Clients - Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client. | 02-05-2009 |
20090062001 | VIRTUAL CAMERAS AND 3-D GAMING ENVIRONMENTS IN A GAMING MACHINE - A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment. | 03-05-2009 |
20090247254 | PHYSICS MODELING FOR GAMING MACHINE DISPLAYS - A gaming machine may have at least one wager input mechanism for receiving a wager, a player input mechanism to detect an input signal from the player, a master gaming controller configured to present a game of chance, receive a wager input signal indicating the amount of a wager, receive the player input signal, and generate a predetermined game outcome for the game of chance, and a physics processor coupled to the master gaming controller and configured to generate physics data. The physics data is generated based upon the predetermined game outcome and the player input signal. The gaming machine may also have a display coupled to the master gaming controller to display a realistic animation of the play of the game of chance, wherein the realistic animation of the game play is based on the physics data. | 10-01-2009 |
20110045902 | EXTENSION COMPONENT FOR AUTHENTICATING GAME DATA - Disclosed are methods, apparatus and systems, including computer program products, implementing and using techniques for authenticating data for playing a game of chance on a gaming machine. A motherboard is provided in the gaming machine. A peripheral component is in communication with the motherboard over a bus. The peripheral component has access to authentication code in a memory. An authentication instruction message is received over the bus. Responsive to receiving the authentication instruction message, the authentication code is executed on a processor to perform an authentication process on the data. A signal is output, indicating whether the authentication process is successful in authenticating the data. In one implementation, the signal enables play of the game of chance on the gaming machine when the authentication process is successful, and disables play of the game of chance when the authentication process is unsuccessful. | 02-24-2011 |
20110165929 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
20110165930 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
20110165931 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-07-2011 |
20110216496 | QUICK MOUNTING SYSTEM AND MEDIA FOR VIDEO RECORDING - A mounting system comprising a base and a media module for mounting and dismounting of storage media is disclosed herein. In general, the mounting system allows one or more media modules to be rapidly mounted and dismounted to and from various devices. The media module may comprise an enclosure for storing the storage media and a rotatable cap with an open portion to accept the enclosure. The enclosure may have one or more media guides and the cap may have one or more locking guides. The media guides may engage one or more pins of the base to align the enclosure with the base. This allows a communications connection to be formed between the storage media and a device. The locking guides may engage the pins to mount the enclosure to the base as the cap is rotated. | 09-08-2011 |
20110218038 | METHODS AND DEVICES FOR DOWNLOADING GAMES OF CHANCE - The present invention provides methods, devices and systems for downloading gaming software. According to some implementations of the invention, gaming software is continuously transmitted on a plurality of channels, e.g., by one or more servers. In some such implementations, each channel is dedicated to software for a different wagering game. In other implementations, gaming software components are transmitted on a plurality of channels, with each channel dedicated to a particular gaming software component. Some implementations provide gaming software in response to a request from a gaming machine. Implementations over dedicated and/or public networks are provided. Preferred implementations of the invention allow gaming software to be downloaded to gaming machines in a secure manner that automatically ensures that licensing and regulatory requirements are satisfied. Some such implementations determine whether payment is required for gaming software and provide for automated payment, if so required. | 09-08-2011 |
20110300928 | REMOTE GAMING ELIGIBILITY SYSTEM AND METHOD USING RFID TAGS - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A computer server having a player verification program and database may also be used. | 12-08-2011 |
20120015719 | METHODS AND APPARATUS FOR NEGOTIATING COMMUNICATIONS WITHIN A GAMING NETWORK - A gaming system may include a gaming security arbiter, and first and second network gaming devices, each including a processor and a memory operatively coupled to the processor. The arbiter controller may be configured to receive a request from the first network gaming device for a communication session between the first network gaming device and the second network gaming device, to provide a first encryption key to the first network gaming device and to provide a second encryption key to a second network gaming device. The first controller may transmit the request to the gaming security arbiter, receive the first encryption key, encrypt a message using the first encryption key and transmit the encrypted message to the second network gaming device. The second controller may be configured to receive the second encryption key, receive the encrypted message and decrypt the encrypted message using the second encryption key. | 01-19-2012 |
20120033947 | Quick Mounting System and Media With Compatibility and Access Control - Functionality and control of the media module using a method and apparatus for access and compatibility control is disclosed. The media module interfaces with a camera or other device to store image and audio data from the camera on memory. Access to the media module is controlled by method and system for data encryption or authentication. Encryption or authentication controls access and compatibility with particular camera, camera line, or camera manufacture. The encryption or authentication may also control access to features or functions of the media module. An authentication module comprising an input/output controller, processor and memory processes an authentication request or command to determine if the media module and camera are compatible. The processor may execute software stored on the memory to perform any type of authentication including a hash operation, symmetric key operation, or asymmetric key operation. | 02-09-2012 |
20120083333 | METHODS AND DEVICES FOR GAMING NETWORK MANAGEMENT - The present invention provides novel method and devices for managing gaming machine networks. In some implementations, switches report the gaming machines that are currently connected to the switch. The report may be made periodically, in response to a query and/or in response to an event (such as the connection of a new gaming machine). The report may be made to a host device or may be used to automatically update a connectivity table. Some implementations provide for a display of the current connectivity of gaming machines and associated switches according to the report. Some implementations also display the prior connectivity of the gaming machines and associated switches according to a previously stored connectivity table. The display may be a graphical user interface (“GUI”) that allows a user to, e.g., resolve discrepancies between the current connectivity and the prior connectivity and update stored connectivity table. | 04-05-2012 |
20120322563 | Distributed Game Services - In some implementations, a local gaming machine is in communication with a remote gaming machine over a data network. A player input requesting a game application is received at the local gaming machine. The requested game application may be located at the remote gamine machine. It is determined whether the requested game application is available for execution on the remote gaming machine. In some instances, determining availability of the requested game application includes determining compliance with interface specifications, licensing specifications and/or jurisdictional specifications. When the requested game application is available for execution, an instance of the requested game application is reserved on the remote gaming machine. When the instance is executed on the remote gaming machine, output data is sent to the local gaming machine over the data network. In some instances, one or more game parameters can be captured from the received output data. | 12-20-2012 |
20130237327 | 3-D REELS AND 3-D WHEELS IN A GAMING MACHINE - A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino. | 09-12-2013 |
20140031097 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 01-30-2014 |
20140038677 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 02-06-2014 |
20140038727 | GAME REMOVAL WITH GAME HISTORY - Systems and methods for replaying a prior game play cycle of a game on a gaming terminal, wherein the game has been deactivated from the gaming terminal, are disclosed. The method includes deactivating the game from the gaming terminal, wherein the game includes a game logic component and an accumulative data component, the accumulative data component including minimal state information required to recreate a prior game play cycle of the game on the gaming terminal. Deactivating the game includes removing the game logic component from the gaming terminal and preserving the accumulative data component of the game. The method further includes receiving an indication that the prior game play cycle is to be recreated, downloading the game logic component to the gaming terminal, and recreating the prior game play cycle on the gaming terminal with the game logic component and the accumulative data component. | 02-06-2014 |
20140094318 | DISTRIBUTED GAME SERVICES - A local gaming machine is in communication with a remote gaming machine over a data network. The local gaming machine may include a storage medium. The local gaming machine may further include an interface for communicating with the remote gaming machine over a network. The local gaming machine may include a controller. The controller is configured to establish communications between the gaming machine and the remote gaming machine through the interface. The controller is further configured to initiate a game streaming session with the remote gaming machine in which output data from an instance of a game application is initiated from the remote gaming machine to the gaming machine. The controller is configured to detect an interrupt in the game streaming session. The controller is further configured to, after the interrupt is detected, determine whether the outcome of the instance of the game application has been received. | 04-03-2014 |
20140256435 | 3-D REELS AND 3-D WHEELS IN A GAMING MACHINE - A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino. | 09-11-2014 |
20150087394 | GAMING METHOD AND GAMING APPARATUS WITH IN-GAME PLAYER STIMULATION - A method for operating a gaming apparatus includes displaying a set of stopped reels in place of one or more spinning reels, each stopped reel having at least one symbol thereon and the total number of stopped reels being less than the total number of reels originally spinning The method also includes determining an in-game outcome associated with a configuration of the symbols on the set of stopped reels, and providing an in-game stimulation selected from the group consisting of a 3-dimensional aural stimulation, a visual stimulation, a value stimulation and a physical stimulation according to the in-game outcome. The method further includes displaying stopped reels in place of all of the spinning reels, determining a game outcome associated with the configuration of the symbols on all of the stopped reels, and determining a value payout based on the game outcome. The apparatus is also included. | 03-26-2015 |
20150187163 | TRAJECTORY-BASED 3-D GAMES OF CHANCE FOR VIDEO GAMING MACHINES - Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring. | 07-02-2015 |
Patent application number | Description | Published |
20080271633 | RAIL ROAD CAR TRUCK AND FITTINGS THEREFOR - A rail road freight car truck has a truck bolster and a pair of side frames, the truck bolster being mounted transversely relative to the side frames. The mounting interface between the ends of the axles and the sideframe pedestals allows lateral rocking motion of the sideframes in the manner of a swing motion truck. The lateral swinging motion is combined with a longitudinal self steering capability. The self steering capability may be obtained by use of a longitudinally oriented rocker that may tend to permit resistance to deflection that is proportional to the weight carried across the interface. The truck may have auxiliary centering elements mounted in the pedestal seats, and those auxiliary centering elements may be made of resilient elastomeric material. The truck may also have friction dampers that have a disinclination to stick-slip behaviour. The friction dampers may be provided with brake linings, or similar features, on the face engaging the sideframe columns, on the slope face, or both. The friction dampers may operate to yield upward and downward friction forces that are not overly unequal. The friction dampers may be mounted in a four-cornered arrangement at each end of the truck bolster. The spring groups may include sub-groups of springs of different heights | 11-06-2008 |
20090126599 | RAIL ROAD CAR TRUCK - A rail road freight car truck has a truck bolster and a pair of side frames, the truck bolster being mounted transversely relative to the side frames. The mounting interface between the ends of the axles and the sideframe pedestals allows lateral rocking motion of the sideframes in the manner of a swing motion truck. The lateral swinging motion is combined with a longitudinal self steering capability. The self steering capability may be obtained by use of a longitudinally oriented rocker that may tend to permit resistance to self steering that is proportional to the weight carried across the interface. The trucks may have auxiliary centering elements mounted in the pedestal seats, and those auxiliary centering elements may be made of resilient elastomeric material. The truck may also have friction dampers that have a disinclination to stick-slip behavior. The friction dampers may be provided with brake linings, or similar features, on the face engaging the sideframe columns, on the slope face, or both. | 05-21-2009 |
20100154672 | RAIL ROAD CAR TRUCK AND BOLSTER THEREFOR - A rail road freight car truck has a truck bolster and a pair of side frames, the truck bolster being mounted transversely relative to the side frames. The mounting interface between the ends of the axles and the sideframe pedestals allows lateral rocking motion of the sideframes in the manner of a swing motion truck. The lateral swinging motion is combined with a longitudinal self steering capability. The self steering capability may be obtained by use of a longitudinally oriented rocker that may tend to permit resistance to deflection that is proportional to the weight carried across the interface. The truck may have auxiliary centering elements mounted in the pedestal seats, and those auxiliary centering elements may be made of resilient elastomeric material. The truck may also have friction dampers that have a disinclination to stick-slip behavior. The friction dampers may be provided with brake linings, or similar features, on the face engaging the sideframe columns, on the slope face, or both. The friction dampers may operate to yield upward and downward friction forces that are not overly unequal. The friction dampers may be mounted in a four-cornered arrangement at each end of the truck bolster. The spring groups may include sub-groups of springs of different heights. | 06-24-2010 |
20110073002 | Rail Road Car Truck and Members Thereof - A rail road freight car truck has a truck bolster and a pair of side frames, the truck bolster being mounted transversely relative to the side frames. The mounting interface between the ends of the axles and the sideframe pedestals allows lateral rocking motion of the sideframes in the manner of a swing motion truck. The lateral swinging motion is combined with a longitudinal self steering capability. The self steering capability may be obtained by use of a longitudinally oriented rocker that may tend to permit resistance to deflection that is proportional to the weight carried across the interface. The truck may have auxiliary centering elements mounted in the pedestal seats, and those auxiliary centering elements may be made of resilient elastomeric material. The truck may also have friction dampers that have a disinclination to stick-slip behavior. The friction dampers may be provided with brake linings, or similar features, on the face engaging the sideframe columns, on the slope face, or both. The friction dampers may operate to yield upward and downward friction forces that are not overly unequal. The friction dampers may be mounted in a four-cornered arrangement at each end of the truck bolster. The spring groups may include sub-groups of springs of different heights. | 03-31-2011 |
20110185939 | RAIL ROAD CAR TRUCK - A rail road freight car truck has a truck bolster and a pair of side frames, the truck bolster being mounted transversely relative to the side frames. The mounting interface between the ends of the axles and the sideframe pedestals allows lateral rocking motion of the sideframes in the manner of a swing motion truck. The lateral swinging motion is combined with a longitudinal self steering capability. The self steering capability may be obtained by use of a longitudinally oriented rocker that may tend to permit resistance to self steering that is proportional to the weight carried across the interface. The trucks may have auxiliary centering elements mounted in the pedestal seats, and those auxiliary centering elements may be made of resilient elastomeric material. The truck may also have friction dampers that have a disinclination to stick-slip behavior. The friction dampers may be provided with brake linings, or similar features, on the face engaging the sideframe columns, on the slope face, or both. | 08-04-2011 |
20110315041 | SYMMETRICAL MULTI-UNIT RAILROAD CAR - The present invention relates to symmetrical arrangements in multi-unit articulated rail road cars. A multi-unit railroad car has an odd number of railcar units joined end to end by articulated connectors supported by railcar trucks. The railroad car has a transverse centerline. The arrangement of articulated connectors about the transverse centerline is symmetrical. | 12-29-2011 |
20130098261 | Rail Road Freight Car Truck with Self-Steering Rocker - A rail road freight car truck has a truck bolster mounted transversely between a pair of side frames. The mounting interface between the wheelset axle ends and the sideframe pedestals allows self-restorative longitudinal rocking self-steering motion proportionately resisted as a function of displacement and of the vertical force carried at the interface. The center of rotation of the rocking motion is lower than the center of rotation of the axle. The interface may also permit lateral rocking swing motion of the sideframes. Auxiliary centering elements may be mounted in the pedestal seats. The auxiliary centering elements may be elastomeric. The truck may also have low stick-slip friction dampers, and may be provided with brake linings, or similar features. The friction dampers may be mounted in a four-cornered arrangement at each end of the truck bolster. | 04-25-2013 |
20130098262 | Relieved Bearing Adapter for Railroad Freight Car Truck - A rail road freight car truck has a truck bolster mounted transversely between a pair of side frames. The mounting interface between the wheelset axle ends and the sideframe pedestals includes a bearing adapter. It has an upper portion that seats in the sideframe pedestal. The underside, lower portion, of the bearing adapter defines sits on the wheelset bearing casing. The lower portion has an apex, and has a first land portion for engaging a first portion of the bearing casing, and a second land portion for engaging a second portion of the bearing casing. The apex lies circumferentially between the first and second lands portions. There is a relief formed at the apex over the bearing race, so that vertical load is split to enter the casing to either side of top dead center. | 04-25-2013 |
20140116290 | FITTINGS FOR AUTORACK RAILROAD CAR - An autorack rail road car has an underframe having a main deck, and a rack mounted to the underframe. The rack supports one or more decks above the main deck, and also supports, or defines, an enclosure that protects the automobiles carried as lading. One way to prolong the life of the rack is to delay corrosion. Corrosion may start in locations that are difficult to clean, or that have not been cleaned prior to painting. Autorack upper decks may use longitudinally extending stringers. A stringer of closed section may be less prone to facilitating early corrosion, and may be less prone to drip rust-filled water on automobiles carried as lading. In some embodiments the stringer may be placed at a slope discontinuity in the lading deck, and may overlap that slope discontinuity. | 05-01-2014 |
20140130706 | FITTING FOR AUTORACK RAILROAD CAR HOUSING - An autorack railroad car has a housing surmounting an underframe. The underframe defines a first or main deck. The housing, or “rack” defines at least one additional deck spaced upwardly from the main deck. The housing has end doors. The end doors may be folding end doors, such as a tri-fold hinged door. When closed, the door may be secured by latches at top and bottom. The car may have a dynamic response member, such as a damper, or stop, mounted between one or more panels of the door and the adjacent end of the deck. The dynamic response member may function either to provide damping to the door in vibration, or may function to define a vibration nodal point intermediate the main deck and the roof, or both. | 05-15-2014 |
20140202354 | FREIGHT CAR WITH LIFTING LOCATION AND METHOD - A railroad freight car has lifting apparatus at the body bolsters of the car. In addition it has lifting interface members mounted to underlie the side sills near the wheel-well cut-outs of the side beams. The lifting interface members stand downwardly proud of adjacent structure and fasteners heads, such that when lifting apparatus, such as a hydraulic lift, is brought to bear it contacts the lifting interface member first, rather than damaging adjacent structure, be it the side sills themselves, lateral cross-members such as cross-bearers and cross-ties, or diagonal struts. It may also tend to prevent consequent damage to the end bulkheads. The lifting interface members may permit the replacement of wheelsets in the field. The lifting members may be sacrificial, such that they may be replaced when worn or damaged. | 07-24-2014 |
20140245921 | FITTINGS FOR RAILROAD CAR TRUCK - A rail road freight car truck has a truck bolster and a pair of side frames, the truck bolster being mounted transversely relative to the side frames. The mounting interface between the ends of the axles and the sideframe pedestals allows lateral rocking motion of the sideframes in the manner of a swing motion truck. The lateral swinging motion is combined with a longitudinal self steering capability. The self steering capability may be obtained by use of a longitudinally oriented rocker that may tend to permit resistance to deflection that is proportional to the weight carried across the interface. The truck may have auxiliary centering elements mounted in the pedestal seats, and those auxiliary centering elements may be made of resilient elastomeric material. The truck may also have friction dampers that have a disinclination to stick-slip behavior. The friction dampers may be provided with brake linings, or similar features, on the face engaging the sideframe columns, on the slope face, or both. The friction dampers may operate to yield upward and downward friction forces that are not overly unequal. The friction dampers may be mounted in a four-cornered arrangement at each end of the truck bolster. The spring groups may include sub-groups of springs of different heights. | 09-04-2014 |
20160001796 | TRUCK AND SIDEFRAME THEREFOR - A railroad car truck includes a bolster mounted cross-wise between a pair of sideframes, with the sideframes supported on wheelsets. The bolster and the sideframes are steel castings. The interface between the sideframes and the wheelsets may include self-steering apparatus. Friction dampers are mounted at the interface between the bolster and the sideframes. The friction dampers have non-metallic friction surfaces that bear against the sideframe columns. The sideframe columns may be of a width for single dampers contact; double-damper side-by-side contact; or double-dampers separated by a land contact. The sideframe column bearing surfaces are permanent, and may be formed as part of the sideframe castings. The sideframes do not have removable, replaceable wear plates. Where double dampers are used, the damper edges may have both primary and secondary damper wedge angles. | 01-07-2016 |
Patent application number | Description | Published |
20140205260 | HAPTIC SENSATION RECORDING AND PLAYBACK - A system includes a video recorder configured to record video data, a sensor configured to sense movement of an object and output sensor data representative of the movement of the object, a transformer configured to transform the sensor data into a haptic output signal, a haptic output device configured to generate a haptic effect to a user based on the haptic output signal, a display configured to display a video, and a processor configured to synchronize the video data and the haptic output signal, and output the video data to the display and the haptic output signal to the haptic output device so that the haptic effect is synchronized with the video displayed on the display. | 07-24-2014 |
20140267904 | METHOD AND APPARATUS TO GENERATE HAPTIC FEEDBACK FROM VIDEO CONTENT ANALYSIS - The disclosure relates to generating haptic feedback based on video content analysis, sensor information that includes one or more measurements of motion of one or more objects on a video, and/or sensor information that includes one or more measurements of motion of one or more image capture devices. The video content analysis may include image processing of the video. The system may identify one or more events based on the image processing and cause a haptic feedback based on the one or more events. The haptic feedback may vary based on an estimated acceleration of an object of a scene of the video, wherein the estimated acceleration is based on the image processing. The estimated acceleration may be made more accurate at high speeds using the sensor information and an estimated acceleration based on the sensor information may be made more accurate at lower speeds based on the image processing. | 09-18-2014 |
20150042573 | Systems and Methods for Haptic Fiddling - Systems and methods for haptic fiddling are disclosed. In one embodiment, a sensor signal indicating an interaction with an electronic device is received by the electronic device. In response to receiving the sensor signal, the electronic device may output an output signal. The output signal may be output to a display, a haptic output device, an audio device, and/or another output device. The output signal can correspond to a modality. After outputting the output signal, another sensor signal indicating another interaction with the electronic device may be received by the electronic device. This interaction may be associated with the previously-received interaction. In response to receiving this interaction, the electronic device may output another output signal to the same output device(s) and/or different output device(s). The second output signal may correspond to one or more different modalities than the previous output signal. | 02-12-2015 |
20150054727 | HAPTICALLY ENABLED VIEWING OF SPORTING EVENTS - A system that generates haptic effects for a sporting event receives sporting event data that includes different types of event data, each type having a corresponding characteristic. The system assigns a different type of haptic effect to each different type of event data, and generates a haptic signal that corresponds to each type of haptic effect. The system then transmits the haptic signal to a haptic output device. | 02-26-2015 |
20150070146 | Systems and Methods for Generating Haptic Effects Associated With Transitions in Audio Signals - Systems and methods for generating haptic effects associated with transitions in audio signals are disclosed. One disclosed system for outputting haptic effects includes a processor configured to: receive a signal; determine a haptic effect based in part on the signal; output a haptic signal associated with the haptic effect; an audio output device configured to receive the signal and output an audible effect; and a haptic output device in communication with the processor and coupled to the touch surface, the haptic output device configured to receive the haptic signal and output the haptic effect. | 03-12-2015 |
20150070147 | Systems and Methods for Generating Haptic Effects Associated With an Envelope in Audio Signals - Systems and methods for generating haptic effects associated with envelopes in audio signals are disclosed. One disclosed system for outputting haptic effects includes a processor configured to: receive an audio signal; determine an envelope associated with the audio signal; determine a haptic effect based in part on the envelope; and output a haptic signal associated with the haptic effect. | 03-12-2015 |
20150070148 | Systems and Methods for Generating Haptic Effects Associated With Audio Signals - Systems and methods for generating haptic effects associated with audio signals are disclosed. One disclosed system for outputting haptic effects includes a processor configured to: receive an audio signal; determine a haptic effect based in part on the audio signal by: identifying one or more components in the audio signal; and determining a haptic effect associated with the one or more components; and output a haptic signal associated with the haptic effect. | 03-12-2015 |
20150070149 | HAPTIC WARPING SYSTEM - A system is provided that transforms haptic signals. The system receives an original haptic signal, where the original haptic signal includes a first haptic effect space, and where the first haptic effect space includes one or more haptic effects that can be generated by a first haptic output device. The system further transforms the original haptic signal into a new haptic signal, where the new haptic signal includes a second haptic effect space that is different from the first haptic effect space, where the second haptic effect space includes one or more haptic effects that can be generated by a second haptic output device, and where data contained within the new haptic signal is based on data contained within the original haptic signal. The system further sends the new haptic signal to a haptic output device to generate one or more haptic effects. | 03-12-2015 |
20150070150 | Method and System For Providing Haptic Effects Based on Information Complementary to Multimedia Content - The present disclosure is generally directed to systems and methods for providing haptic effects based on information complementary to multimedia content. For example, one disclosed method includes the steps of receiving multimedia data comprising multimedia content and complementary data, wherein the complementary data describes the multimedia content, determining a haptic effect based at least in part on the complementary data, and outputting the haptic effect while playing the multimedia content. | 03-12-2015 |
20150070151 | HAPTIC WARPING SYSTEM THAT TRANSFORMS A HAPTIC SIGNAL INTO A COLLECTION OF VIBROTACTILE HAPTIC EFFECT PATTERNS - A system is provided that transforms haptic signals into vibrotactile haptic effect patterns. The system receives a haptic signal that includes haptic effect patterns. The system further detects a start time and an end time for each haptic effect pattern. The system further detects haptic effect patterns based on a characteristic, and replaces the detected haptic effect patterns with substitute haptic effect patterns. The system further shifts the start time for each haptic effect pattern back by a shift duration. The system further assigns a vibrotactile haptic effect pattern to each haptic effect pattern. The system further sends the vibrotactile haptic effect patterns to a standard-definition haptic output device to generate vibrotactile haptic effects. | 03-12-2015 |
20150070154 | METHOD AND APPARATUS OF CONVERTING CONTROL TRACKS FOR PROVIDING HAPTIC FEEDBACK - Disclosed are systems and methods for converting a control track designed for use with a number and/or type of haptic output devices to be used with other numbers and/or types of haptic output devices. For example, a computing device may convert the control track into another control track that can be applied to other types and/or numbers of haptic output devices. The converted control track may be compatible for use with a smartphone or other system that includes a different number and/or type of haptic feedback devices than the system for which the haptic track was originally designed. In this manner, the user of the smartphone or other system may experience haptic feedback using a device that is different from another haptic feedback system for which the control track was originally designed for use. The conversion may occur locally at the smartphone or other system and/or remotely at another device. | 03-12-2015 |
20150070260 | Haptic Conversion System Using Segmenting and Combining - A system is provided that converts an input into one or more haptic effects using segmenting and combining. The system receives an input. The system further segments the input into a plurality of input sub-signals. The system further converts the plurality of input sub-signals into a haptic signal. The system further generates the one or more haptic effects based on the haptic signal. | 03-12-2015 |
20150070261 | Haptic Conversion System Using Frequency Shifting - A system is provided that converts an input into one or more haptic effects using frequency shifting. The system receives an input signal. The system further performs a fast Fourier transform of the input signal. The system further shifts one or more frequencies of the transformed input signal to one or more frequencies within a shift-to frequency range. The system further performs an inverse fast Fourier transform of the frequency-shifted signal, where the inversely transformed signal forms a haptic signal. The system further generates the one or more haptic effects based on the haptic signal. | 03-12-2015 |
20150070265 | Systems and Methods for Visual Processing of Spectrograms to Generate Haptic Effects - Systems and methods for visual processing of spectrograms to generate haptic effects are disclosed. In one embodiment, a signal comprising at least an audio signal is received. One or more spectrograms may be generated based at least in part on the received signal. One or more haptic effects may be determined based at least in part on the spectrogram. For example, a generated spectrogram may be a two-dimensional image and this image can be analyzed to determine one or more haptic effects. Once a haptic effect has been determined, one or more haptic output signals can be generated. A generated haptic output signal may be output to one or more haptic output devices. | 03-12-2015 |
20150189223 | SYSTEMS AND METHODS FOR RECORDING AND PLAYING BACK POINT-OF-VIEW VIDEOS WITH HAPTIC CONTENT - A system includes a video recorder configured to record a point-of-view video of an event, a sensor configured to sense vibrations associated with the event, a processor configured to synchronize the recorded point-of-view video and the sensed vibrations, and a playback device that includes a display and a haptic output device. The playback device is configured to play back the synchronized point-of-view video and vibrations, and the haptic output device is configured to generate haptic effects based on the vibrations. | 07-02-2015 |
20150262376 | METHOD AND APPARATUS TO GENERATE HAPTIC FEEDBACK FROM VIDEO CONTENT ANALYSIS - A system includes an image capture device configured to capture images, and a processor programmed with one or more computer program modules. When executed, the one or more computer program modules are configured to receive the images captured by the image capture device, generate a control signal for a haptic output device as the images are received, synchronize the images and the control signal, and output a video with the synchronized images and the control signal. | 09-17-2015 |
20150268723 | AUTOMATIC TUNING OF HAPTIC EFFECTS - A system that generates haptic effects receives input media that includes audio data, video data, or sensory data. The system automatically generates a haptic effect track from the input media. The system then applies at least one filter to the automatically generated haptic effect track to generate a tuned haptic effect track. | 09-24-2015 |
20150268724 | Systems and Methods for Haptically-Enabled Curved Devices - One illustrative system disclosed herein includes a curved device that includes a curved outer housing, The illustrative system also includes a sensor configured to detect a user interaction with the curved device and transmit a sensor signal associated with the user interaction. The illustrative system additionally includes a processor in communication with the sensor, the processor configured to: receive the sensor signal from the sensor; determine a user interaction based on the sensor signal, determine a first haptic effect based at least in part on the user interaction, and transmit a haptic signal associated with the first haptic effect. The illustrative system also includes a haptic output device configured to receive the haptic signal and output the first haptic effect. | 09-24-2015 |
20150268726 | SYSTEMS AND METHODS FOR CONVERTING SENSORY DATA TO HAPTIC EFFECTS - A system includes a sensor, a processor configured to receive a signal output by the sensor, determine a position and descriptor of the sensor, determine a scene selection of a video, and create a haptic signal based on the selected scene, the signal output by the sensor, and the position and descriptor of the sensor, and a haptic output device configured to receive the haptic signal and generate a haptic effect based on the haptic signal. A system includes a sensor, a processor configured to receive a signal from the sensor, determine a type of event and activity associated with the sensor, and generate a haptic signal based on the signal from the sensor and the type of event and activity associated with the sensor, and a haptic output device configured to generate a haptic effect based on the haptic signal. | 09-24-2015 |
20150339898 | HAPTIC DESIGN AUTHORING TOOL - A haptic authoring tool is provided that recommends one or more haptic effects provides a haptification model generated by learning a human haptic designer style. The haptic authoring tool receives an input comprising at least one of audio and video and a plurality of events. The haptic authoring tool then recommends a type of haptic effect to be associated with a corresponding event from the input based on the learned haptification model. | 11-26-2015 |
20160054799 | Systems and Methods for Shape Input and Output for a Haptically-Enabled Deformable Surface - One illustrative computing device disclosed herein includes a first sensor configured to detect a position associated with a deformable surface and transmit a sensor signal associated with the position; and a processor in communication with the sensor, the processor configured to: receive the sensor signal; determine a haptic effect based at least in part on the sensor signal; and transmit a haptic signal associated with the haptic effect. The illustrative computing device also includes a haptic output device in communication with the processor, the haptic output device configured to receive the haptic signal and output the haptic effect. | 02-25-2016 |
20160104356 | HAPTIC WARPING SYSTEM - A system is provided that transforms haptic signals. The system receives a first haptic signal including a first haptic effect that can be generated by a first haptic output device. The system transforms the first haptic signal into a second haptic signal including a second haptic effect that can be generated by a second haptic output device. The system then sends the second haptic signal to the second haptic output device to generate the second haptic effect. | 04-14-2016 |
Patent application number | Description | Published |
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20110053975 | CHEMICAL MOLECULES THAT INHIBIT THE SLICING MECHANISM FOR TREATING DISEASES RESULTING FROM SPLICING ANOMALIES - The present invention relates to a compound of one of the formulas I to XXI; a pharmaceutical composition comprising at least one such compound; and the use of at least one such compound in preparing a drug to treat, in a subject, a genetic disease resulting from at least one splicing anomaly. | 03-03-2011 |
20120277230 | COMPOUNDS USEFUL FOR TREATING CANCER - The present invention relates to compound (I) wherein: means a pyridazine, a pyrimidine or a pyrazine group, R independently represent a hydrogen atom, a halogen atom or a group chosen among a CN group, a hydroxyl group, a COOR | 11-01-2012 |
20120283265 | COMPOUNDS USEFUL FOR TREATING AIDS - The present invention relates to compound Formula (I) wherein: Formula (II) means a pyridazine, a pyrimidine or a pyrazine group, R independently represent a hydrogen atom, a halogen atom or a group chosen among a CN group, a hydroxyl group, a COOR | 11-08-2012 |
20120329796 | COMPOUNDS USEFUL FOR TREATING PREMATURE AGING AND IN PARTICULAR PROGERIA - The present invention relates to compound (I) wherein: means a pyridazine, a pyrimidine or a pyrazine group, R independently represent a hydrogen atom, a halogen atom or a group chosen among a —CN group, a hydroxyl group, a —COOR | 12-27-2012 |
20130267703 | COMPOUNDS USEFUL FOR TREATING AIDS - The present invention relates to compound (I) | 10-10-2013 |
20140080831 | COMPOUNDS USEFUL FOR TREATING CANCER - A method of preventing, inhibiting, or treating cancer that includes contacting a cell with at least one compound of formula (Ia) or a pharmaceutically acceptable salt thereof: | 03-20-2014 |
20140155436 | CHEMICAL MOLECULES THAT INHIBIT THE SLICING MECHANISM FOR TREATING DISEASES RESULTING FROM SPLICING ANOMALIES - The present invention relates to a compound of one of the formulas I to XXI; a pharmaceutical composition comprising at least one such compound; and the use of at least one such compound in preparing a drug to treat, in a subject, a genetic disease resulting from at least one splicing anomaly. | 06-05-2014 |
20140206690 | COMPOUNDS FOR USE AS THERAPEUTIC AGENTS AFFECTING P53 EXPRESSION AND/OR ACTIVITY - The present invention relates to compound (I) | 07-24-2014 |
20140288120 | COMPOUNDS USEFUL FOR TREATING AIDS - A compound having the following formula or a pharmaceutically acceptable salt thereof: | 09-25-2014 |
20150072892 | USE OF RBM39 AS A BIOMARKER - The present invention relates to the use (i) of a level of expression of a long RBM39 protein isoform, termed RBM39L, and (ii) of a level of expression of a short RBM39 protein isoform, termed RBM39C, as a marker for the efficacy of an active agent capable of preventing and/or treating HIV infection. | 03-12-2015 |
20150299129 | COMPOUNDS FOR TREATING CANCER - A method of preventing, inhibiting, or treating cancer that includes contacting a cell with at least one compound of formula (Ia) or a pharmaceutically acceptable salt thereof: | 10-22-2015 |
20150307478 | COMPOUNDS USEFUL FOR TREATING AIDS - A compound having the following formula or a pharmaceutically acceptable salt thereof: | 10-29-2015 |
20150315173 | NEW ANTI-INVASIVE COMPOUNDS - The present invention relates to a compound of formula (I): | 11-05-2015 |
20150361491 | miRNA-124 AS A BIOMARKER - A use of at least one miRNA, said at least one miRNA being miR-124, as a biomarker, in particular of a viral infection, or of an efficacy of a therapeutic treatment of said viral infection. | 12-17-2015 |