Patent application number | Description | Published |
20080200256 | Content Dependency Verification for a Gaming Machine - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 08-21-2008 |
20090061988 | WAGERING GAME MACHINE WITH A TOOLLESS HARD DRIVE MOUNT - In some embodiments, an apparatus includes a printed circuit board that is part of a wagering game machine. The printed circuit board includes a processor operable to execute instructions associated with a wagering game. The printed circuit board also includes a hard drive mount that includes an alignment guide and a blind mate connector for electrically coupling a hard drive to a surface mount connection on the printed circuit board. The hard drive is to store wagering game data for the wagering game. | 03-05-2009 |
20100016084 | Gaming Machine Having Structural Members - According to one aspect of the present invention, a gaming machine for conducting a wagering game comprises a gaming cabinet having a front door, a first side wall, a second side wall, and a rear wall. The rear wall is adjacent to at least one of the first side wall and the second side wall. The gaming machine further comprises at least one structural member located between the rear wall and at least one of the first side wall and the second wall within the gaming cabinet for providing structural reinforcement. | 01-21-2010 |
20100029391 | GAMING MACHINE VENTILATION SYSTEM - A gaming machine for conducting a wagering game includes a gaming machine cabinet having a front, a first sidewall, and a second sidewall. The first sidewall and the second sidewall are adjacent to the front. The gaming machine further comprises a display, a CPU, and a power supply mounted within the gaming machine cabinet. The gaming machine further comprises a first fan mounted adjacent to the CPU and oriented to pull air from outside the gaming machine cabinet over the CPU along a first air path. The gaming machine further comprises a second fan mounted adjacent to the power supply and oriented to push air exiting the power supply out of the gaming machine cabinet along a second air path. The first air path does not substantially intersect the second air path. | 02-04-2010 |
20100120530 | ADJUSTABLE PLAYING AREA FOR ELECTRONIC GAMING TERMINAL - A gaming terminal includes a gaming cabinet, at least one display, an adjustable playing area, and a player-input button. The at least one display is mounted to the gaming cabinet and configured to display a randomly selected outcome from a wagering game. The randomly selected outcome is selected from a plurality of outcomes in response to receiving a wager input from a player. The adjustable playing area is mounted to the gaming cabinet below the at least one display. The adjustable playing area is operable to translate linearly between a proximal position and a distal position, the proximal position being near the gaming cabinet and the distal position being away from the gaming cabinet. The player-input button is mounted in the adjustable playing area for receiving game play input from the player. | 05-13-2010 |
20100160016 | Portable Wagering Game With Vibrational Cues and Feedback Mechanism - A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass. | 06-24-2010 |
20100234094 | INTERACTION WITH 3D SPACE IN A GAMING SYSTEM - A gaming system for interacting with a wagering game in 3D space includes sensors positioned to define a 3D volume within which things may be introduced to make gestures that are detected in the 3D volume and associated with wagering-game functions Different 3D gestures cause different wagering-game functions to be earned out One gesture browses among selections involved in the game outcome while another gesture selects a wagering-game element 3D gestures change virtual camera angles to view hidden surfaces 3D wagering-game objects Gestures include throwing physical dice that transition to virtual dice whereupon the game software takes over to depict a randomly selected game outcome RFID-tagged chips are placed on tables to determine their value and location A fishing game detects a hook attached to a fishing rod held by the player and displays a virtual representation of the hook on four video displays | 09-16-2010 |
20100248808 | Wagering Game System Having Electro-Optical Assembly with Variable Opacity - A gaming system includes a cabinet having an electro-optical assembly including a substrate and a layer having a variable opacity. Also included in the gaming system is a first input device for receiving a wager from a first player and a second input device for receiving a wager from a second player, as well as at least one video display for displaying video images relating to a wagering game. A controller is electrically coupled to the layer having a variable opacity and is programmed to alter the opacity of the layer to allow the first player to view the video images reflected from the at least one display. | 09-30-2010 |
20100291992 | SYSTEM FOR PROCESSING INPUT IN A WAGERING GAME MACHINE - Systems and methods for processing input in a wagering game machine are described herein. In some embodiments, an apparatus comprises a button panel for a wagering game machine. The button panel comprises a main button circuit board. The button panel also comprises at least one socket mounted to the main button circuit board. The button panel comprises a number of display components plugged into the at least one socket, wherein each display component comprises a display coupled to a display circuit board, wherein at least one switch used to determine a button press is mounted on each display circuit board. | 11-18-2010 |
20110201411 | Gaming Machine With Improved Lighting Arrangement - A gaming machine includes a cabinet frame, a display, and an emotive lighting area. The cabinet frame has a cabinet surface visible to and facing a player position in front of the gaming machine. The display is mounted to the cabinet frame and is configured to display a randomly selected outcome from a wagering game. The emotive lighting area is integrated with the cabinet frame on the cabinet surface, proximate the display, and is separate from the display. The emotive lighting area includes a light source and a reflective surface, each of the light source and the reflective surface being concealed within the cabinet frame such that they are not viewable from the player position, the reflective surface configured to receive light directly from the light source and to reflect the light to a viewable area. | 08-18-2011 |
20120115589 | GAMING MACHINE CHAIR - A gaming chair for use with a gaming machine that conducts a wagering game, the chair includes a seat and a tactile device for providing tactile sensations via the seat according to at least one of events occurring in the wagering game, and player input through an input device. | 05-10-2012 |
20120178523 | CONTROLLING GAMING EFFECTS FOR GAMING NETWORK NODES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect. | 07-12-2012 |
20120178528 | CONTROLLING WAGERING GAME LIGHTING CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects. | 07-12-2012 |
20120208645 | DISPLAY MOUNTING ASSEMBLIES AND GAMING TERMINALS WITH MOUNTING ASSEMBLIES FOR DISPLAY DEVICES - Gaming terminals, gaming systems, display device support assemblies, and methods of mounting a display device to a gaming terminal are presented herein. A gaming terminal for playing a wagering game is disclosed. The gaming terminal includes a cabinet, an input device for receiving wagers to play the wagering game, and a display device for displaying information related to the wagering game. The gaming terminal also includes a mounting assembly which affixes the display device proximate the top of the cabinet. The mounting assembly pivotably supports the display device such that a lateral side of the display device can be selectively swung from a first position over the top of the cabinet to a second position over a front of the cabinet where the display device is removable from the cabinet. | 08-16-2012 |
20120225726 | AUTOMATIC WAGERING GAME MACHINE LAYOUT MAPPING - Embodiments include a method comprising determining a layout pattern of a plurality of wagering game machines. The layout pattern indicates a plurality of locations within the layout pattern. Display of a representation of the layout pattern with highlighting of a first of the plurality of locations within the layout pattern is requested. Input at one or more of the plurality of wagering game machines in response to said high-lighting is requested. A first of the plurality of wagering game machines is mapped to the first of the plurality of locations based, at least in part, on the input being supplied from the first of the plurality of wagering game machines. | 09-06-2012 |
20130023345 | CONTENT DEPENDENCY VERIFICATION FOR A GAMING MACHINE - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 01-24-2013 |
20130023346 | Gaming Terminal With Improved Latching For A Cabinet - A gaming terminal for conducting a wagering game includes a main body having a cabinet door and a top box positioned above the main body. The cabinet door has a closed position and an open position. The top box includes a crown that is moveable from a first position that prohibits access to the top box to a second position that provides access to the top box. The gaming terminal further includes a latching assembly for securing and releasing the crown. The latching assembly is configured to release the crown in response to the cabinet door being in the open position so as to permit movement of the crown from the first position to the second position. The latching assembly is further configured to secure the crown in response to the crown being moved from the second position to the first position when the cabinet door is in the closed position. | 01-24-2013 |
20130137523 | Game Machine With Improved Lighting Arrangement - A gaming machine includes a cabinet frame, a display, and an emotive lighting area. The cabinet frame has a cabinet surface visible to and facing a player position in front of the gaming machine. The display is mounted to the cabinet frame and is configured to display a randomly selected outcome from a wagering game. The emotive lighting area is integrated with the cabinet frame on the cabinet surface, proximate the display, and is separate from the display. The emotive lighting area includes a light source and a reflective surface, each of the light source and the reflective surface being concealed within the cabinet frame such that they are not viewable from the player position, the reflective surface configured to receive light directly from the light source and to reflect the light to a viewable area. | 05-30-2013 |
20130217478 | MESSAGING TO AND FROM WAGERING GAME MACHINES - A method includes receiving, at a host gaming server, notifications of account logins from a number of wagering game machines from at least one wagering game establishment. The method includes receiving, at the host gaming server, messages from multiple messaging sources that comprise at least one of a social networking website, a microblogging website, and at least some of the number of wagering game machines, wherein the messages comprise messages related to activity at the at least one wagering game establishment that include game play at the number of wagering game machines and messages related to activity external to the at least one wagering game establishment. The method includes aggregating, by the host gaming server, the messages from the multiple messaging sources. The method includes filtering, by the host gaming server, the messages for each of the account logins to create filtered messages. | 08-22-2013 |
20140235327 | GAMING MACHINE WITH ENHANCED PRIVACY FEATURES AND MECHANICS - A gaming system includes features to relay sensitive information to a player while keeping the sensitive information private from non-players. According to one aspect the gaming system comprises one or more input devices, one or more display devices for displaying a wagering game including sensitive and non-sensitive information, one or more processors, and one or more memory devices. The memory devices store instructions that cause the gaming system to display a plurality of images. The displayed images do not include the sensitive information. The instructions also cause the gaming system to provide an interactive feature configured to receive a predetermined user interaction via at least one of the one or more input devices. The instructions further cause the gaming system to display, in response to the predetermined user interaction with the interactive feature, a plurality of images, the displayed images including the sensitive information. | 08-21-2014 |
20140235332 | GAMING SOCIAL COMMUNICATION - Disclosed herein are one or more examples of generating a communication directed to a contact of a wagering game player account. In some embodiments, a gaming system can perform operations to determine an identity of an individual located within a given physical location and present, on a display device, a virtual identifier associated with the contact. The individual is indicated as a contact in a wagering game player account. The display device is associated with the wagering game player account. The gaming system can further perform an operation to detect a user input related to the virtual identifier presented on the display device. Further, the gaming system can perform an operation to send a communication to a device associated with the contact in response to detecting the user input. | 08-21-2014 |
20140287823 | WAGERING GAME MACHINE LAYOUT MAPPING - A layout pattern of a plurality of possible layout patterns for wagering game machines is determined. An input indicating a location of a wagering game machine within the layout patter is received. A mapping of the wagering game machine to the location within the layout pattern is stored. | 09-25-2014 |