Patent application number | Description | Published |
20110111844 | PRESENTING AND CONTROLLING PROGRESSIVE WAGERING GAME INFORMATION - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a toolbar that is a part of the network browser. The toolbar objects can indicate information associated with wagering games. Specifically, the toolbar objects can receive and display progressive game content from a progressive wagering game server. The toolbar objects can include progressive jackpot meters, progressive game branding, and other information about the progressive game content. The toolbar objects can also include settings that indicate player preferences regarding the presentation of the progressive game content on the toolbar objects. | 05-12-2011 |
20110130194 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a toolbar that is a part of the network browser. The toolbar objects indicate information associated with wagering games. The network browser and the toolbar objects can receive and display content. Specifically, the toolbar objects can process and present wagering games using wagering game play elements (e.g., icons, graphics, etc.) on the toolbar. The toolbar can also have controls, configurations and settings associated with the toolbar, which the toolbar can communicate to a wagering game provider to determine game results. The toolbar can use the controls, configurations, and settings to affect the presentation of wagering game information on the toolbar, to control the presentation of game results using the wagering game play elements, etc. | 06-02-2011 |
20110143834 | LOCATION-BASED CUSTOMIZATION OF AVATARS IN GAMING SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game session for a wagering game is initiated at a first gaming location. The wagering game comprises an avatar that is customizable according to a plurality of location-based customization options. The operations can also include configuring the wagering game with a first set of customization options, associated with the first gaming location, for the avatar of the wagering game to be played on a first gaming machine associated with the first gaming location. The operations can further include determining that a wagering game session for the wagering game is initiated at a second gaming location, and configuring the wagering game with a second set of customization options, associated with the second gaming location, for the avatar of the wagering game to be played on a second gaming machine. | 06-16-2011 |
20110159948 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a wagering game toolbar that is a part of the network browser. The toolbar objects indicate information associated with wagering games. The network browser and the toolbar objects can receive and display content. Specifically, the toolbar objects can cross market affiliate content and wagering game content using features of the toolbar. | 06-30-2011 |
20110190066 | CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio. | 08-04-2011 |
20110212767 | MANAGEMENT OF ONLINE WAGERING COMMUNITIES - The document describes operations for managing online wagering game casinos. In some embodiments of the inventive subject matter, the operations include presenting wagering games to players in an online casino; facilitating messaging between the players and a wagering game attendant; reporting results of the wagering games to the attendant; and detecting, from the wagering game attendant, a request to present a community bonus opportunity to one or more of the players. The operations can also include presenting the community bonus opportunity to the players; detecting responses to the community bonus opportunity, wherein the responses are associated with the players; determining one or more winners of prizes offered in the community bonus opportunity; and awarding the prizes to the one or more winners. | 09-01-2011 |
20110218034 | MULTIPLAY WAGERING GAME MECHANISM - A wagering game system and its operations are described. The operations can include presenting a wagering game interface including a plurality of wagering game icons, a gameplay window, a bet panel, and a start panel. The operations can also include detecting a selection of a first wagering game icon associated with a first wagering game; presenting media representing the first wagering game within the gameplay window; detecting a selection of a second wagering game icon associated with a second wagering game; presenting media representing the second wagering game within the gameplay window; and scaling the first and second wagering games to fit within the game-play window. The operations can further include detecting input of bet information for the first and second wagering games via the bet panel, and initiating the first and second wagering games simultaneously in response to detecting a selection of a start trigger in the start panel. | 09-08-2011 |
20110269548 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 11-03-2011 |
20110287823 | CONTROLLING BINGO GAME INTERACTIVITY - A wagering game system and its operations are described herein. In some embodiments, the operations can include providing gaming content for use during a bingo game, where the gaming content includes a representation of a bingo game card that includes card identifiers, arranged in a distinct pattern, which are usable during the bingo game to track game identifiers, with equivalent values, when drawn during the bingo game. The operations can further include selecting a card identifier, in response to user input, which indicates a user prediction that a corresponding game identifier, with an equivalent value, will be drawn during the bingo game. The operations can further include placing a bet for a secondary wagering game on the selecting of the card identifier, detecting a draw of the corresponding game identifier during the bingo game, and using the draw of the game identifier as an outcome for the bet. | 11-24-2011 |
20120015735 | USES OF LOCATION TRACKING IN MOBILE DEVICES - In some embodiments, a computer-implemented method includes: detecting a plurality of wagering game machines in proximity to the mobile phone, and selecting a first of the plurality of wagering game machines with which to establish a connection. The method can also include requesting the connection with the first of the plurality of wagering game machines, and transmitting, from the mobile phone to the first of the plurality of wagering game machines, player account information for configuring a wagering game. The method can also include receiving, from the first of the plurality of wagering game machines, content indicating a result of the wagering game, and presenting, on the mobile phone, the result of the wagering game. | 01-19-2012 |
20120028703 | VIRTUAL BANKS FOR COMMUNITY GROUP BONUS GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating, at a wagering game server, a wagering game session for a player at a gaming machine. The operations can also include relating the wagering game session associated with the player to a virtual bank of related wagering games sessions associated with one or more additional players, where the virtual bank of related wagering game sessions is associated with a community group bonus game. The operations can further include determining when the community group bonus game is triggered for the virtual bank of related wagering game sessions, determining game results of the community group bonus game, and determining an award for the player and for each of the one or more additional players associated with the virtual bank based, at least in part, on the game results of the community group bonus game. | 02-02-2012 |
20120028718 | INTEGRATING SOCIAL NETWORKS AND WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a wagering game player account and determining a social network account associated with the wagering game player account. The social network account can be associated with a social network. The operations can further include determining one or more applications from the social network that are associated with the social network account. The operations can further include integrating the one or more applications with a wagering game session for the wagering game player account. | 02-02-2012 |
20120094737 | INTEGRATING VIDEO FEEDS AND WAGERING-GAME WEB CONTENT - A wagering game system and its operations are described herein. In embodiments, the operations can include receiving a live video feed of a game event such as an image of a slot wagering game, a roulette game, a poker game, a sporting event, etc. The operations can further include compositing the live video feed with an additional image and including the live video feed in a webpage for a wagering game website. The operations can further include determining an event that occurs during the live video feed and causing the additional image to appear react or interact with images depicted in the live video feed. The operations can further include triggering a secondary wagering game and further compositing images from the secondary wagering game with the video feed. | 04-19-2012 |
20120123570 | USING BOTS IN A WAGERING GAME SYSTEM - A wagering game system and its operations are described herein. In some embodiments, the operations can include generating game history for each of a plurality of wagering games, associated with a first wagering game title, played by a first player via a wagering game system. The operations can also include randomly selecting, from the game history, a subset of the plurality of wagering games previously played by the first player, and generating a computer bot for the first player, based on the subset of the plurality of wagering games, to be used during a multiplayer wagering game competition to play for the first player. The operations can further include initiating, via the wagering game system, the multiplayer wagering game competition, replaying, during the multiplayer wagering game competition, the subset of the plurality of wagering games using the computer bot, and determining results of the multiplayer wagering game competition. | 05-17-2012 |
20120136465 | WAGERING GAME LEADERBOARDS - Embodiments include a method that aggregates, for each of a plurality of players, data of different wagering games based, at least in part, on criteria for an aggregate leaderboard. Values for each of the plurality of players are computed based, at least in part, on the data aggregated for each of the plurality of players and the criteria for the aggregate leaderboard. Ranks of the plurality of players are determined based, at least in part, on the computed values. A subset of the plurality of players with ranks above a threshold rank is determined. Indications of the subset of the plurality of players are supplied for updating the aggregate leaderboard. | 05-31-2012 |
20120184349 | CONTROLLING WAGERING GAME PLAY CONTINUATION - A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an “e-mail”) message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content. | 07-19-2012 |
20120184353 | AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player. | 07-19-2012 |
20120184362 | CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose. | 07-19-2012 |
20120184363 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an event occurs to a wagering game player account during a wagering game session, determining a player-owned social network account associated with the wagering game player account, connecting to the player-owned social network account, and presenting a notification of the event on the player-owned social network account. In some embodiments, the operations can also include providing social network rewards and wagering game awards for the event to the player-owned social network account, or to other social network accounts associated with the player-owned social network account. In some embodiments, the operations can also include determining social activity performed by the other social network accounts and presenting notifications of the social activity by the other social network accounts to the wagering game player account during the wagering game session. | 07-19-2012 |
20120202587 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an online communal wagering game (communal game) requests additional players. The online communal wagering game can be provided by a wagering game provider. The operations can further include determining one or more social network user accounts (social network accounts) available to play in the online communal wagering game. The social network accounts can from different social network websites, servers, etc., across the Internet, or other communications networks. The operations can further include aggregating the one or more social network accounts into a communal wagering game session, controlling the communal game with bets from the aggregated social network accounts, and providing social communication content that the social network accounts can use to communicate, receive notifications, view game replays, trade items, etc. The operations can also include using jurisdictional rules to control wagering functionality. | 08-09-2012 |
20120214564 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices. | 08-23-2012 |
20120231868 | COMMUNITY GAME USING OPTIMAL OUTCOME FROM INDIVIDUAL PORTION IN SUBSEQUENT COMMUNITY PORTION - A method of conducting a community game includes displaying a first outcome of the community game for each player. The outcomes are indicated by a plurality of symbols on one or more display devices. At least one processor is used to determine which of the first outcomes has optimal symbols from the plurality of symbols for achieving the highest payout during continued play of the community game. The one or more display devices are used to display a second outcome for each player. The second outcomes are at least partially based on the optimal symbols from the first outcome determined to have the optimal symbols for the continued community game. The second outcome of the first player is different from the second outcome of the second player. | 09-13-2012 |
20120282995 | GAME OF CHANCE UTILIZING SOCIAL NETWORK CONTACT ATTRIBUTES - The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. Social contacts are randomly selected from a group of social contacts. The social contacts may be obtained from a single data source or from multiple data sources and aggregated. A game player wins if the randomly selected social contacts have one or more profile attributes that match each other. The game may be presented as a slots based game in which profile pictures for the social contacts are the symbols for the reels of the slots game. | 11-08-2012 |
20120289313 | PRESENTING AND CONTROLLING WAGERING GAME INFORMATION - A network browser and wagering game toolbar (“toolbar”) are described herein. The network browser has a main display area that can display content. The toolbar can be in, or a part of, the network browser. The network browser and the toolbar can receive and display content. Specifically, the toolbar can receive and display wagering game content from a wagering game network as the main display area can receive and display content originating outside the wagering game network. In some embodiments, the toolbar can present content originating from one or more wagering game player accounts that provide audience participation in, or related to, wagering game activity presented on the toolbar. | 11-15-2012 |
20120295696 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - Described are one or more embodiments that include a browser application (“browser”) with a first part (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) that presents first content associated with one or more wagering games and a second part (e.g., a main content display area) that concurrently presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers. Some embodiments are directed to determining, based on concurrent presentation of the first content and the second content, that one or more awards are available from a first of the content providers conditional upon performance of one or more activities indicated by a second of the content providers, and the browser application presents one or more indicators to indicate the one or more awards and/or the one or more activities. | 11-22-2012 |
20120295697 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - Described are one or more embodiments that include a browser application (“browser”) with multiple parts. A first part of the browser (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) presents first content associated with one or more wagering games. Concurrently a second part of the browser (e.g., a main content display area) presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers with a marketing relationship. In some embodiments, in response to concurrent presentation of the first and second content, the browser application detects the marketing relationship between the content providers and presents one or more indicators. The one or more indicators indicate the marketing relationship. For example, the indicators can indicate cross-marketing, available coupons, and/or awards available via the first or second content. | 11-22-2012 |
20120302324 | PLAYER INCENTIVES FOR WAGERING GAME TRANSFERS - A method includes receiving a request, from a device, to play a light version of a wagering game based on communications over a network. The method includes transmitting, to the device, wagering game content associated with execution of the light version of the wager game. The method includes prompting download of a full version of the wagering game over the network from a remote server during the executing of the light version of the wagering game, wherein the full version of the wagering game has more game features than the light version of the wagering game. The method includes responsive to acceptance of the download of the full version of the wagering game to the device, downloading the full version of the wagering game and providing a reward for the downloading of the full version of the wagering game. | 11-29-2012 |
20120302326 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - A browser application and toolbar are described according to some embodiments. The browser application presents wagering game content in a toolbar. Some embodiments are directed to determining that a first player account uses the toolbar to access the wagering game content, determining that a second player account referred the first player account in response to determination that the first player account uses the toolbar, and providing a referral award to the second player account for referring the first player account.” | 11-29-2012 |
20130040730 | CONTROLLING GROUP WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a user request to initiate a group wagering game from a host wagering game player account, via a local-area networking device at a non-casino geographic location and providing group wagering game content to the local-area networking device in response to the request. The operations can further include detecting wagering activity from members of a group at the geographic location, providing wagering game outcome information related to the wagering activity, and assigning a portion of the wagering activity to the host wagering game player account. | 02-14-2013 |
20130102374 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users from the network wagering venue. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 04-25-2013 |
20130102382 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users from the network wagering venue. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 04-25-2013 |
20130122988 | WAGERING GAME HAVING A CONTINUOUS REEL STRIP POPULATING MORE THAN ONE EVALUATION WINDOW - A gaming system for conducting a wagering game includes at least one input device, at least one display device, and at least one processor. The gaming system further includes at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a wagering game having an array of symbol positions, the array of symbol positions being populated by a plurality of symbols for indicating a randomly selected outcome, the array of symbol positions forming a plurality of groups of symbol positions, wherein a single reel populates more than one non-adjacent groups of symbol positions. | 05-16-2013 |
20130130780 | EVENT ACTIVATION RELATED TO WAGERING GAME PLAY - A method includes creating an event related to a wagering game, wherein the creating of the event comprises setting a requirement for the event. The requirement includes at least one of a participatory requirement and a monetary requirement for activation of the event. The participatory requirement includes a minimum number of wagering game players required to elect participation in the event. The creating of the event also includes defining an added value wagering game activity for the wagering game players that have elected participation in the event. The added value wagering game activity comprising at least one of access of locked content of the wagering game, increased expected value for payout from the wagering game, increased value of a jackpot of the wagering game, access to a locked progressive jackpot, and access to locked bonuses. | 05-23-2013 |
20130130781 | FUNDING AND REWARDING WAGERING GAME PLAYER ACCOUNTS - A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting an offer of a reward to deposit funds into a wagering game player account prior to initiating a wagering game session within a gaming venue, such as a physical gamine venue (e.g., a casino). In one example, the offer is transmitted to a computing device accessible outside the gaming venue. The operations can further include detecting player input associated with the offer, where the player input authorizes a transfer of the funds from a financial account for deposit into the wagering game player account. The operations can further include transferring of the funds specified via the player input from the financial account to the wagering game player account. The operations can further include assigning the reward to the wagering game player account in response to the transferring of the funds. | 05-23-2013 |
20130130786 | GAME PLAY WHILE IN QUEUE FOR ENTRY INTO AN EVENT - A method includes receiving a request for placement in a queue for entry into an event. The method also includes placing the request into the queue. In response to placement of the request into the queue, the method includes presenting, on a device, a game for game play while waiting for the entry into the event. The device comprises at least one of a mobile device, a pager provided in response to requesting the placement in the queue, and a non-mobile gaming device positioned proximate to a location of the event. The method includes determining a prize for the game play of the game. In response to not entering the event, the prize is discarded. In response to entering the event, the prize is awarded. | 05-23-2013 |
20130143649 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations can include connecting social network user accounts to a wagering game session for a wagering game. The operations can further include controlling, for the wagering game, monetary wagering associated with a first of the social network user accounts and controlling non-monetary wagering associated with a second of the social network user accounts. | 06-06-2013 |
20130144412 | WAGERING GAME LEADERBOARDS - Leaderboards that aggregate data from across different wagering games (e.g., online wagering games and casino based wagering games) can create a game independent spirit of competition and recognition. Wagering game data of a plurality of players across different wagering games can be aggregated together. The plurality of players are ranked based, at least in part, on the wagering game data aggregated across the different wagering games. A leaderboard is updated based, at least in part, on the ranking of the plurality of players. | 06-06-2013 |
20130157747 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include detecting a request to present a wagering game via a browser application and providing wagering game content for the wagering game, wherein a wagering game toolbar of the browser application is configured to present the wagering game content. In some examples, the operations further include providing a wagering game result for the wagering game, wherein the wagering game toolbar is configured to present the wagering game result. | 06-20-2013 |
20130165206 | NEWS TICKER AS GAME DISPLAY MECHANISM - Systems and methods provide a game of chance based using information stream items such as items in a news ticker. Information stream items are received for display in a series of information stream items such as a news ticker. Game symbols are assigned to the information stream items based on the output of a random number generator. In response to determining that the game symbols assigned to the series of information stream items form a winning combination of game symbols, an account may be credited with cash or points. | 06-27-2013 |
20130184062 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations include detecting a side wager placed by a social network user accounts connected to a communal wagering game, detecting that a jurisdictional rule prohibits a characteristic of the side wager, and altering the characteristic of the side wager to comport with the jurisdictional rule. In some examples, the operations can further include determining a request by a first of the social network user accounts to transact an exchange of one or more non-cash items associated with the communal wagering game with a second of the social network user accounts, and transacting the exchange. | 07-18-2013 |
20130210518 | SELECTIVE FILTERING OF FEED PUBLICATION OF WAGERING GAME ACTIVITY - A method comprises receiving a feed of a number of messages providing notification of wagering game activity, wherein the wagering game activity occurred via at least one of a wagering game machine at a wagering game establishment and an online wagering game website. The method includes storing the number of messages. The method includes filtering the number of messages to create a subset of messages, wherein the filtering is based on at least one of an operator criteria and a player criteria. The operator criteria and the player criteria comprises at least one of a jackpot win, a progressive win, an entry into a bonus round, and a win where a monetary amount won exceeds a threshold multiplier of an amount wagered. The method includes publishing the subset of messages to a computing device associated with the wagering game player. | 08-15-2013 |
20130217477 | COMMUNITY GAME WITH PLAYER-CONFIGURABLE PARAMETERS - A method includes receiving wagers from a player to play respective plays of a plurality of plays of a wagering game having event eligibility that includes a time value and a multiplier value. The method includes increasing at least one of the time value and the multiplier value as a function of the plurality of plays of the wagering game and decrementing the time value as time elapses. In response to a triggering event while the event eligibility is above an eligibility threshold, the method includes allowing the player to participate in one or more special events. The method includes allowing the player to configure at least one of a desired value of the multiplier value and a maximum value of the time value. | 08-22-2013 |
20130217505 | COMMUNITY GAME HAVING ONLINE AND LAND-BASED GAME PLAY - A method includes presenting a community game that includes land-based game play and online game play. The method includes selecting either the land-based or online game play as an affected game play, wherein the affected game play is to have at least one result in the community game that is affected by the other game play that was not selected. In response to a determination that a generation of the at least one result is needed for the affected game play for the community game, the method includes receiving, from the other game play, a result from a game. Also in response to the determination, the method includes affecting of the at least one result of the community game for the affected game play based on the result of the game at the other game play. | 08-22-2013 |
20130225298 | ONLINE PRESENCE FOR A WAGERING GAME MACHINE - A computer-implemented method includes creating, by at least one processor, an online presence for a wagering game machine. The method also includes publishing wagering game activity that has occurred at the wagering game machine to the online presence for the wagering game machine. | 08-29-2013 |
20130244743 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include connecting a wagering game to a chat session and receiving a textual game command for the wagering game from a chat message sent via the chat session. The operations can further include activating a wagering game function for the wagering game in response to receiving the textual game command via the chat message. | 09-19-2013 |
20130244767 | CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS - A wagering game system and its operations are described herein. In embodiments, the operations can include providing a virtual wagering game machine for presentation in a virtual wagering game environment and determining an indication, associated with a user account, to purchase one or more rights to control one or more features of the virtual wagering game machine. The operations can further include detecting payment of a purchase value from the user account, and granting the one or more rights to control the one or more features of the virtual wagering game machine to the user account in response to detecting the payment of the purchase value. | 09-19-2013 |
20130244778 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a social communications interface (e.g., a chat interface) for presentation via a wagering game session. The wagering game session is associated with a wagering game player account. The operations can further include selecting, in response to user input via the social communications interface, a representation of a social contact of the wagering game player account. The user input indicates a request to follow social communications made by the social contact, which social communications are not directly addressed to the wagering game player account. The operations can further include providing, for presentation via the social communications interface, the social communications made by the social contact. | 09-19-2013 |
20130260861 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH DISTRIBUTED AND SHARED PARTIAL OUTCOME FEATURES - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes at least one memory device which stores instructions that cause at least one processor to operate with at least one display device and at least one input device to: display a randomly determined partial outcome of the wagering game to a first player; transmit the randomly determined partial outcome to at least one second player; randomly determine a first final outcome of the wagering game for the first player; randomly determine a second final outcome of the wagering game for the second player(s), both of the first and second final outcomes including the partial outcome; and, if at least one of the final outcomes is a winning outcome, award an award associated with the winning outcome. | 10-03-2013 |
20130260882 | INFRARED DISPLAYS FOR HUMAN INTERFACES VIEWABLE BY CAMERA - Gaming-related displays present text and graphics viewable with a special visual aid, e.g., a camera phone. The visual aid provides an interface allowing the player to interact with, and be engaged by, the gaming machine and the gaming environment. The text and graphics shown on the visual aid may provide information that adds to the player's experience. For example, a gaming system includes a gaming terminal for a wagering game. The gaming terminal includes a light-emitting area emitting a predetermined pattern of invisible light having wavelengths outside the visible electromagnetic spectrum. The gaming system also includes a visual aid including a sensor and a visual aid display. The visual aid detects, with the sensor, the pattern of invisible light, converts the pattern of invisible light into a pattern of visible light having wavelengths inside the visible electromagnetic spectrum, and displays the pattern of visible light on the visual aid display. | 10-03-2013 |
20140018158 | INTEGRATING OTHER PLAYERS WINS INTO A WAGERING GAME - Systems and methods provide a wagering game in which previous wins from other games of other players or the current player are integrated into the wagering game and provided as a potential payout in the wagering game. | 01-16-2014 |
20140024437 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH DISTRIBUTED COMPETITION FEATURES - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes a processor(s) and a memory device(s) storing instructions that, when executed by at least one of the processors, cause the gaming system to: display, via a display device(s), a randomly determined outcome of the wagering game; responsive to a triggering event, transmit an offer to participate in a competitive gaming feature to a second player(s); randomly determine a first final outcome of the competitive gaming feature for the first player; randomly determine a second final outcome of the competitive gaming feature for the second player; and, in response to a valuation of the first final outcome being better than a valuation of the second final outcome, award a competitive gaming feature award to the first player. | 01-23-2014 |
20140066198 | DYNAMIC MAPPING OF PHOTO ELEMENTS TO A GAME - Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game. | 03-06-2014 |
20140073413 | MANAGEMENT OF ONLINE WAGERING COMMUNITIES - The document describes operations for managing online wagering game casinos. In some embodiments of the inventive subject matter, the operations include presenting wagering games to players in an online casino; facilitating messaging between the players and a wagering game attendant; reporting results of the wagering games to the attendant; and detecting, from the wagering game attendant, a request to present a community bonus opportunity to one or more of the players. The operations can also include presenting the community bonus opportunity to the players; detecting responses to the community bonus opportunity, wherein the responses are associated with the players; determining one or more winners of prizes offered in the community bonus opportunity; and awarding the prizes to the one or more winners. | 03-13-2014 |
20140094241 | WAGERING GAME WITH PROGRESSIVE JACKPOT AWARD DRIVEN BY SOCIAL COMMUNICATIONS - Systems and methods include one or more processing devices configured to provide or send displayable content over a network to a client. The displayable content provides a wagering game system. The wagering game system includes a progressive wagering game that awards one or more progressive jackpot awards to a player. In response to social communications by the player over the network, the wagering game system provides a reward to the player, where the reward relates to the progressive wagering game or the one or more progressive jackpot awards. | 04-03-2014 |
20140094274 | SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH SIMULTANEOUS REAL-TIME EVENTS AFFECTING THE WAGERING GAMES - Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more display devices, one or more input devices, one or more processors, and one or more memory devices. The memory device(s) stores instructions that, when executed by the processor(s), cause the gaming system to: simultaneously display the wagering game and a real-time event; randomly determine an outcome of the wagering game; identify a selected incident occurring in the real-time event, the occurrence of which is not controlled by the player or the gaming system; associate the selected incident with a parameter of the wagering game; and, upon occurrence of the selected incident in the real-time event during the simultaneous display of the wagering game and the real-time event, modify the parameter for a play of the wagering game. | 04-03-2014 |
20140135106 | AUTOMATED SOCIAL BONUS HARVESTING - Systems and methods are described for a proxy application that accesses multiple online games on behalf of a user and programmatically satisfies various criteria for bonus awards provided by the online games. The proxy application may be a stand-alone application or it may be a component of another application such as a plug-in for a web browser. | 05-15-2014 |
20140135109 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include connecting a social network account with a wagering game player account, wherein the wagering game player account is associated with a wagering game session, and wherein the social network account is associated with a social networking session via a venue for a social network. The operations can further include detecting a first event from a first of the social networking session and the wagering game session; and after detecting the first event, causing a second event to occur for a second of the social network session and the wagering game session. | 05-15-2014 |
20140141871 | CONTROLLING AND REWARDING GAMING SOCIALIZATION - A wagering game system and its operations are described. In some embodiments, the operations include detecting an indication of a benefit available to a first player account via a wagering game venue; and selecting a second player account linked to the first player account as a social contact. The operations can further include configuring a persistent object to provide access to the benefit available to the first player account; and transferring the persistent object from the first player account to the second player account. | 05-22-2014 |
20140148245 | GAME OF CHANCE UTILIZING SOCIAL NETWORK CONTACT ATTRIBUTES - The disclosure includes a game of chance in which profile data for social contacts in a social networking system is used to determine whether a player wins or loses the game of chance. An indication that a first player desires to be included in a game provided on a social network system is stored. The game randomly selects a subset of a plurality of social contacts of a second player. In response to determining that the first player is included in the randomly selected subset of the plurality of social contacts, an award is provided to the first player. | 05-29-2014 |
20140194176 | COMPUTING WAGERING GAME LUCK - A wagering game system and its operations are described herein. In some embodiments, the operations can include causing at least one event to occur during play of a wagering game. In some embodiments, the operations can further include determining a difference between occurrence of the at least one event and a theoretical expectation of occurrence associated with the at least one event. In some embodiments, the operations can further include computing a luck factor based on the difference. The luck factor represents luck for occurrence of the at least one event. | 07-10-2014 |
20140243065 | COMMUNITY GAME HAVING ONLINE AND LAND-BASED GAME PLAY - In some embodiments, a computer-implemented method includes permitting a plurality of wagering game terminals to participate in a community game in a land-based gaming establishment. The method includes permitting a player device remote from the land-based gaming establishment to play an online game. The method also includes modifying, by at least one of one or more processors, the community game based on an event in the online game. | 08-28-2014 |
20140256409 | WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX - A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions. | 09-11-2014 |
20140274251 | WAGERING GAME PREFERENCE SELECTION - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element. | 09-18-2014 |
20140274286 | WAGERING GAMES HAVING REDUCED MAXIMUM WAGERING LEVELS - A gaming system and method includes receiving a wager and in response thereto a basic game is conducted. The basic game includes a plurality of symbols that indicate a randomly selected outcome. In response to an offer trigger, an offer is displayed to conduct one or more subsequent plays of the basic game at a reduced maximum bet wager having a wager amount that is less than a normal maximum bet wager amount. A second input is received indicative of an acceptance of the offer for a reduced maximum bet wager. A randomly selected outcome is displayed. The plurality of possible outcomes each include a plurality of symbols arranged in an array. If the randomly selected outcome includes a winning symbol combination, an award is provided for any winning outcome. The provided award is determined as though a normal maximum bet wager amount was received. | 09-18-2014 |
20140274308 | WAGERING GAME WITH DYNAMIC PRIZE OFFERING - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting a trigger for a bonus game associated with presentation of a wagering game. The operations can further include, in response to the trigger, providing, for presentation, an option to select either a prize or play of the bonus game. The operations can further include detecting a selection of either the prize or the play of the bonus game, and providing either the prize or the play of the bonus game based on the selection. | 09-18-2014 |
20140287821 | CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose. | 09-25-2014 |
20140315629 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include accessing a user account responsive to communication with a plug-in of a web browser. In some examples, the operations further include providing gaming information associated with the user account. The plug-in is configured to present the gaming information in a graphical-user-interface object of the web browser. The graphical-user-interface object is separate from a main display area of the web browser. In some examples, the operations further include, based on user interaction with the graphical-user-interface object, providing content that is related to the gaming information for presentation via the main display area of the web browser. | 10-23-2014 |
20140315630 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include detecting, via use of a gaming plug-in, that first content is presented in a main display area of a web browser. The operations can further include, after detecting that the first content is presented, detecting that second content was previously presented via the main display area of the web browser. In some examples, the second content is associated with gaming content. The operations can further include providing, in a graphical-user-interface object of the web browser separate from the main display area of the web browser, information related to the gaming content in response to the detecting that second content was previously presented via the main display area of the browser | 10-23-2014 |
20140378204 | PROVIDING SECONDARY WAGERING-GAME PLAY VIA A MOBILE DEVICE - A wagering game system and its operations are described herein. In some embodiments, the operations can include obtaining a game code associated with a secondary game, wherein the game code was scanned from a physical game card. In some embodiments, the game code is scanned by a scanning mechanism of a mobile device. The physical game card is associated with a wagering game. The operations can further include determining an outcome for the secondary game based on the game code. The operations can further include providing, for presentation, an indication of the outcome. In some examples, the indication of the outcome is provided for presentation via the mobile device. | 12-25-2014 |
20150099576 | DISTRIBUTION OF WAGERING GAME PLAYER REVENUES AND OFFER INCENTIVES - It is determined that a condition has been met for distributing revenue associated with offers made to wagering game players. Wagering game providers that are eligible to receive the revenue are determined by querying one or more electronic data stores. The amounts of revenue for each of the wagering game providers is determined. The amounts of revenue are distributed to the wagering game providers. | 04-09-2015 |
20150105144 | USES OF LOCATION TRACKING IN MOBILE DEVICES - In some embodiments, a computer-implemented method includes: detecting a plurality of wagering game machines in proximity to the mobile phone, and selecting a first of the plurality of wagering game machines with which to establish a connection. The method can also include requesting the connection with the first of the plurality of wagering game machines, and transmitting, from the mobile phone to the first of the plurality of wagering game machines, player account information for configuring a wagering game. The method can also include receiving, from the first of the plurality of wagering game machines, content indicating a result of the wagering game, and presenting, on the mobile phone, the result of the wagering game. | 04-16-2015 |
20150154823 | INTEGRATING VIDEO FEEDS AND WAGERING-GAME CONTENT - A wagering game system and its operations are described herein. In some examples, the operations can include receiving a video feed of a casino wagering game presented live via a first device. The video feed depicts at least one first symbol from a set of wagering game symbols used for outcomes of the casino wagering game. The operations can further include, after receiving the video feed, compositing a computer-generated image with the video feed to generate a composited video feed. The image represents at least one second symbol from the set of wagering game symbols. The operations can further include providing the composited video feed for presentation of the casino wagering game via a second device separate from the first device. | 06-04-2015 |
20150161852 | WAGERING GAME WITH PLAYER-CONTRIBUTED REELS - In a gaming system, a first player and one or more second player(s) contribute respective player reels. At least one game outcome is determined from an array of symbols randomly generated from the combination of the player reels. The at least one game outcome is shared by all players and used to determine awards for all players. The first player may subsequently join one or more third player(s) to determine new game outcomes from a new combination of player reels. | 06-11-2015 |
20150213679 | AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations can also include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations can further include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player. | 07-30-2015 |
20150228154 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations include connecting social network user accounts to a communal wagering game. The operations can further include determining, via a network communication interface, an electronic request associated with a first social network user account to transact an electronic exchange, with a second social network user account, of one or more non-cash items associated with the communal wagering game. The operations can further include accessing, via an electronic processing unit, a first memory storage unit of the gaming system associated with the first social network user account. The first memory storage unit specifies the one or more non-cash items. The operations can further include transacting, via the network communication interface, the electronic exchange of the one or more non-cash items between the first social network user account and the second social network user account. | 08-13-2015 |
20150243131 | MODIFYING WAGERING GAMES BASED ON SECONDARY-PARTICIPANT DATA - A wagering game system and its operations are described herein. In some examples, the operations can include connecting the wagering game system to client devices via the network communication interface. The operations can further include detecting an electronic indication of wagering game activity performed via a first of the client devices. A first user account is associated with the first of the client devices. The operations can further include determining, via an electronic game processing unit, that a second user account, associated with a second of the client devices, is indicated in the first user account as a social contact. The operations can further include automatically increasing, via the electronic game processing unit, a chance that a first casino wagering game associated with the second of the client devices will result in a winning outcome based on the wagering game activity performed via the first of the client devices. | 08-27-2015 |
20150356824 | GAMING SYSTEM HAVING PASSIVE PLAYER PARTICIPATION IN SECONDARY WAGERING GAMES - A gaming system comprises a wager input device for receiving a primary wager from a player, the player associated with a player account, and at least one display for displaying a primary wagering game and a secondary wagering game. Secondary wagering game outcomes are independent of the primary wagering game. The system further comprises a controller operative to cause the at least one display to display a randomly selected outcome of the primary wagering game; upon the occurrence of a first triggering event, enter a player into the secondary wagering game, wherein the player is represented in the secondary wagering game by a player avatar; upon the occurrence of a second triggering event, end the player?s participation in the secondary wagering game; award the player any awards collected by the player avatar in the secondary wagering game; and credit the player account by the amount of the collected awards. | 12-10-2015 |
20150356833 | Wagering Game With Symbols Accrual Determining Bonus Award Upon Triggering Event - A gaming system includes a gaming cabinet, an electronic display device, one or more electronic input devices, and game-logic circuitry that initiates a casino wagering game in response to a wager input and that randomly selects a plurality of symbols arranged in an array. The array includes at least one trigger symbol and a plurality of non-trigger symbols, including first and second non-trigger symbols. In response to the trigger symbol being randomly selected, a bonus enhancement is determined based on an accrued number of the first non-trigger symbols within the array. An initial award is awarded based on an aggregated value of the second non-trigger symbols. A final award is awarded by enhancing the initial award with the bonus enhancement. | 12-10-2015 |
20150364004 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations can include electronically connecting to social network servers for independent online social networks. The social networks provide social network accounts logged on to one or more of the social network servers. The gaming server hosts an online communal wagering game. The operations can further include initiating, based on one or more criterion associated with the communal wagering game, an automatic search across the social network servers for a set of the social network accounts that satisfy the one or more criterion. The operations can further include electronically transmitting, based on search results, an electronic invitation to the set of social network user accounts to participate in the communal wagering game. The operations can further include electronically linking ones of the set of the social network user accounts that respond to the electronic invitation. | 12-17-2015 |