Fujisawa, Tokyo
Akira Fujisawa, Tokyo JP
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20090258205 | TRANSPARENT SUBSTRATE WITH TRANSPARENT CONDUCTIVE FILM, METHOD OF MANUFACTURING THE SAME, AND PHOTOELECTRIC CONVERSION ELEMENT INCLUDING THE SUBSTRATE - The present invention provides a transparent substrate with a transparent conductive film that is thin but has a surface with concavities and convexities of increased height. A manufacturing method of the present invention includes a process of forming a transparent conductive film containing crystalline metal oxide as its main component on a transparent substrate by a pyrolytic oxidation method. In the method, a gaseous material containing a metal compound, an oxidizing material, and hydrogen chloride is supplied onto the transparent substrate. The process includes sequentially: a first step in which a mole ratio of the hydrogen chloride to the metal compound in the gaseous material is 0.5 to 5; and a second step in which the mole ratio is 2 to 10 and is higher than the mole ratio to be employed in the first step. With the present invention, a transparent substrate with a transparent conductive film can be provided that has a haze ratio of at least 15% and includes a transparent conductive film whose thickness is 300 nm to 750 nm. | 10-15-2009 |
20140208058 | STORAGE DEVICE, AND METHOD OF CONTROLLING THE SAME - A storage device includes: a storage medium; and a control section configured to prompt a host apparatus to perform formatting of the storage medium in accordance with a change of a number of divisions of a storage area of the storage medium. | 07-24-2014 |
Fuminori Fujisawa, Tokyo JP
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20160075428 | THRUST VECTORING APPARATUS AND FLYING OBJECT HAVING THRUST VECTORING APPARATUS - The thrust vectoring apparatus has a nozzle, a jet tab arranged behind the nozzle, a rotation shaft | 03-17-2016 |
Haruhiko Fujisawa, Tokyo JP
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20110254946 | Surface inspection device - A surface inspection device ( | 10-20-2011 |
20110270562 | Profile measuring apparatus - According to one embodiment, a profile measuring apparatus comprises a profile measuring unit, a position acquiring unit, a profile calculating unit, a deflection detecting unit, and a controlling unit. The profile measuring unit has a projecting unit to project a pattern onto a measured object, and an imaging unit to image the pattern. The position acquiring unit acquires a position of the pattern on the measured object. The profile calculating unit calculates a profile of the measured object, based on image information from the imaging unit and position information from the position acquiring unit. The deflection detecting unit detects deflection of the projecting unit. The controlling unit executes active correction for the profile measuring unit and/or passive correction for the profile calculating unit, based on the deflection of the projecting unit detected by the deflection detecting unit. | 11-03-2011 |
Hidetada Fujisawa, Tokyo JP
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20090030135 | RUBBER COMPOSITE AND TIRE USING THE SAME - The invention is to provide a rubber composite and tire using the rubber composite, which, when the rubber composite is used as the tread rubber of a tire, enables the tire to have high wear resistance and hence have a long life while presenting a low rolling resistance and enables an automobile that uses the tires to reduce fuel consumption during traveling. The rubber composite of the invention comprises 100 parts by weight of a rubber component composed of at least one kind of rubber, selected from a group of natural rubber, synthetic isoprene rubber and synthetic diene rubber and 10 to 100 parts by weight of a carbon black blended therein, the carbon black is specified to satisfy the relation X/Y≧0.84, where X is the mercury intrusion specific surface area (m2/g), measured by mercury porosimetry and Y is the CTAB specific surface area (m2/g). The tire of the invention is one that uses the above rubber composite as its tread portion. | 01-29-2009 |
Hideyoshi Fujisawa, Tokyo JP
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20110199686 | Light Diffusion Cell For Laser Light, Light Source Device And Image Display Device Using Same - The present invention relates to a light diffusion cell for laser light where in a transparent cell in which a liquid can be sealed, a fine particle dispersion in which fine particles having an average particle size of 100 nm or more and 1.5 μm or less are colloidally dispersed in a liquid medium transmitting light, a same light diffusion cell comprising a reflection mechanism recursively using reflection light of incident light, a laser light source device comprising said light diffusion cell and a semiconductor laser light source and an image display device comprising said light diffusion cell or said laser light source device, and said light diffusion cell significantly reduce or remove speckle noise of semiconductor laser light. In addition, said light diffusion cell has an easy constitution, occupies a smaller volume and can be easily incorporated in any type of image display device using laser light. Therefore, it is possible to significantly reduce or remove speckle noise without large-sizing of an image display device using laser light or a higher cost-up. | 08-18-2011 |
Hiromi Fujisawa, Tokyo JP
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20100059574 | WIRE BONDING METHOD, WIRE BONDING APPARATUS, AND WIRE BONDING CONTROL PROGRAM - The invention provides a wire bonding method which enables formation of a low loop having a height not exceeding two times the wire diameter and secures sufficient pull strength of the wire even with the low loop shape. After having formed a contact-bonded ball at a first bonding point, a capillary moves upward and then toward a second bonding point to press a side surface of an upper portion of the contact-bonded ball, so that a protruded portion is formed on a top portion of the contact-bonded ball on the side of the second bonding point. After having formed the protruded portion of the contact-bonded ball, the capillary moves upward, and then downward while moving toward the second bonding point to press the protruded portion, so that a wire drawing portion for drawing the wire from the top portion of the contact-bonded ball horizontally is formed. | 03-11-2010 |
20100206940 | WIRE BONDING METHOD, WIRE BONDING APPARATUS, AND WIRE BONDING CONTROL PROGRAM - The invention provides a wire bonding method which enables formation of a low loop having a height not exceeding two times the wire diameter and secures sufficient pull strength of the wire even with the low loop shape. After having formed a contact-bonded ball at a first bonding point, a capillary moves upward and then toward a second bonding point to press a side surface of an upper portion of the contact-bonded ball, so that a protruded portion is formed on a top portion of the contact-bonded ball on the side of the second bonding point. After having formed the protruded portion of the contact-bonded ball, the capillary moves upward, and then downward while moving toward the second bonding point to press the protruded portion, so that a wire drawing portion for drawing the wire from the top portion of the contact-bonded ball horizontally is formed. | 08-19-2010 |
Hiromichi Fujisawa, Tokyo JP
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20100217171 | Patch Material - A patch having a layer structure that a pressure sensitive adhesive layer is provided on one surface of a base layer, wherein the base layer is an elastomer film having a thickness of 1 to 10 μm, the thickness of the pressure sensitive adhesive layer is 1 to 15 μm, the total thickness of the base layer and the pressure sensitive adhesive layer is within a range of from 2 to 20 μm, the 10% tensile load of the patch in each of machine and transverse directions is 0.01 to 1.2 N/10 mm, assuming that the 10% tensile load value of the patch in the machine direction is X (N/10 mm), the thickness value of the patch is Y (μm), and the thickness value of the base layer is Z (μm), the patch satisfies the relationship of XY=0.02 to 15, or XZ=0.01 to 7, and the pressure sensitive adhesive layer exhibits adhesive strength of 0.1 N/10 mm or more. | 08-26-2010 |
20100282269 | Makeup-Assisting Patch and Makeup Method Using the Patch - A makeup-assisting patch having a layer structure that a pressure sensitive adhesive layer is provided on one surface of a base layer, wherein (1) the base layer is a layer of a polyurethane elastomer having a glass transition temperature of 0° C. or lower, (2) the pressure sensitive adhesive layer is an acrylic pressure sensitive adhesive layer composed of a copolymer containing at least one monomer unit selected from the group consisting of an alkyl acrylate and an alkyl methacrylate each having an alkyl group having 8 to 12 carbon atoms in a proportion of 70% by weight or more, and (3) the thickness of the base layer is 1 to 10 μm, the thickness of the pressure sensitive adhesive layer is 1 to 15 μm, and the total thickness of these both layers is 2 to 20 μm. | 11-11-2010 |
Hiroshi Fujisawa, Tokyo JP
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20140040437 | RECEIVER AND RECEPTION METHOD - A receiver includes: an application information acquiring unit that acquires an AIT for carousel transmission; an application requesting unit that provides, based on an application control code, an application request signal to a receiver application server associated with a location indicated by location information; an application acquiring unit that acquires an application transmitted from the receiver application server; an application execution unit that executes the acquired application; a content requesting unit that provides, along with execution of the application, a content request signal to a content delivery server that stores content data associated with the application; and a content acquiring unit that acquires content data transmitted from the content delivery server. | 02-06-2014 |
20140075472 | COOPERATIVE COMMUNICATION/BROADCASTING SYSTEM, APPLICATION MANAGEMENT SERVER, RECEIVER, RECEPTION METHOD FOR RECEIVER, AND APPLICATION MANAGEMENT METHOD FOR APPLICATION MANAGEMENT SERVER - An application management server includes: a terminal management table storage unit configured to store terminal device identification data for identifying a terminal device and information indicating whether or not transmission of notification data is necessary while correlating the terminal device identification data with the information; a registration request reception unit configured to receive from the terminal device, a registration request for registering transmission of notification data, and update the terminal management table storage unit based on the registration request; a release request reception unit configured to receive from the terminal device, a release request for releasing transmission of notification data, and update the terminal management table storage unit based on the release request; a via-broadcasting notification transmission unit configured to perform a process of including notification data in a broadcasting signal and transmitting the notification data; and a via-communication notification transmission unit configured to perform a process of referring to the terminal management table storage unit and transmitting the notification data to the terminal device. | 03-13-2014 |
20140143802 | SIGNAL PROCESSING DEVICE AND PROGRAM - Provided are a signal processing device and a program which is capable of switching from a broadcast program to VOD, and during viewing of the VOD, if an emergency alert is superimposed upon a broadcast wave, displays the emergency alert under certain conditions, and which additionally is capable of displaying only VOD when viewing a recording. This signal processing device ( | 05-22-2014 |
20140150015 | RECEIVER - The receiver ( | 05-29-2014 |
20140157319 | PROGRAM SWITCHING CONTROL DEVICE AND PROGRAM - A terminal ( | 06-05-2014 |
20140214967 | RECEIVER AND RECEPTION METHOD - A receiver includes: a terminal-side server unit configured to receive a request output by a device executing an application; a receiver-side server unit configured to receive a request output by an application execution unit executing an application; a connecting unit configured to establish connection among the terminal-side server unit or the receiver side-server unit, the application execution unit, and the terminal; and a bridge unit configured to bridge-connect the terminal-side server unit and the receiver-side server unit via the connection established by the connecting unit. | 07-31-2014 |
20140304732 | BROADCAST EQUIPMENT - The broadcast equipment is provided with a receiving unit ( | 10-09-2014 |
Jin Fujisawa, Tokyo JP
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20100081504 | GAME MACHINE, GAME PROGRAM AND STORAGE MEDIUM HAVING PROGRAM THEREIN - When a cooperation game starts in a host game machine and a guest game machine that have been separately executed standalone games, present information (time and position of character) of the guest game machine is changed into one of the host game machine. During the cooperation game, present information of the guest game machine and the host game machine are renewed, being synchronized with each other. Then, player characters of the guest game machine and the host game machine are displayed on a display of each game machine, and each player plays the cooperation game together with the player character of the other game machine which is displayed on one's own game machine. | 04-01-2010 |
20120108344 | GAME SYSTEM, PROGRAM FOR GAME SYSTEM AND INFORMATION RECORDING MEDIUM - The present invention aims at facilitating reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present invention aims at hastening user to reconstruct a party thus to improve real thrill of an on-line game. The present invention essentially relates to an on-line game system in which user of the game performs display on a display part so that resurrection points of other characters included within the party can be selected. In the present invention, since resurrection points of other characters included within the party can be also selected and restored, wastefulness in time required for gathering with each other around one location for the purpose of reconstructing a party can be avoided. Thus, it is possible to hasten reconstruction of the party. | 05-03-2012 |
20120110479 | PARTY CHAT SYSTEM, PROGRAM FOR PARTY CHAT SYSTEM AND INFORMATION RECORDING MEDIUM - [Task] The present invention aims at providing a chat system capable of suitably displaying text information for which player requires in such a form that operability of the game is not damaged and in a form having reality. | 05-03-2012 |
20120190443 | AUTOMATIC MOVEMENT OF DISCONNECTED CHARACTER IN NETWORK GAME - A player performs a player character registration operation to register a player character for enabling copying of the player character, and sets the player's own video game apparatus off-line. Another player who manipulates an on-line video game apparatus can generate a copy NPC from the player character of the off-line registered video game apparatus by performing a player character copying operation. A server apparatus decides the movement of the copy NPC based on an action log storing actions of the original player character of the copy. | 07-26-2012 |
20120190444 | AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME - A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player. | 07-26-2012 |
20120196678 | APPARATUS AND METHOD FOR DISPLAYING PLAYER CHARACTER SHOWING SPECIAL MOVEMENT STATE IN NETWORK GAME - In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move. | 08-02-2012 |
20130303278 | AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME - A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player. | 11-14-2013 |
20140024452 | APPARATUS AND METHOD FOR DISPLAYING PLAYER CHARACTER SHOWING SPECIAL MOVEMENT STATE IN NETWORK GAME - In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move. | 01-23-2014 |
20150111648 | GAME SERVER AND SCENARIO CONTROL PROGARM - In a game server wherein a player can play a game online by operating a game terminal, and game program has two or more partial scenarios and the partial scenario has an event to be played by forming a party through two or more players, a unifier that unifies and controls scenario proceeding of the player as a challenger, a controller that controls to prohibit the unified player from executing another events, a processor that does a procedure corresponding to clearing on the player as the challenger to whom clearing of the event was judged, and a releaser that releases unification of the player classified into the challenger are provided. | 04-23-2015 |
20150174483 | APPARATUS AND METHOD FOR DISPLAYING PLAYER CHARACTER SHOWING SPECIAL MOVEMENT STATE IN NETWORK GAME - In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move. | 06-25-2015 |
20150224397 | AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME - A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player. | 08-13-2015 |
Jun Fujisawa, Tokyo JP
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20090296117 | IMAGE-PROCESSING APPARATUS, METHOD FOR CONTROLLING THEREOF, AND COMPUTER PROGRAM - An image-processing apparatus is provided. The apparatus includes a determining unit determining a type of image data; a holding unit holding color value for the still images, and holding a ratio for the moving image for each moving image, an updating unit updating the color value and the ratio, and a display unit displaying composite image data. For each piece of image data to be drawn, the updating unit updates each ratio based on a transmittance of the image data, updates the color value and a transmittance of a still image when it is a still image, and updates the color value data based on a transmittance of a moving image, and causes the transmittance to be further held as a ratio of the moving image when it is a moving image. The display unit displays the composite image data using the color value and the ratio. | 12-03-2009 |
20100002014 | IMAGE PROCESSING APPARATUS AND CONTROL METHOD THEREOF - An image processing apparatus and its control method receives a drawing command including a moving image drawing command and a graphics drawing command and performs drawing processing. A drawing command is received, and the moving image drawing command is separated from the graphics drawing command. A graphics drawing unit obtains the result of graphics drawing in accordance with the graphics drawing command. A moving image drawing unit generates moving image data processed in accordance with the moving image drawing command. A composition unit composes the result of graphics drawing by the graphics drawing unit with the moving image data generated by the moving image drawing unit. | 01-07-2010 |
20110025708 | IMAGE PROCESSING APPARATUS AND CONTROL METHOD THEREOF - According to an image processing apparatus and a control method thereof of the present invention, a graphics drawing result is obtained in accordance with one or more graphics drawing commands included in drawing commands, a clipping command is generated from one or more moving image drawing commands included in the drawing commands, and clipped graphics is obtained by clipping the graphics drawing result using the clipping command. Further, moving image data processed in accordance with the one or more moving image drawing commands included in the drawing commands is generated, and the generated moving image data and the clipped graphics are composed and output. | 02-03-2011 |
Jun-Ichi Fujisawa, Tokyo JP
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20110011459 | HYBRID AND/OR COMPLEX MATERIAL, PHOTOELECTRIC CONVERSION MATERIAL, DYE-SENSITIZED SOLAR CELL, DYE-SENSITIZED SOLAR CELL DEVICE, MANUFACTURING METHOD OF PHOTOELECTRIC CONVERSION DEVICE, AND METHOD OF ANALYZING TITANIUM OXIDE CRYSTAL STRUCTURE - There is provided a hybrid and/or complex material or the like which can realize a high-efficient photoelectric conversion material or the like. One aspect of the present invention lies in a dye-sensitized solar cell device | 01-20-2011 |
20140083491 | PIGMENT FOR PHOTOELECTRIC CONVERTER, AND PHOTOELECTRIC CONVERSION FILM, ELECTRODE, AND SOLAR CELL USING SAME - Provided is a pigment for a photoelectric converter that has broad absorption from the visible to the near infrared regions. The pigment for a photoelectric converter comprises at least molecules that contain elemental phosphorus and form coordinate bonds at least at these phosphorus atoms and one type of metal complex that forms coordinate bonds with a terpyridine derivative that has at least one adsorbing group capable of being adsorbed by a metal oxide. The metal complex is the pigment for a photoelectric converter showing absorption derived from spin-forbidden transition. | 03-27-2014 |
Kazunori Fujisawa, Tokyo JP
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20120183205 | METHOD FOR DISPLACEMENT MEASUREMENT, DEVICE FOR DISPLACEMENT MEASUREMENT, AND PROGRAM FOR DISPLACEMENT MEASUREMENT - Measurement of 3D displacement based on successively captured images of an object becomes difficult to be performed due to a load imposed on an operator along with an increase of the number of target portions defined on the object and that of time steps for displacement measurement. A device for displacement measurement executes stereo measurement relative to a stereo image to generate 3D shape information and orthographically projected image of an object for each time, and tracks the 2D image of the target portion through pattern matching between orthographically projected images at successive times to obtain a 2D displacement vector. The device for displacement measurement converts the start point and the end point of the 2D displacement vector into 3D coordinates, using the 3D shape information, to obtain a 3D displacement vector. | 07-19-2012 |
20130151359 | AUTHENTICATION SYSTEM - An authentication system is provided that authenticates a member using the member's mobile terminal. The authentication system includes a mobile terminal, a shop computer, and a head office server. The head office server includes an authentication unit. The authentication unit compares member identification information read by the shop computer with member identification information stored in a member database. Additionally, the authentication unit compares a one-time password (OTP) password with the OTP of the mobile terminal generated by the server-side OTP generation unit and received from the shop computer. The authentication unit authenticates a member based on the results of the comparison. That is, the authentication unit authenticates a member as a valid member if the former member identification information and OTP match the latter member identification information and OTP. | 06-13-2013 |
Kazuyoshi Fujisawa, Tokyo JP
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20140299239 | STAINLESS STEEL AND METHOD FOR MANUFACTURING SAME - Martensitic mixed phase stainless steel, which has in well balance between excellent strength and formability and excellent fatigue properties, and is inexpensive, and suitable for spring members, has: a chemical composition comprising C: 0.1-0.4%, Si: at most 2.0%, Mn: 0.1-6.0%, Cr: 10.0-28.0%, N: at most 0.17%, the remainder of Fe and impurities, and a metallurgical structure which includes a ferrite phase and a martensitic phase, and also a retained austenite phase of 5 volume % or less if necessary, and which satisfies a relationship of C | 10-09-2014 |
Keisuke Fujisawa, Tokyo JP
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20140157926 | GEARED MOTOR - A geared motor reduces a speed of rotation of a DC motor with a gear train and outputs the rotation to the outside. The gear train includes a second gear including a cylindrical portion a third gear a first insertion portion that is inserted in the cylindrical portion the second gear. The second gear and the third gear are made of a resin material. A projecting-and-recessed portion is provided on an inner peripheral surface of the cylindrical portion of the second gear. The projecting-and-recessed portion extends continuously in a circumferential direction over the entire circumference of the inner peripheral surface of the cylindrical portion. Pressing portions are evenly arranged in the circumferential direction on an outer peripheral surface of the first insertion portion of the third gear. The pressing portions are configured enter recesses in the projecting-and-recessed portion and press wall surfaces of the recesses. | 06-12-2014 |
Kenji Fujisawa, Tokyo JP
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20110072268 | SERVER APPARATUS, LICENSE DISTRIBUTION METHOD, AND CONTENT RECEPTION APPARATUS - [Object] To stabilize an operation of a license server by avoiding concentration of license acquisition requests from a large number of clients at a time right after a broadcast start time of a content. | 03-24-2011 |
Kimiko Fujisawa, Tokyo JP
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20120088120 | METAL-CLAD LAMINATE AND METHOD FOR PRODUCTION OF METAL-CLAD LAMINATE - Disclosed is a metal-clad laminate and a method for producing a metal-clad laminate wherein adhesion between a metal layer and a thermoplastic film serving as a base material is improved, the deposition rate of a plating coat on the base material is improved, and the insulating resistance after etching is properly adjusted at the same time. | 04-12-2012 |
20140045061 | ELECTROLYSIS COPPER-ALLOY FOIL, METHOD OF THE SAME, ELECTROLYTIC-SOLUTION USING THE PRODUCTION, NEGATIVE ELECTRODE AGGREGATION USED THE SAME, SECONDARY BATTERY, AND ELECTRODE OF THE SAME - The invention relates to an electrolytic copper alloy foil having large mechanical strength in an ordinary state and showing resistant to heat deterioration even when it is heated to 300° C. or more. That electrolytic copper alloy foil, which contains tungsten copper, preferably incorporates tungsten into copper foil as a copper alloy, has a tensile strength at ordinary temperature of 650 MPa, has a tensile strength after heat treatment at 300° C. for 1 hour of 450 MPa or more, and has a conductivity of 80% or more. Further preferably, the electrolytic copper foil has an elongation at ordinary temperature of 2.5% or more and an elongation after treatment at 300° C. for 1 hour of 3.5% or more. The electrolytic copper foil is produced by adding a thiourea compound, tungsten salt, and chloride ions to a sulfuric acid-copper sulfate electrolyte and performing electrolytic deposition. | 02-13-2014 |
Kuniaki Fujisawa, Tokyo JP
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20090219570 | PRINTING APPARATUS - The present invention provides a printing apparatus that enables sender to know which file is printable, and which file is unprintable when plural files are attached in a receiving mail and two kinds of printable and unprintable files intermingle in the plural files. The printing apparatus which can print the file attached in a receiving mail, comprises a judging section which judges whether or not the attached file in the receiving mail is printable; and a transferring section that, if the attached file is unprintable on the basis of a judgment result of the judging section, generates a transfer mail which contains information to specify the unprintable file and transfers the transfer mail to a predetermined transfer destination. | 09-03-2009 |
Masahiko Fujisawa, Tokyo JP
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20100167525 | SEMICONDUCTOR DEVICE AND METHOD OF MANUFACTURE THEREOF - A seal ring is provided between a region where a circuit is formed on a semiconductor substrate and a dicing region. The seal ring has a portion where sealing layers of which the cross sectional form is in T-shape are layered and a portion where sealing layers of which the cross sectional form is rectangular are layered. | 07-01-2010 |
20110101530 | SEMICONDUCTOR DEVICE AND METHOD OF MANUFACTURE THEREOF - A seal ring is provided between a region where a circuit is formed on a semiconductor substrate and a dicing region. The seal ring has a portion where sealing layers of which the cross sectional form is in T-shape are layered and a portion where sealing layers of which the cross sectional form is rectangular are layered. | 05-05-2011 |
Masumi Fujisawa, Tokyo JP
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20120108315 | GAMING MACHINE HAVING TWO IMAGE DISPLAY DEVICES - A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. | 05-03-2012 |
20120115566 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-10-2012 |
20120115568 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - The present invention provides a gaming machine that is capable of prompting a player to concentrate his or her consciousness to a unit game that attracts the player's interest by performing rendering when a li-zhi has been established, the gaming machine beings capable of visually recognizing by the player an outcome of symbols without keeping off his or her eye from moving symbols. The gaming machine is configured to display symbols associated with at least one scroll line in a second mode that is different from a first mode from among scroll lines corresponding to the moving symbols as triggered by the fact that a li-zhi has been established by means of symbols displayed in a stopped state. | 05-10-2012 |
20120115569 | GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION - A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down. | 05-10-2012 |
20120115571 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realizing an attractive payout rate for a player. The gaming machine is adapted to suggest that a state advantageous to a player be established, by shielding a symbol that is scrolled and then displaying a shade of a specific character. In this manner, the player can play a game with a sense of expectation. After the shading has been released, a specific symbol is displayed, thereby establishing the state advantageous to the player. Therefore, the player can realize that the routine migrates to the state advantageous to the player. | 05-10-2012 |
20120115572 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of causing a player to be realistically informed of a payout rate and that is capable of having a variety of entertaining options by making a variety of games playable. In the gaming machine, a prize according to a rendering time after the routine has migrated to a bonus game is awarded to a player, whereby the player can realize that the amount of the prize increases as the rendering time elapses. In this manner, the player can keep track of whether the amount of prize is large or small by means of an easily recognizable element that is referred to as the rendering time. | 05-10-2012 |
20120115573 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, and that is capable of having a variety of entertainment properties by means of a variety of games. The gaming machine is adapted to display a specific symbol that can be employed in place of another symbol, so as to be substituted for any of symbols to be scrolled, by means of random determination, in a bonus game, to thereby able to cause a possibility that a prize to be awarded to a player increases every time a specific symbol is entered and then visually display a state that is indicative of such possible increase. | 05-10-2012 |
20120115574 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a payout rate, via an effective rendering of such a type in which the player is permitted to participate. In this gaming machine, when the routine migrates to a bonus game, a player makes an input operation via a first display panel to thereby advance a game in a second display panel that is provided upward of the first display panel. In this manner, as the bonus game, a game of such a kind in which the player is permitted to participate can be executed at a position that is easily seen from an upward periphery. | 05-10-2012 |
20120115575 | GAMING MACHINE CAPABLE OF REALISTICALLY INFORMING OF A PAYOUT RATE - The present invention provides a gaming machine that is capable of realistically informing a player of a possibility that a payout rate becomes high, by means of an effective rendering. The gaming machine is capable of increasing a probability of migration to a bonus game and then increasing an opportunity of increasing a prize to a player by performing re-scroll while leaving a bonus symbol. In addition, the gaming machine is capable of increasing a probability of migration to a bonus game by means of an effective rendering called re-scroll to be thereby able to realistically inform a player of a possibility that a payout rate becomes high. | 05-10-2012 |
20120115607 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals | 05-10-2012 |
20120115611 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals provided in a parallel manner, a plurality of upper displays which are provided in a parallel manner independently from the gaming terminals and form a single common effect display screen, a plurality of display controllers controlling image display on the respective upper displays, and a center controller controlling the display controllers are provided. The center controller controls the display controllers so that the upper displays perform image display as one common effect display screen. | 05-10-2012 |
20120115612 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 05-10-2012 |
20120115613 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 05-10-2012 |
20120115614 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 05-10-2012 |
20120184369 | GAMING MACHINE CAPABLE OF TRANSFER FROM BASE GAME - A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed. | 07-19-2012 |
20120252547 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run. | 10-04-2012 |
20120252561 | GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS - The present invention provides a gaming machine including gaming terminals having high payout rate without increasing loss on the management side. When a result of a base game associated with a payout is obtained, the gaming machine determines whether at least a competing game condition associated with the payout is satisfied or not and, when it is determined that the competing game condition is satisfied, sets neighboring gaming terminals as opponents. When the opponent participates in a competing game, a competing game for winning a payout by competing against the opponent is run. According to a result of the competing game, at least a part of the payout is given to the winner of the competing game, and no payout is given to the loser of the competing game. | 10-04-2012 |
20130040719 | GAMING MACHINE AND GAME CONTROL METHOD THEREOF - Game qualification time may be set to allow participation in a common game from a basic game. This game qualification time is awarded in accordance with a bet amount stored in a RAM | 02-14-2013 |
20130040723 | GAMING TERMINAL AND METHOD OF PROVIDING NOTIFICATION - A gaming terminal includes: a terminal image display panel; a lever-type operation device configured to receive an operation of a player; a support mechanism which rotatably supports the operation device at one end portion of the operation device and includes a restriction member configured to restrict inclination of the operation device, the restriction member being positioned so that the operation device abuts the restriction member when the operation device is inclined at a first angle; an inclination detecting mechanism which detects an angle of inclination of the operation device; and a controller which causes the terminal image display panel to output a predetermined sound and/or to give a visual indication to give a warning to the player when the angle of inclination of the operation device detected by the inclination detecting mechanism is greater than a second angle which is equal to or greater than the first angle. | 02-14-2013 |
20130143647 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - To provide a gaming terminal capable of effectively preventing breakage of a support mechanism of a lever-type operation device or the like and a method of providing notification, when a lever | 06-06-2013 |
20130217466 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217467 | GAMING MACHINE AND CONTROL METHOD THEREOF - The following steps are executed: a step of randomly determining a payout by display area random determination; a step of displaying, on a lower image display panel | 08-22-2013 |
20130217468 | GAMING MACHINE - When the game result of a base game in which symbols | 08-22-2013 |
20130217469 | GAMING MACHINE - On a lower image display panel | 08-22-2013 |
20130217484 | GAMING MACHINE - A gaming machine | 08-22-2013 |
20130231174 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine | 09-05-2013 |
20130288756 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture. | 10-31-2013 |
20130288792 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288793 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130303257 | GAMING MACHINE HAVING NORMAL GAME MODE AND CHANCE GAME MODE - The present invention provides a gaming machine which can provide games that are prevented from progressing monotonously and thus can provide a player with a feeling of tension, thereby facilitating the consumption of more gaming media. A currently played chance game is discontinued and the chance game is started afresh from the first game under the condition that a second symbol appears on a symbol display unit upon the number of games being less than a predetermined number in the chance game mode. | 11-14-2013 |
20130310136 | GAMING MACHINE AND GAMING METHOD - A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type. | 11-21-2013 |
20130310138 | GAMING MACHINE AND GAMING METHOD - A gaming machine including a plurality of reels, a first driver, a rendering device, a second driver, and a controller is provided. Each of the reels spins and rearranges a plurality of symbols in a game, and the first driver drive the reels. The rendering device renders a visual effect in synchronization with an operation of the reels, and the second driver drives the rendering device. The controller controls the reels and the rendering device and synchronizes the operation of the reels and an operation of the rendering device. | 11-21-2013 |
20130310141 | GAMING MACHINE HAVING FREE GAME, WHEREIN THE NUMBER OF ADDING FREE GAME IS ADDED - The present invention provides a gaming machine employing a free game system which provides an enhanced game element. The gaming machine determines the number of adding free game based on a game number lottery table under the condition that a first symbol is rearranged in the symbol display unit in the free game, and adds a preset number of free game under the condition that a second symbol is rearranged in the symbol display unit in the free game. | 11-21-2013 |
20130310144 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging symbols are rearranged are devised and which has a high game feeling. In the gaming machine | 11-21-2013 |
20130310145 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine in which elaborate presentation effects for rearranging wild symbols are devised and which has a high game feeling. In the gaming machine, when the wild symbols are rearranged in a plurality of columns, on the condition that winning has occurred in a drawing, premium presentation effects are performed. When it is determined that the wild symbols are rearranged in the plurality of columns, the wild symbols are rearranged in each one column when the character appears at one time. | 11-21-2013 |
20130310148 | GAMING MACHINE AND GAMING METHOD - A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display. | 11-21-2013 |
20130310155 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - A reduction in amusement of gaming which may occur after providing a progressive bonus is suppressed. A gaming machine | 11-21-2013 |
20130310175 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine capable of enhancing entertainment characteristics of the gaming machine. On the gaming machine | 11-21-2013 |
20140057713 | GAMING TERMINAL WITH ROTATABLE LEVER HANDLE - By rotating a lever, the upper limit of the angle of inclination and the lower limit of the angle of inclination of a movable range are detected by an inclination detection mechanism, and the upper limit of the angle of inclination and the lower limit of the angle of inclination are stored in a storage unit as the upper limit and the lower limit of the movable range. While a game is being run, the angle of inclination of the lever is detected when the lever is rotated. Whether the angle of inclination falls within the movable range is determined. When the angle is larger than the movable range, the upper limit of the angle of inclination is updated with the angle of inclination. When the angle is smaller than the movable range, the lower limit of the angle of inclination is updated with the angle of inclination. | 02-27-2014 |
20140087812 | GAMING MACHINE AND GAMING METHOD - A game is executed in a normal round, in a first-type free round, and in a second-type free round. The normal round is executed with a first symbol set including a plurality of symbols. The first-type free round is executed with a second symbol set that includes at least one first symbol in addition to the symbols in the first symbol set. The second-type free round is executed with a third symbol set that includes at least one second symbol in addition to the symbols in the first symbol set, the at least one second symbol being different from the at least one first symbol. | 03-27-2014 |
20140087816 | GAMING MACHINE AND GAMING METHOD - A controller of a gaming machine executes a normal round of a game to spin reels of a first display, and triggers a chance round of the game when a result of the normal round satisfies a predetermined condition. The controller displays a wheel and a plurality of touch areas on a second display, and the wheel includes a plurality of areas, each of the plurality of areas corresponding to a number of free rounds. When any one of the touch areas is touched and slid by a player, the controller spinning the wheel in a direction corresponding to the slid touch area, and randomly determines a number of free rounds. The controller stops the wheel at a position of an area that corresponds to the determined number of free rounds among the plurality of areas, and provides free rounds having the determined number. | 03-27-2014 |
20140087817 | GAMING MACHINE AND GAMING METHOD - In a gaming machine, a speaker outputs music at a predetermined time when it is determined that a result of a game satisfies a predetermined condition. A memory stores a program corresponding to a data sheet including a plurality of rows and a plurality of columns The plurality of columns include a reel field being predefined to be associated with the reels and including a command for controlling the reels and a trigger field including a triggering condition for executing a command of a corresponding row in synchronization with the music. A controller determines the result of the game. Each time any one of a plurality of triggering conditions for a plurality of rows is satisfied, the controller controls the reels according to a command of a row having the satisfied triggering condition. | 03-27-2014 |
20140094251 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REELS - Provided is a slot machine which prevents two continuous symbols from coming to be continuous even by conducting a rewriting process. In a case where the one part of the symbol columns is stopped and displayed in the display frame of a symbol display area | 04-03-2014 |
20140094252 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 04-03-2014 |
20140094254 | GAMING MACHINE ARRANGING SYMBOLS - Provided is a gaming machine which does not bore the player through reel actions until completion of rearrangement of symbols. Under the condition where predetermined symbols are aligned on a payline when the symbols of a first scroll line of at least one of a plurality of scroll lines are being scrolled and symbols on the remaining second scroll lines are stopped, the gaming machine changes scrolling motion of symbols of the first scroll line. | 04-03-2014 |
20140106882 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 04-17-2014 |
20140141858 | GAMING MACHINE AND CONTROL METHOD THEREOF - The controller of the gaming machine executing processing operations of: (a) determining a magnification of a respective one of plural kinds of colors which are produced in a color displayable manner by means of the multiple color light emitting backlight and then displaying on the display; (b) determining a light emitting color by means of the multiple color light emitting backlight and then controlling light emission in the determined color; and (c) executing a payout of a number which is obtained by multiplying the magnification that corresponds to the color determined in the processing (b), from among the magnifications of the respective colors, the magnifications being determined in the processing (a), for a payment that corresponds to the pattern of the specific symbols. | 05-22-2014 |
20140200064 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a first display unit that includes a plurality of reels including a plurality of symbols thereon; and a controller configured to: determine whether a rendering effect activation is selected; execute a game by spinning and stopping the plurality of reels of the display device; and perform a rendering effect on the spinning and stopping of the plurality of reels when it is determined that the rendering effect activation is selected. | 07-17-2014 |
20140243090 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 08-28-2014 |
20140248940 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine 1: variably displays a plurality of symbols on a lower image display panel | 09-04-2014 |
20140274293 | GAMING MACHINE HAVING A FIRST DISPLAY AND A SECOND DISPLAY - Provided is a gaming machine that can offer various play patterns and payout patterns without giving the player distrust or uncomfortableness. Upon establishment of a bonus trigger, a main CPU conducts a jackpot challenge lottery; if a jackpot is drawn, conducts another lottery to select either one of the prizes, Credit or Jackpot+Credit; if the prize Credit is drawn, pays out a determined amount to be credited; if the prize Jackpot+Credit is drawn, conducts another lottery for a jackpot prize, and pays out the amount corresponding to the drawn prize and the amount to be credited. | 09-18-2014 |
20140274300 | GAMING MACHINE - On a lower image display panel | 09-18-2014 |
20140309021 | GAMING MACHINE RUNNING COMMON GAME - When a common game condition is established, at least one of the following games is run: a first common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on a unit payout amount corresponding to the bonus type that the gaming terminal wins is awarded to the gaming terminal; a second common game in which a participating gaming terminal is able to win a bonus type more than once and a payout based on the number of winnings is awarded to the gaming terminal; and a third common game in which one of the participating gaming terminals is able to win one of the predetermined bonus types and a payout is awarded to the gaming terminal which wins said one of the bonus types. | 10-16-2014 |
20140315617 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of imparting diversified variations to the play of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select one of a free game and a roulette game. In a case where the free game is selected, a total of values of BONUS symbols that correspond to the feature game trigger is determined as the number of free games. On the other hand, in a case where the roulette game is selected, a game is completed by carrying out roulette game processing once, and the amount of payouts is determined based on the number of free games. The free game and the roulette game are respectively set so that expectation values of the number of payouts are equal to each other. | 10-23-2014 |
20140315618 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of achieving respectively different game patterns at a time of a bonus game is provided. A main CPU displays a selection screen in a case where a feature game trigger is established, and causes a player to select either one of a free game and a roulette game. In a case where the free game is selected, a total of values that correspond to BONUS symbols that correspond to the feature game trigger is determined as the number of free games. The main CPU conducts lottery processing for determination of symbols and lottery processing for determination of BONUS symbol values. The values that correspond to the BONUS symbols are added on one by one basis, and a progress of obtaining the number of free games is displayed as effect on a video display unit. | 10-23-2014 |
20140323201 | GAMING MACHINE AND CONTROL METHOD THEREOF - As a normal game, symbols to be rearranged on a lower image display panel | 10-30-2014 |
20140335928 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays images of a free game. The controller executes a game, provides a plurality of free games when a result of the game satisfies a predetermined condition, determines at least one free game to a special mode from among the plurality of free game, and determine remaining free games to a base mode, rearranges a plurality of symbols to always appear at least one special symbol on the display in the free game of the special mode, rearranges the plurality of symbols to randomly determine whether to appear the special symbol on the display in the free game of the base mode, and provides a payout determined by a winning combination of symbols appeared on the display in each free game. | 11-13-2014 |
20140335929 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character moves in a game. The controller executes each round of the game, moves the character to a destination cell in each round, determines whether an event set to the destination cell belongs to predetermined events, selects any one determination table from among a plurality of determination tables based on a position of the destination cell when the event belongs to the predetermined events, performs the event set to the destination cell, determines a result of the performed event based on the selected determination table, and awards a profit corresponding to the result of the performed event to the player. | 11-13-2014 |
20140335930 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character for a player moves in a predetermined game. A controller executes each round of the predetermined game, and determines whether to trigger a mysterious bonus game with a triggering probability in each round. The controller moves the character to a destination cell in each round, and performs an event set to the destination cell. The controller awards a payout to the player according a result of the performed event, and executes the mysterious bonus game on the display in a round in which the mysterious bonus game is determined to be triggered. The triggering probability is determined by information including a position of a cell at which the character is located in each round. | 11-13-2014 |
20140335932 | GAMING MACHINE AND CONTROL METHOD THEREOF - Symbols to be rearranged on the lower image display panel | 11-13-2014 |
20140335941 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system, a controller executes the base game in each main display, and performs drawing of an entry right for a first player when the first player does not have the entry right of the versus event. The controller determines a state of the second player if the second player has the entry right when the first player wins the entry right in the drawing, and selects any one versus event. Any one versus event is selected from among at least one first versus event and at least one second versus event when the second player is not in a predetermined state, and is selected from among only the at least one first versus event when the second player is in the predetermined state. | 11-13-2014 |
20140335946 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays a jackpot challenge for providing a progressive payout. A controller executes each round of a game, determines an event to be performed in each round, determines whether a determined event belongs to predetermined events capable of providing any one icon of a plurality of icons, performs the determined event and determine a result of a performed event, obtains an icon of the performed event when the performed event belongs to the predetermined events and the result of the performed event is to award the icon of the performed event to a player, triggers the jackpot challenge when the plurality of icons are obtained, and executes the jackpot challenge to determine whether to award the progressive payout to the player. | 11-13-2014 |
20140342796 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including a plurality of reels that includes basic reels and an extra reel including a plurality of symbols; and a controller configured to: execute a first lottery with the basic reels in a game round; execute a second lottery to determine whether the extra reel spins in the game round; execute a third lottery to select one of the symbols on the extra reel when it is determined that the extra reel spins in the game round; control the basic reels to spin and stop in the game round; and control the extra reel to start spinning before the basic reels stop spinning in the game round. | 11-20-2014 |
20140342797 | GAMING MACHINE AND GAMING METHOD - A gaming machine according to an embodiment of the present invention includes: a reel assembly including basic reels including a plurality of basic symbols and an extra reel including a plurality of extra symbols; and a controller configured to: control the basic reels and the extra reel; execute a first lottery with the basic reels to determine a win or a loss of a game; execute a second lottery to select one of the extra symbols; and control the extra reel to spin and stop to show the selected one of the extra symbols, wherein the plurality of extra symbols include a multiplier symbol multiplying a win prize of the game, an effect symbol used in an effect of the game, a determinant symbol determining a number of free rounds in a free mode of the game, and an adder symbol adding extra free rounds in the free mode of the game. | 11-20-2014 |
20140342798 | GAMING MACHINE AND GAMING METHOD - A gaming machine includes: a reel assembly including a basic reel and an extra reel for a game, the extra reel including an effect symbol; an image display configured to display an character image related to the game; and a controller configured to: execute a first lottery for the game with the basic reels; execute a second lottery for the game with the extra reel; determine whether the extra reel shows the effect symbol; control the basic reels and the image display; and control the extra reel to move in connection with a movement of the character image on the image display when it is determined that the extra reel shows the effect symbol. | 11-20-2014 |
20140342801 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTING A UNIT GAME - A gaming machine that is capable of providing information relevant to a winning combination to a player before spinning of a respective one of reels stops in a unit game is provided. When the player's operation is made, in the case where the predetermined symbol is displayed in the effect reel display region | 11-20-2014 |
20140349735 | Gaming Machine - Probability of prize occurrence is easily controlled without provision of a blank between symbols on a reel. A gaming machine | 11-27-2014 |
20150065225 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 03-05-2015 |
20150133220 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 05-14-2015 |
20150279167 | GAMING MACHINE HAVING NORMAL GAME MODE AND CHANCE GAME MODE - The present invention provides a gaming machine which can provide games that are prevented from progressing monotonously and thus can provide a player with a feeling of tension, thereby facilitating the consumption of more gaming media. A currently played chance game is discontinued and the chance game is started afresh from the first game under the condition that a second symbol appears on a symbol display unit upon the number of games being less than a predetermined number in the chance game mode. | 10-01-2015 |
20150356816 | GAMING MACHINE HAVING FREE GAME, WHEREIN THE NUMBER OF ADDING FREE GAME IS ADDED - The present invention provides a gaming machine employing a free game system which provides an enhanced game element. The gaming machine determines the number of adding free game based on a game number lottery table under the condition that a first symbol is rearranged in the symbol display unit in the free game, and adds a preset number of free game under the condition that a second symbol is rearranged in the symbol display unit in the free game. | 12-10-2015 |
20160104354 | SLOT MACHINE INCLUDING A PLURALITY OF VIDEO REEL STRIPS - Provided is a slot machine capable of reducing unfairness which may result between a player who has made an investment and a player who has not made an investment and allowing a player to proceed with a game by making an investment in expectation of a jackpot at ease. Each money amount which is constant is accumulated independently of a number of bets each time betting is conducted, and upon winning a jackpot, a money amount calculated by multiplying a money amount accumulated until then by a multiplying factor based on the number of bets is provided. | 04-14-2016 |
Mitsuyuki Fujisawa, Tokyo JP
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20150299833 | STAINLESS STEEL SHEET AND STAINLESS STEEL FOIL - Provided are an Fe—Cr—Al-based stainless steel sheet which has improved manufacturability by improving the toughness of a hot-rolled steel sheet and a cold-rolled steel sheet without deteriorating oxidation resistance at a high temperature and shape stability when used at a high temperature, and a stainless steel foil which is manufactured by rolling the stainless steel sheet. | 10-22-2015 |
Naoki Fujisawa, Tokyo JP
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20100118660 | TIME/DATE INFORMATION PROVIDING SYSTEM AND TIME/DATE INFORMATION PROVIDING METHOD - A time/date information providing system is provided which includes a time/date information providing server for managing time/date information which is registered by information providers for providing various items of information associated with time and date as the time/date information, a calendar service providing server for providing a calendar service of performing schedule management on a user's schedule in association with time and date, acquiring the time/date information registered in the time/date information providing server, and providing the time/date information to the user in the calendar service, and at least one or more information processing terminals for accessing the calendar service providing server or the time/date information providing server via a communication network to acquire the time/date information from the calendar service providing server or the time/date information providing server. | 05-13-2010 |
20100125873 | Event-calendar display apparatus, event-calendar display method, event-calendar display program, and event-information extraction apparatus - An event-calendar display apparatus includes: a content acquisition section acquiring a television program; an event-information extraction section analyzing the television program acquired by the content acquisition section and extracting event information from the television program; a storage control section storing the event information extracted by the event-information extraction section into a storage section; and a display control section displaying the event information stored on the storage section in a display section in a calendar format. | 05-20-2010 |
Ryuji Fujisawa, Tokyo JP
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20120218677 | ELECTRODE SINTERED BODY, MULTILAYER ELECTRONIC DEVICE, INTERNAL ELECTRODE PASTE, A MANUFACTURING METHOD OF ELECTRODE SINTERED BODY AND A MANUFACTURING METHOD OF MULTILAYER ELECTRONIC DEVICE - An object of the present invention is to provide an electrode sintered body wherein shrinkage is prohibited and conductivity is good. An electrode sintered body including intermetallic compound comprising nickel and aluminum is provided. And then an internal electrode paste, which can inhibit shrinkage of an internal electrode layer, is manufactured by raising sintering temperature of conducting particle materials constituting internal electrode sheet to be internal electrode layers after firing. Further, a high-function multilayer electronic device using electrode paste for internal electrodes is manufactured. | 08-30-2012 |
Satoshi Fujisawa, Tokyo JP
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20110189499 | SURFACE TREATED COPPER FOIL AND COPPER CLAD LAMINATE - To provide a surface treated copper foil satisfying all of the bonding strength to polyimide film, chemical resistance, and etching property, and to provide a CCL using the surface treated copper foil, a surface treated copper foil is formed being comprising an untreated copper foil on at least one surface of which Ni—Zn alloy is deposited, wherein Zn content (wt %)=Zn deposition amount/(Ni deposition amount+Zn deposition amount)×100 is 6% or more and 15% or less, and Zn deposition amount is 0.08 mg/dm | 08-04-2011 |
20110189501 | FLEXIBLE COPPER CLAD LAMINATE - In order to provide a flexible laminate circuit board using a surface treated copper foil satisfying all of a bonding strength of a copper foil with respect to polyimide, acid resistance, and etching property, in a flexible laminate circuit board formed by a copper foil on the surface of a polyimide resin layer, the copper foil is a surface treated copper foil formed by depositing an Ni—Zn alloy onto at least one surface of a untreated copper foil, and the Zn deposition amount in the deposited Ni—Zn alloy is 6% or more and 15% or less of the (Ni deposition amount+Zn deposition amount), and the Zn deposition amount is 0.08 mg/dm | 08-04-2011 |
20120285734 | ROUGHENED COPPER FOIL, METHOD FOR PRODUCING SAME, COPPER CLAD LAMINATED BOARD, AND PRINTED CIRCUIT BOARD - Provided is a roughened copper foil which has excellent properties in forming a fine patterned-circuit and good transmission properties in a high-frequency range and show high adhesiveness to a resin base and good chemical resistance. A surface-roughened copper foil, which is obtained by roughening at least one face of a base copper foil (untreated copper foil) so as to increase the surface roughness (Rz) thereof, relative to the surface roughness (Rz) of said base copper foil, by 0.05-0.3 μm and has a roughened surface with a surface roughness (Rz) after roughening of 1.1 μm or less, wherein said roughened surface comprises roughed grains in a sharp-pointed convex shape which have a width of 0.3-0.8 μm, a height of 0.4-1.8 μm and an aspect ratio [height/width] of 1.2-3.5. | 11-15-2012 |
20130040162 | SURFACE-TREATED COPPER FOIL, METHOD FOR PRODUCING SAME, AND COPPER CLAD LAMINATED BOARD - Provided is an industrially excellent surface-treated copper foil which satisfies requirements for adhesiveness to an insulating resin such as polyimide, heat-resistant adhesiveness, chemical resistance and soft etching properties. Also provided is a method for producing a surface-treated copper foil which achieves a high adhesion strength between an insulating resin and the copper foil, shows high chemical resistance in circuit formation and sustains good soft etching properties after forming vias by laser-processing. A base copper foil is subjected to a roughening treatment to give a surface roughness (Rz) of 1.1 μm or below. On the roughened surface, an Ni—Zn alloy layer is formed. The aforesaid roughening treatment is conducted in such a manner that the roughened surface comprises sharp-pointed convexes, which have a width of 0.3-0.8 μm, a height of 0.6-1.8 μm and an aspect ratio of 1.2-3.5, and the surface roughness (Rz) of said base copper foil is increased by 0.05-0.3 μm. The aforesaid Ni—Zn alloy layer has a Zn content of 6-30 wt % and a Zn deposition amount of 0.08 mg/dm | 02-14-2013 |
20130084463 | SURFACE-TREATED ROUGHENED COPPER FOIL AND COPPER CLAD LAMINATE - Disclosed is a surface-roughened copper foil that can show excellent adhesion to an anisotropic conductive resin (ACF) and a copper-clad laminate using same. Specifically disclosed is a surface-roughened copper foil which is surface-roughened by surface roughening on at least one surface of a base copper foil (untreated copper foil), wherein the roughening treated surface is finished so that a surface roughness (Ra) of 0.28 μm or more of the adhesion surface of a polyimide film to be adhered to the roughening treated surface. | 04-04-2013 |
Shinichi Fujisawa, Tokyo JP
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20110029993 | DISK DEVICE - To eject an optical disk forcibly from a disk device by a manual operation, an operation pin is inserted into an emergency hole of a front bezel. Then, the operation pin causes first and second ejection levers to move rearward to push a first transmission gear down to a disengaged position. When the first transmission gear is pushed down to the disengaged position, a loading slider begins to move forward according to a biasing force of a coil spring, feeding the disk outward. After moving a distance forward, the loading slider is stopped against a receiving portion of a first ejection lever, thereby to stop the disk at a half-eject position where the disk slightly protrudes from the bezel. Thereafter, when the operation pin is pulled out, the loading slider moves forward along with the pull-out movement of the operation pin, and the disk is fed out to a full-eject position. | 02-03-2011 |
20110247020 | DISK UNIT FOR CONVEYING DISKS OF DIFFERENT DIAMETERS - A disk unit is disclosed wherein a disk inserted by a pivoting arm is loaded to the interior of the disk unit or a disk accommodated in the interior of the disk unit is unloaded to the exterior of the disk unit, the disk unit including a plurality of arms able to convey two types of disks different in diameter while supporting an outer periphery edge of each of the disks. | 10-06-2011 |
20150151396 | PROCESSING APPARATUS - A processing apparatus including an expansible and contractable bellows unit mounted on a workpiece holding unit for covering an area of movement of the workpiece holding unit in a feeding direction and a guide unit for guiding the expansion and contraction of the bellows unit in the feeding direction. The guide unit has an opening for allowing the movement of the workpiece holding unit in the feeding direction and a gutter extending in the feeding direction adjacent to the opening. The bellows unit has a bellows member having one end connected to the workpiece holding unit and the other end connected to the guide unit. The processing apparatus further includes a floating unit for floating the bellows member along the gutter of the guide unit in a noncontact manner. | 06-04-2015 |
20150160080 | LOAD SENSOR - There is provided a load sensor including: a pressing shaft configured to transmit a load in an axial direction of the pressing shaft; a sensor element configured to measure the load being transmitted by the pressing shaft; and a load limiting means configured to limit the load applied to the sensor element and protect the sensor element from being applied with excessive load, the load limiting means being configured to be deformable by the load when the load transmitted by the pressing shaft exceeds an allowable measurement range set for the sensor element. | 06-11-2015 |
Shin-Ichi Fujisawa, Tokyo JP
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20090175284 | GATEWAY UNIT - The invention is to solve the problem in that mutual communication between an IPv6-capable device and an IPv4-capable device has not been carried out in a system wherein the IPv6-capable device and the IPv4-capable device are mixed. An entry of a live list is retrieved when SM Device Annunciation is received from the IPv6-capable device, and a transmission IPv4 address is acquired from an IPv4 address pool if the entry is not found, thereby preparing translation rules so as to be stored in a translation rules storage section, while preparing an entry to be registered in the live list, whereby an IP address in a message is translated with reference to the translation rules. Further, a timestamp of the entry is updated every time when the SM Device Annunciation is received. Even if the address is contained in the message, the mutual communication between the IPv6-capable device and the IPv4-capable device can be carried out, and devices connected to the system can be controlled. | 07-09-2009 |
Shinsuke Fujisawa, Tokyo JP
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20140043673 | METHOD AND DEVICE FOR CONVERTING OPTICAL FREQUENCY - An optical frequency conversion method and device are provided by which a component other than a desired harmonic component can be eliminated with high precision and an output lightwave with the desired frequency component can be easily extracted even if the frequency of a modulation signal is changed. A plurality of phase control sections ( | 02-13-2014 |
20140286638 | SIGNAL PROCESSING APPARATUS AND SIGNAL PROCESSING METHOD - Signal processing means includes carrier compensation means for compensating for a phase difference and a frequency difference between signal light and local light in relation to two polarization signals, so as to generate two carrier compensated signals, symbol determination means for demodulating the two carrier compensated signals on the basis of a signal arrangement of multi-value modulation, symbol rough-determination means for demodulating the two carrier compensated signals on the basis of a signal arrangement in which the number of multi-values of the multi-value modulation is reduced, selection means for selecting either of an output of the symbol determination means and an output of the symbol rough-determination means, and coefficient setting means for updating filter coefficients of polarized wave separation means by using an output selected by the selection means. | 09-25-2014 |
20150043925 | LIGHT TRANSMISSION APPARATUS, LIGHT COMMUNICATION SYSTEM, LIGHT RECEPTION APPARATUS, METHOD FOR ADJUSTING LIGHT TRANSMISSION, METHOD FOR TRANSMITTING LIGHT, AND METHOD FOR RECEIVING LIGHT - An optical signal generation unit ( | 02-12-2015 |
Shinya Fujisawa, Tokyo JP
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20090129156 | NON-VOLATILE SEMICONDUCTOR STORAGE DEVICE - A non-volatile semiconductor storage device includes a memory cell array having a plurality of non-volatile memory cells, an address search circuit which searches for write object data and outputs an address where the write object data is present, when writing data into the non-volatile memory cells, and a control circuit which exercises control to write the write object data into the non-volatile memory cells in accordance with the address output from the address search circuit. | 05-21-2009 |
20130003101 | IMAGE FORMING SYSTEM, CONTROLLER AND RASTERIZATION ACCELERATOR - An image forming system comprising: a controller, provided with a list creation means to create a display list by analyzing PDL data decompression means to decompress compressed image data, a drawing means to execute drawing based on the image data, and a print data creation means to create the print data based on the image data for sending the print data to a printer; and a rasterization accelerator, provided with a second drawing means to execute drawing processing based on the display list, and a compression means to compress the image data drawn by the second drawing unit, for sending the image data to the controller, wherein the rasterization accelerator comprises determination means for determining, based on the information of the display list, whether to execute or not the compression of the image data, and a compression method in case of executing the compression. | 01-03-2013 |
20130027735 | IMAGE FORMING APPARATUS, ACCELERATOR AND IMAGE FORMING METHOD - Disclosed is an image forming apparatus that makes it possible to suppress the scale enlargement of the electric circuit, so as to make the apparatus highly flexible. The apparatus forms an image based on image data acquired by applying a rendering operation to depiction commands and includes: a converting section to convert input data to the depiction commands; a first rendering section to apply the rendering operation to a first depiction command; a second rendering section to apply the rendering operation to a second depiction command; a reading section to read out first information from the storage section; a determining section to determine whether the first rendering section or the second rendering section should apply the rendering operation to each of the depiction commands; and a control, section to make either the first rendering section or the second rendering section apply the rendering operation to each of the depiction commands. | 01-31-2013 |
Shunosuke Fujisawa, Tokyo JP
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20140364194 | SERVER DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device includes the following elements. A random selection section randomly selects a game content having a certain attribute on the basis of a predetermined winning probability. A progress processor progresses a game and calculates a progress rate of the game on the basis of a predetermined parameter. A winning probability changing processor changes, according to the attribute and a progress rate of the game calculated at a certain time point, winning probabilities of game contents after the lapse of a predetermined period from the certain time point, and sets, according to the attribute, an interval at which the winning probabilities of the game contents are changed and also sets attributes so that the attribute for which the winning probability of a corresponding game content is changed will periodically vary. A providing section provides a selected game content to the game player. | 12-11-2014 |
20140370949 | GAME PROVIDING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROVIDING PROGRAM AND GAME PROVIDING METHOD - A game providing system according to an embodiment of the present invention includes one or more processors capable of executing a game program. In one embodiment, the game program includes a conversion rate presentation module configured to present a conversion rate between a first basic point and a first varying point to a player. When a first basic object associated with the first basic point is selected, an acquired point of the player is determined on the basis of the first basic point. When a first varying object associated with the first varying point is selected, the acquired point is determined on the basis of the first varying point. | 12-18-2014 |
20150224401 | GAME MANAGEMENT SERVER DEVICE AND GAME MANAGEMENT PROGRAM - A game management server device includes an evolution processing management unit that evolves base game media into evolved game media by combining them with partner game media in accordance with an evolution material table that includes settings for the base game media, partner game media, evolved game media, and evolution success probabilities, and a player information storage unit that stores, for each player, information on the base game media, partner game media, and the evolution material table belonging to the player, and, the evolution processing management unit, upon receiving instructions to evolve the base game media evolution from the player and for said player owning an evolution material table used for evolving the base game media, as well as the base game media and partner game media configured in said evolution material table, uses the evolution success probabilities configured in said evolution material table to make a determination. | 08-13-2015 |
Tadashito Fujisawa, Tokyo JP
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20080222597 | PHOTO MASK, EXPOSURE METHOD USING THE SAME, AND METHOD OF GENERATING DATA - A photo mask formed with patterns to be transferred to a substrate using an exposure apparatus, the photo mask comprising a pattern row having three or more hole patterns surrounded by a shielding portion or a semitransparent film and arranged along one direction, and an assist pattern surrounded by the shielding portion or semitransparent film and having a longitudinal direction and a latitudinal direction, the assist pattern being located at a specified distance from the pattern row in a direction orthogonal to the one direction, the longitudinal direction of the assist pattern being substantially parallel with the one direction, the longitudinal length of the assist pattern being equivalent to or larger than the longitudinal length of the pattern row, the assist pattern being not transferred to the substrate. | 09-11-2008 |
Takahiro Fujisawa, Tokyo JP
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20110115940 | IMAGE PICKUP DEVICE, AUTOMATIC FOCUSING METHOD, AUTOMATIC EXPOSURE METHOD, ELECTRONIC FLASH CONTROL METHOD AND COMPUTER PROGRAM - An image pickup device provided with an automatic focusing function includes an image pickup unit, a face detection unit, a receive unit, and an automatic focusing control unit. The image pickup unit is configured to input image data corresponding to a subject. The face detection unit is configured to separately detect eyes, a nose, and a mouth of a human face from the image data input from the image pickup unit. The receive unit is configured to receive from a user a selection of any one of the eyes, the nose, or the mouth as a ranging area. The automatic focusing control unit is configured to perform automatic focusing control based on the ranging area selected by the user. | 05-19-2011 |
Tatsuro Fujisawa, Tokyo JP
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20110069883 | IMAGE PROCESSING APPARATUS, DISPLAY DEVICE, AND IMAGE PROCESSING METHOD - According to one embodiment, an image processing apparatus includes a storage module, a calculator, a converter, and a filter. The storage module stores a filter coefficient corresponding to a first feature value indicating an image structure of a first pixel block of a predetermined size comprising a plurality of pixels. The calculator calculates a second feature value indicating an image structure of a second pixel block comprising a target pixel to be processed and pixels surrounding the target pixel in an input image. The second pixel block is larger than the first pixel block. The converter converts the second feature value to the first feature value indicating the image structure corresponding to the first pixel block with the target pixel at the center. The filter performs filtering on the first pixel block with the target pixel at the center using the filter coefficient. | 03-24-2011 |
20120139902 | PARALLAX IMAGE GENERATING APPARATUS, STEREOSCOPIC PICTURE DISPLAYING APPARATUS AND PARALLAX IMAGE GENERATION METHOD - An embodiment provides a parallax image generating apparatus including a disparity generating section, a disparity correcting section and an image shifting section. The disparity generating section is configured to receive a depth of each part of an input image, and based on the depth, generate a disparity for the part of the image for a respective viewpoint. The disparity correcting section is configured to correct a disparity of a target part of the image to a value based on a disparity obtained for a foreground part from among parts neighboring the target part. The image shifting section is configured to move a part of the input image based on the disparity corrected by the disparity correcting section, to generate a parallax image for the respective viewpoint. | 06-07-2012 |
20130235030 | IMAGE PROCESSING DEVICE, IMAGE PROCESSING METHOD AND NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM FOR RECORDING IMAGE PROCESSING PROGRAM - According to one embodiment, an image processing device includes a block determiner, a flat area generator, and a depth information generator. The block determiner is configured to determine whether each block in an input image is a flat block or a non-flat block. The flat area generator is configured to generate a flat area having at least one flat block based on continuity of the flat block. The depth information generator is configured to generate depth information added to each flat block in the flat area. | 09-12-2013 |
20130342529 | PARALLAX IMAGE GENERATING APPARATUS, STEREOSCOPIC PICTURE DISPLAYING APPARATUS AND PARALLAX IMAGE GENERATION METHOD - An embodiment provides a parallax image generating apparatus including a disparity generating section, a disparity correcting section and an image shifting section. The disparity generating section is configured to receive a depth of each part of an input image, and based on the depth, generate a disparity for each part of the image for a respective viewpoint. The disparity correcting section is configured to set a detection range right and left of a target part in the image, detect a foreground part in the detection range based on values of the disparity generated for respective parts and correct a value of the disparity of the target part based on the disparity generated for the foreground part. The image shifting section is configured to move a part of the input image based on the disparity corrected by the disparity correcting section, and to generate a parallax image for the respective viewpoint. | 12-26-2013 |
Tetsunori Fujisawa, Tokyo JP
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20140073622 | IMIDAZOLE CARBONYL COMPOUND - To develop an antibiotic having a novel mechanism of action, the present inventors have searched for a compound that has weak cytotoxicity, the physical property of high solubility in water, the effect of inhibiting both DNA gyrase GyrB and topoisomerase IV ParE subunits, and sufficient antibacterial activity. As a result, the present inventors have completed the present invention by finding that a compound of the present invention represented by the general formula (1), a pharmacologically acceptable salt thereof, and a prodrug thereof have desirable properties. The present invention provides a pharmaceutical composition (particularly, a preventive or therapeutic composition for infectious disease) comprising a compound represented by the formula (1), a pharmacologically acceptable salt thereof, or a prodrug thereof as an active ingredient. | 03-13-2014 |
20140187542 | AMINO GROUP-CONTAINING PYRROLIDINONE DERIVATIVE - A compound represented by the following formula (I) or a salt thereof: | 07-03-2014 |
Tomohisa Fujisawa, Tokyo JP
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20110212401 | RADIATION-SENSITIVE RESIN COMPOSITION, AND RESIST PATTERN FORMATION METHOD - A radiation-sensitive resin composition includes a resin, a photoacid generator, a fluorine-containing resin, and a lactone compound. The resin does not include a first fluorine-containing repeating unit. The resin includes a first repeating unit that becomes alkali-soluble due to an acid. The fluorine-containing resin includes a second fluorine-containing repeating unit and a second repeating unit that becomes alkali-soluble due to an acid. A content of the lactone compound in the radiation-sensitive resin composition is about 31 to about 200 parts by mass based on 100 parts by mass of the resin. | 09-01-2011 |
20120094234 | RADIATION-SENSITIVE RESIN COMPOSITION, POLYMER, AND METHOD FOR FORMING RESIST PATTERN - The radiation-sensitive resin composition includes a first polymer, a second polymer and a radiation sensitive acid generator. The first polymer includes a repeating unit represented by formula (1). The second polymer includes an acid labile group and is dissociated by an action of acid so that alkali solubility is given by dissociation of said acid labile group. R | 04-19-2012 |
Tomotaka Fujisawa, Tokyo JP
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20090104731 | SEMICONDUCTOR DEVICE AND MANUFACTURING METHOD THEREOF - A semiconductor device manufacturing method including a process of forming a silicon oxide film by thermally oxidizing silicon in the atmosphere of oxygen gas or in the atmosphere of mixed gas of oxygen and hydrogen at a temperature of 800° C. or more in the state in which at least the silicon surface serving as a light-receiving portion of a photodiode is exposed, and a process of depositing a silicon nitride film on the silicon oxide film. At least the silicon oxide film and the silicon nitride film are finally left on the surface of the photodiode as an antireflection film. | 04-23-2009 |
20100237454 | LIGHT-RECEIVING DEVICE AND METHOD FOR MANUFACTURING LIGHT-RECEIVING DEVICE - A light-receiving device includes a light-receiving part | 09-23-2010 |
Tomoyuki Fujisawa, Tokyo JP
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20130012646 | STYRENE-BASED RESIN COMPOSITION, AND RESIN MOLDED ARTICLE COMPRISING SAME - Disclosed is a styrene-based resin composition that comprises 5-20 parts by mass of (D) a fire retardant per 100 parts by mass of a resin composition (1) that comprises 30-51 mass % of (A) a graft copolymer obtained by graft polymerization of a diene rubber polymer with an aromatic vinyl monomer and an unsaturated nitrile monomer, 10-55 mass % of (B) a copolymer comprising two or more monomers selected from among aromatic vinyl monomers, unsaturated nitrile monomers and unsaturated carboxylic acid alkyl ester monomers, and 15 to 39% by mass of a copolymer (C) comprising one kind of unsaturated carboxylic acid alkyl ester monomers, or two or more unsaturated carboxylic acid alkyl ester monomers, ((A)+(B)+(C)=100 mass %), wherein the diene rubber polymer constitutes 15-25 mass % of the resin composition (1). | 01-10-2013 |
20130184409 | UNCOATED HIGHLY REFLECTIVE IMPACT-RESISTANT INJECTION-MOLDED ARTICLE AND PROCESS FOR PRODUCING SAME - An uncoated, highly reflective, impact-resistant injection-molded article which comprises a rubber ingredient (A) and a thermoplastic resin (B), characterized in that (1) the rubber ingredient (A) has been dispersed in the thermoplastic resin (B), (2) the rubber ingredient (A) has a coefficient of linear expansion of 12.5×10 | 07-18-2013 |
20130203932 | INJECTION MOLDED ARTICLE - An injection molded article obtained by injection molding a thermoplastic resin composition comprising 100 parts by mass of a thermoplastic resin and 50 parts by mass or less of at least one of a filler and a colored metallic pigment, wherein at least one weld exists, and a long diameter of 95% by mass or more of the filler existing within a cross-sectional depth of 50 μm or less from a surface of the weld is parallel to the surface of the weld. | 08-08-2013 |
20140186565 | UNCOATED HOUSING AND METHOD FOR MANUFACTURING SAME - The present invention is an uncoated housing in which a molded product formed from a thermoplastic resin composition (D) containing 20-60% by mass of an acetone insoluble resin component (A), which contains a rubber component (a) with an average particle size of 0.05-0.3 μm and has a coefficient of linear expansion of 11×10 | 07-03-2014 |
20150065637 | RESIN COMPOSITION AND MOLDED BODY THEREOF - A thermoplastic resin composition which contains (A) a graft copolymer that is obtained by grafting at least two kinds of monomers, which are selected from the group consisting of aromatic vinyl monomers, vinyl cyanide monomers and other copolymerizable monomers, onto a rubbery polymer, (B) a polymer that is obtained by polymerizing at least two kinds of monomers, which are selected from the group consisting of aromatic vinyl monomers, vinyl cyanide monomers and other copolymerizable monomers, and (C) a polyester that contains at least an alicyclic diol and an aromatic dicarboxylic acid. When the total of the components (A)-(C) is taken at 100% by mass, the component (A) is 15-50% by mass; and the component (A) has a linear expansion coefficient of from 12.5×10 | 03-05-2015 |
20150247037 | THERMOPLASTIC RESIN COMPOSITION AND MOLDED ARTICLE THEREOF - A thermoplastic resin composition comprising: | 09-03-2015 |
Yoshinori Fujisawa, Tokyo JP
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20160073678 | MANUFACTURING METHOD OF COMPOSITION ELEMENT OF FAVORITE ITEM INCLUDING FLAVOR COMPONENT, AND COMPOSITION ELEMENT OF FAVORITE ITEM, INCLUDING FLAVOR COMPONENT - The production process comprises a step (A) in which an alkali-treated tobacco source is heated to make the tobacco source release a flavoring ingredient into a gas phase, a step (B) in which the flavoring ingredient released into the gas phase is brought into contact with a given solvent which is a liquid substance at ordinary temperature, thereby trapping the flavoring ingredient in the given solvent, and a step (C) in which the given solvent is added to a constituent element. | 03-17-2016 |
Yoshitaka Fujisawa, Tokyo JP
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20120092149 | TIRE INSPECTION APPARATUS - A inspection apparatus arranged with a plurality of cameras located at relatively displaced circumferential positions and set for the respective shooting positions different from each other in the axial direction of the tire. Thus the images of the inner circumferential surface of the tire are shot by the plurality of cameras as the tire is rotated circumferentially relative to the plurality of cameras. During this operation, markers are inserted at the same time in the images shot by all of the cameras. The images are synthesized using these markers as reference positions in aligning the shot images in accordance with the relative displacements of the cameras in the circumferential direction. | 04-19-2012 |
Yuji Fujisawa, Tokyo JP
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20080204751 | Optical Rotating Power Measurement Method And Optical Rotating Power Measurement Apparatus - An optical rotating power measurement method comprising: an optical rotating power data acquisition step of starting measurement of the optical rotating power of the sample in a measurement apparatus during a temperature changing process where a controller controls the temperature of the sample such that the temperature reaches the predetermined temperature and of obtaining temperature data and optical rotating power data of the sample as time passes during the temperature changing process; and a data processing step of obtaining a straight line relationship data between the temperature data and the optical rotating power data, by using the fact that the optical rotating power of the sample is proportional to a measurement temperature; wherein the optical rotating power data of the sample at the predetermined temperature or the temperature dependence data of the optical rotating power of the sample is determined based on the straight line relationship data. | 08-28-2008 |
Yukinari Fujisawa, Tokyo JP
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20150091406 | PERMANENT MAGNET MOTOR - A permanent magnet motor includes a P-pole-implanted permanent magnet rotator containing a ferrite magnet in a laminated silicon steel sheet, wherein, at one pole, a U-shaped permanent magnet comprising three parts, and, at the outer periphery of the U-shaped magnet, one outer-periphery permanent magnet disposed longitudinally in the peripheral direction are provided to generate permanent magnet torque. At one pole, the permanent magnet rotator generates reluctance torque using two salient poles formed between the U-shaped permanent magnet and the outer-periphery permanent magnet. One central salient pole is formed between the adjacent poles. A stator comprises an M-phase stator winding that is a distributed winding, and a stator core having Ns slots. The ratio of Ns/P/M is a common fraction. When the width of the center salient pole is set to τcp and the slot pitch of the stator core is set to τs, τcp is smaller than τs. | 04-02-2015 |
20150108865 | COMPOSITE TORQUE ROTATING ELECTRIC MACHINE - A composite torque rotating electric machine includes a stator having armature windings arranged at multiple positions in a circumferential direction, a rotor having a cylindrical core, first permanent magnets arranged on axes (d) and in the circumferential direction on the outer periphery of the rotor, second permanent magnets arranged on axes (d) on the inner periphery side of the rotor across from the permanent magnets on the outer circumference side, third permanent magnets on axes (q) and extending in the longitudinally and radially of the rotor, and air gaps on the outer periphery side of the third permanent magnets and intermediate in the circumferential direction of the first permanent magnets. The radial distance between the first and second magnets is greater than the circumferential distance between the first permanent magnets and the air gaps. A rectifier having multiple slits is disposed between the first permanent magnets and the air gaps. | 04-23-2015 |
Yukio Fujisawa, Tokyo JP
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20090210397 | Data search device and gateway device in communication apparatus - A data search device that is provided in a communication apparatus detects a memory area storing data to be transmitted from a memory unit having memory areas defined by IDs allotted to data. The data search device includes: a first flag that is provided for each of the memory areas of the memory unit, and indicate whether the data in the corresponding memory area is updated; a second flag that is provided for each group consisting of a predetermined number of the first flags, and indicates a data update state when at least one set of data in the first flags in the corresponding group indicates an updated state; and a search control unit that detects the memory area storing the data to be transmitted, by searching for the corresponding first flag after detecting the second flag. | 08-20-2009 |
20090248241 | AUTOMOTIVE RECORDER - Functional information acquired before and after an event occurrence is held on an on-chip MRAM built in a data processor, thus preventing the held functional information from being falsified and erased. An automobile recorder of the present invention comprises a one-chip data processor coupled to signal lines transmitting functional information indicating vehicle conditions and an external memory. The data processor comprises an input circuit which takes input of functional information, an MRAM for temporarily storing functional information, and a central processing unit (CPU). The CPU performs wrap-around control for storing functional information into the MRAM. The CPU also performs disabling control for disabling storing of functional information when the amount of new information being stored on the MRAM by wrap-around control in response to and following a certain event occurrence has reached a specific quantity that is less than a storage capacity from the initial address to the end address. Thereby, the on-chip MRAM can hold functional information acquired before and after an event occurrence. | 10-01-2009 |
Yutaka Fujisawa, Tokyo JP
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20090256934 | IMAGE PICKUP SYSTEM - An SSG circuit section is composed of: a memory storing correction information for correcting a transmission characteristic of an image pickup signal in a transmission path; a readout circuit for reading out the correction information stored in the memory; and an SSG for generating a drive signal to be outputted from a driving circuit and a sampling pulse to be used in a CDS circuit, and for specifying an amplification factor of an amplifier circuit. | 10-15-2009 |
20120162402 | Endoscope system and method for controlling endoscope actuator - An endoscope system includes: an actuator having an SMA wire and driving a moving member for moving a lens; an output control circuit; a detection circuit; and a CPU. The CPU outputs a driving signal to the output control circuit, on a basis of an instruction to move the lens, and on the basis of a position of the moving member corresponding to a resistance value detected by the detection circuit. In response to a moving instruction to move the lens from a far-point position to a near-point position, the CPU outputs the driving signal so that a current for moving the moving member from the far-point position to a position beyond the near-point position is passed through the SMA wire to heat the SMA wire. The CPU then performs preheating control, holding constant current transition control, and reheating control. | 06-28-2012 |