Patent application number | Description | Published |
20090020604 | METHOD FOR INFORMATION ARCHIVAL AND RETRIEVAL - Printed or published material is provided with a unique alpha-numeric code that is both in a machine-readable format and in a human-readable format. When the user picks an article or other information that the user wishes to save, he uses an access device that reads and scans the machine-readable code. The user could also enter the human-readable code. Periodically the device accesses an information service and transmits the stored codes. The user then obtains from the information service electronic copies of the articles which the user desires to archive. The information service organizes the articles in the user's personal virtual filing cabinet by subject based on the way the codes have been assigned or as designated by the user. | 01-22-2009 |
20090020952 | Thirty-one/forty card game - Each bettor wagers on a first hand (the RED hand) or a second hand (the BLACK hand). The first hand is dealt until the count value is at least 31 and not more than 40. The second hand is dealt until the count value is at least 31 and not more than 40. The higher hand wins. Ties are pushes. Aces count one, face cards count ten and all other cards count their pip value. | 01-22-2009 |
20090081987 | METHOD OF EARNING CELL PHONE USAGE BY ENGAGING IN EDUCATIONAL ENDEAVORS - A method of earning cell phone usage in the form of either talk time or text messages by engaging in educational endeavors. In order to receive the cell phone usage, the customer must correctly answer questions or complete educational assignments posed to the user through the cell phone or online using a computer. Cell phone usage is earned for correctly answering the questions showing that the educational endeavor has been successfully completed. Failure to answer the questions correctly or to successfully complete the assignments can result in the customer's cell phone usage being curtailed or even cancelled or terminated. | 03-26-2009 |
20090108526 | RANDOM PAY TABLE MULTIPLIERS - The pay table is modified by using a randomly assigned multiplier associated with each pay category which change for each play of the casino game. The casino game, such as poker, keno or slot machines, has a pay table having at least two pay categories. For each pay category, a multiplier is randomly selected from a group of various multipliers and the selected multiplier is assigned to the pay category. The casino game is played to achieve an outcome associated with a pay category. If the outcome is a winning outcome, any associated award for the winning outcome is increased by the multiplier for that pay category. | 04-30-2009 |
20090166974 | METHOD OF DEALING HANDS OF CARDS IN GAMES HAVING A DEALER AND MULTIPLE PLAYERS - The conventional manner of play of Twenty-One is modified by having the two initial dealer cards comprising the dealer's initial hand dealt to the dealer position before any cards are dealt to any of the player positions. After the two initial dealer cards are dealt, a fifty card depleted deck is established comprising the original fifty-two card standard deck less the two cards dealt to the dealer position. The cards for each player position are then dealt from the fifty card depleted deck. After the player has received his final Twenty-One hand, the dealer's final hand is completed, also using the depleted fifty card deck. Winning and losing hands are determined according to the conventional manner of play of Twenty-One. | 07-02-2009 |
20100120485 | MULTIPLE PLAYER BONUS GAME METHOD - Each player earns eligibility into a bonus game by playing a primary game. The play of the bonus game occurs while each player never stops play of the primary game. During the play of the bonus game, each player has the chance to win bonus awards and competes against other players who have qualified to play the bonus game. Each player plays for his traditional pay table awards and for bonus game awards, which are predetermined or randomly selected winning outcomes which are designated as bonus game outcomes. When a qualified player matches one of the bonus game outcomes with a primary game outcome, the player wins the traditional primary game award and the bonus award associated with the bonus game outcome. | 05-13-2010 |
20110281625 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR A WAGERING GAME USING PLAYER CREDITS POINTS WAGER - A gaming system, a gaming machine and a method is provided in which the player plays a primary game or a base game on a gaming device. During the play of the primary game or the base game, the player accrues player points based on the amount of coin in or credits wagered or based on the amount of credits won. A player is allowed to use the accumulated player points either as part of a video poker game or a slot machine game or in a special bonus game. The gaming machine or an associated server would keep track of the total amount of player points that are won or lost. | 11-17-2011 |
20120115560 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR WAGERING GAME USING BONUS GAME CREDITS - A gaming machine and a method is provided in which the player plays a primary game or a base game on a gaming device. During the play of the primary game or the base game, the player wins special credits or bonus credits that the player can wager in a secondary game or a bonus game. | 05-10-2012 |