Patent application number | Description | Published |
20120108315 | GAMING MACHINE HAVING TWO IMAGE DISPLAY DEVICES - A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started. | 05-03-2012 |
20130196737 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine executes a process of randomly determining symbols to be rearranged on a reel unit. The gaming machine executes a process of determining a combination formed by the symbols. The gaming machine executes a process of selecting from a plurality of choices an indication effect which is executed before the rearrangement of the symbols on the reel unit, based on the determined combination. The gaming machine executes a process of executing the selected indication effect by a notification device. | 08-01-2013 |
20130196738 | GAMING MACHINE CONDUCTING INDICATION EFFECT - A gaming machine stores a plurality of notification patterns of the backlight unit displayable at least in the symbol rearrangement regions of the reel unit including the regions where the symbols are rearranged, a notification pattern being assigned to each of the notification patterns. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. The gaming machine selects a notification pattern based on the determined combination. The gaming machine executes a selected notification pattern by the backlight unit, at a notification timing which is before the rearrangement of the symbols on the reel unit. | 08-01-2013 |
20130231174 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine | 09-05-2013 |
20130288756 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes a cabinet; a lamp body provided on a front surface of the cabinet; a sensor configured to detect a player's gesture with respect to the lamp body; an image display panel configured to execute an effect in sync with the gesture; and a controller used to start a game, the controller starting the detection of the player's gesture by the sensor at a timing corresponding to the state of the game, and while the player's gesture is being detected, executing the effect by the upper image display panel in sync with the detected player's gesture. | 10-31-2013 |
20130288772 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a symbol display device configured to display a result of a game by rearranging symbols in cells forming a matrix; and a controller used to start a base game requiring betting, a free game not requiring betting, and a plurality of types of bonus games. The controller is programmed to execute the steps of: executing a base game of randomly determining symbols to be rearranged in the symbol display device; determining whether a specific symbol is to be rearranged in a predetermined region of the symbol display device, the predetermined region including at least one cell; executing a free game of randomly determining symbols to be rearranged in the symbol display device; determining whether the specific symbol is to be rearranged in the predetermined region; and executing any one of the types of the bonus games. | 10-31-2013 |
20130288791 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and is a display o which an effect image is displayed as an effect; a sensor configured to detect a touch operation by a player; a lamp body which is a three-dimensional formed object, and a formed object unit which is detachable to the cabinet. | 10-31-2013 |
20130288792 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288793 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288797 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a lamp body provided with LEDs so that the lighting state thereof is viewable from the outside; a sensor configured to detect a player's gesture with respect to the lamp body | 10-31-2013 |
20140248940 | GAMING MACHINE, AND CONTROL METHOD OF SAME - A gaming machine 1: variably displays a plurality of symbols on a lower image display panel | 09-04-2014 |
20140274299 | GAMING MACHINE CAPABLE OF IMPROVING AMUSINGNESS - The present invention provides a gaming machine capable of improving amusingness of a game by varying the continuity of the main game. According to the present invention, a normal mode game in the normal mode is started based on an input of the bet information from the bet input device; the mode is entered from the normal mode to the chance mode when an enter condition is satisfied as a result of referring to the predetermined symbol determination table in the normal mode; a free game is started as a chance mode game in the chance mode; and the mode is returned from the chance mode to the normal mode when an end condition is satisfied as a result of referring to the specific symbol determination table in the chance mode. | 09-18-2014 |
20140335928 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays images of a free game. The controller executes a game, provides a plurality of free games when a result of the game satisfies a predetermined condition, determines at least one free game to a special mode from among the plurality of free game, and determine remaining free games to a base mode, rearranges a plurality of symbols to always appear at least one special symbol on the display in the free game of the special mode, rearranges the plurality of symbols to randomly determine whether to appear the special symbol on the display in the free game of the base mode, and provides a payout determined by a winning combination of symbols appeared on the display in each free game. | 11-13-2014 |
20140335929 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character moves in a game. The controller executes each round of the game, moves the character to a destination cell in each round, determines whether an event set to the destination cell belongs to predetermined events, selects any one determination table from among a plurality of determination tables based on a position of the destination cell when the event belongs to the predetermined events, performs the event set to the destination cell, determines a result of the performed event based on the selected determination table, and awards a profit corresponding to the result of the performed event to the player. | 11-13-2014 |
20140335930 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays at least part of a map including a plurality of cell forming courses on which a character for a player moves in a predetermined game. A controller executes each round of the predetermined game, and determines whether to trigger a mysterious bonus game with a triggering probability in each round. The controller moves the character to a destination cell in each round, and performs an event set to the destination cell. The controller awards a payout to the player according a result of the performed event, and executes the mysterious bonus game on the display in a round in which the mysterious bonus game is determined to be triggered. The triggering probability is determined by information including a position of a cell at which the character is located in each round. | 11-13-2014 |
20140335941 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming system, a controller executes the base game in each main display, and performs drawing of an entry right for a first player when the first player does not have the entry right of the versus event. The controller determines a state of the second player if the second player has the entry right when the first player wins the entry right in the drawing, and selects any one versus event. Any one versus event is selected from among at least one first versus event and at least one second versus event when the second player is not in a predetermined state, and is selected from among only the at least one first versus event when the second player is in the predetermined state. | 11-13-2014 |
20140335946 | GAMING MACHINE, GAMING SYSTEM, AND GAMING METHOD - In a gaming machine, a display displays a jackpot challenge for providing a progressive payout. A controller executes each round of a game, determines an event to be performed in each round, determines whether a determined event belongs to predetermined events capable of providing any one icon of a plurality of icons, performs the determined event and determine a result of a performed event, obtains an icon of the performed event when the performed event belongs to the predetermined events and the result of the performed event is to award the icon of the performed event to a player, triggers the jackpot challenge when the plurality of icons are obtained, and executes the jackpot challenge to determine whether to award the progressive payout to the player. | 11-13-2014 |
20150087390 | GAMING MACHINE - A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU | 03-26-2015 |
20150087391 | GAMING MACHINE - A gaming machine capable of realizing game patterns differing from one another in a bonus game is provided. A main CPU | 03-26-2015 |
20150133220 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 05-14-2015 |
Patent application number | Description | Published |
20090178735 | RARE EARTH SINTERED MAGNET - The present invention provides a technique to improve an adhesion strength between a magnet main body and a protective film. The rare earth sintered magnet of the present invention comprises a magnet main body of a sintered body containing a rare earth element and a protective film formed on the magnet main body, wherein the ratio of a 10-point average surface roughness Rz of the magnet main body on which the protective film is formed to a mean grain size D50 in the magnet main body (Rz/D50 ratio) is kept in a range from 0.20 to 10.00, inclusive. This gives the rare earth sintered magnet which is coated with the protective film having a high adhesion strength of 100 N/m or more and exhibits high corrosion resistance. | 07-16-2009 |
20100111746 | RAW MATERIAL ALLOY FOR R-T-B SYSTEM SINTERED MAGNET, R-T-B SYSTEM SINTERED MAGNET AND PRODUCTION METHOD THEREOF - It is an object of the present invention to obtain a highly coercive R-T-B system sintered magnet by making the crystal microstructure of a raw material alloy prepared by strip casting more uniform, thereby making the crushed powder obtained from such raw material alloy more fine and making the size distribution more narrow. The present invention provides a raw material alloy for an R-T-B system sintered magnet containing grains of an R | 05-06-2010 |
20140311287 | R-T-B BASED SINTERED MAGNET - The present invention provides a permanent magnet with excellent temperature characteristics and without magnetic properties significantly decreased compared to the existing R-T-B based magnet. By means that the R-T-B based magnet as the raw material is applied to heating treatment for a long time, the main phase grains will turn into core-shell like, and said R-T-B based magnet comprises main phase grains having core portion and shell portion that covers the core. When the mass concentration of RI and Y in the core portion is set as αR1 and αY respectively and the mass concentration of R1 and Y in the shell portion is set as βR1 and βY respectively, the ratio (B/A) between the mass concentration ratio of R1 to Y in the shell portion (βR1/βY=B) and the mass concentration ratio of R1 to Y in the core portion (αR1/αY=A) is 1.1 or more. Thus, the decrease of coercivity caused by Y addition is prevented, and the increase effect of temperature characteristics caused by addition of Y will lead to improve the magnetic properties under high temperature. | 10-23-2014 |
20140311288 | R-T-B BASED SINTERED MAGNET - The present invention provides a permanent magnet with both a high corrosion resistance and magnetic properties compared to the existing R-T-B based magnets. It is a R-T-B based sintered magnet (wherein, R includes Y (yttrium) and R1 as essential, R1 is at least one kind of rare earth elements except Y but includes Nd as essential, and T is at least one kind of transition metal element including Fe or the combination of Fe and Co as essential). By allowing the ratio of R1 to Y (R1:Y) in the R contained in the grain boundary phase to be 80:20˜35:65 in terms of the calculated molar ratio of the grain boundary phase and adding Y to the raw materials of the R-T-B based magnet, Y segregates at the triple point, and corrosion of grain boundary phase is prevented by oxidized Y. | 10-23-2014 |
20140311289 | R-T-B BASED SINTERED MAGNET - The present invention provides a permanent magnet with both a high corrosion resistance and magnetic properties compared to the existing R-T-B based magnets. It is a R-T-B based sintered magnet (wherein, R includes Y (yttrium) and R1 as essential, R1 is at least one kind of rare earth elements except Y but includes Nd as e essential, and T is one or more kinds of transition metal elements including Fe or the combination of Fe and Co as essential). By allowing the ratio of R1 to Y (R1:Y) in the R to be 80:20˜35:65 according to the molar ratio of the sintered magnet composition, Y segregates at the triple point, and corrosion of grain boundary phase is prevented by oxidizing it. | 10-23-2014 |
20140311290 | R-T-B BASED SINTERED MAGNET - The present invention provides a permanent magnet with a coercivity that will not be significantly decreased and a light weight compared to conventional R-T-B based permanent magnets. A core-shell structure is formed for the major phase grain by adding Cu to the R-T-B based magnet which is the raw material. When the mass concentration of Y in the core portion is set as EY, the mass concentration of Y in the shell portion is set as LY and the mass concentration of Y in the R | 10-23-2014 |
20140311291 | R-T-B BASED SINTERED MAGNET - The present invention provides a permanent magnet with excellent adhesion strength with plated layer and without significant decrease in magnetic properties, compared to the conventional R-T-B based magnet. By means that the R-T-B based magnet as the raw material is applied to heating treatment for a long time, the major phase grains will form core-shell like structures in the R-T-B based magnet in which R1 and Ce are included as an essential of R. When the mass concentration of R1 and Ce in the core portion is set as αR1 and αCe respectively and that of R1 and Ce in the shell portion is set as βR1 and βCe respectively, the ratio (B/A) between the mass concentration ratio of R1 to Ce in the shell portion (βR1/βCe=B) and that of R1 to Ce in the core portion (αR1/αCe=A) is 1.1 or more. | 10-23-2014 |