Patent application number | Description | Published |
20100064291 | System and Method for Reducing Execution Divergence in Parallel Processing Architectures - A method for reducing execution divergence among a plurality of threads executable within a parallel processing architecture includes an operation of determining, among a plurality of data sets that function as operands for a plurality of different execution commands, a preferred execution type for the collective plurality of data sets. A data set is assigned from a data set pool to a thread which is to be executed by the parallel processing architecture, the assigned data set being of the preferred execution type, whereby the parallel processing architecture is operable to concurrently execute a plurality of threads, the plurality of concurrently executable threads including the thread having the assigned data set. An execution command for which the assigned data functions as an operand is applied to each of the plurality of threads. | 03-11-2010 |
20130113803 | ACCELERATED RENDERING WITH TEMPORALLY INTERLEAVED DETAILS - One embodiment of the invention sets forth a mechanism for interleaving consecutive display frames rendered at complementary reduced resolutions. The GPU driver configures a command stream associated with a frame received from a graphics application for reduced frame rendering. The command stream specifies a nominal resolution at which the frame should be rendered. The reduced resolution associated with the frame is determined based on the reduced resolution of an immediately preceding frame (i.e., the complementary reduced resolution), if one exists, or on GPU configuration information. The GPU driver then modifies the command stream to specify the reduced resolution. The GPU driver also inserts an upscale command sequence specifying the nominal resolution into the command stream. Once the command stream is configured in such a manner, the GPU driver transmits the command stream to the GPU for reduced rendering. | 05-09-2013 |
20140028679 | RENDER-ASSISTED COMPRESSION FOR REMOTE GRAPHICS - A technique for efficiently compressing rendered three-dimensional images in a remote rendering system adds a novel render-assisted prediction function to an existing video compression framework, such as the standard H.264/5 framework. Auxiliary rendering information is separated from rendering information used to describe a reference image by a server system. A client system may alter the auxiliary data and generate a new image based on the reference image and rendered scene information from the auxiliary data without creating additional network bandwidth or server workload. | 01-30-2014 |
20140028703 | RENDER-ASSISTED COMPRESSION FOR REMOTE GRAPHICS - A technique for efficiently compressing rendered three-dimensional images in a remote rendering system adds a novel render-assisted prediction function to an existing video compression framework, such as the standard H.264/5 framework. Auxiliary rendering information is separated from rendering information used to describe a reference image by a server system. A client system may alter the auxiliary data and generate a new image based on the reference image and rendered scene information from the auxiliary data without creating additional network bandwidth or server workload. | 01-30-2014 |
20140071129 | METHOD AND SYSTEM FOR GRAPHICS RENDERING EMPLOYING GRADIENT DOMAIN METROPOLIS LIGHT TRANSPORT - A method of generating an image. The method includes simulating a presence of at least one light source within a virtualized three dimensional space. Within the virtualized three dimensional space, a light sensing plane is defined. The light sensing plane includes a matrix of a number of pixels to be displayed on a display screen. The method further includes using a light transport procedure, computing a gradient value for each pixel of the matrix to produce a number of gradient values. The gradient computation involves selecting a plurality of light path pairs that contribute to a pixel wherein the selection is biased towards selection of more light paths that pass through pixels having larger gradient values. The plurality of gradient values are converted to a plurality of light intensity values which represent the image. | 03-13-2014 |
20140168228 | FINE-GRAINED PARALLEL TRAVERSAL FOR RAY TRACING - Techniques are disclosed for tracing a ray within a parallel processing unit. A first thread receives a ray or a ray segment for tracing and identifies a first node within an acceleration structure associated with the ray, where the first node is associated with a volume of space traversed by the ray. The thread identifies the child nodes of the first node, where each child node is associated with a different sub-volume of space, and each sub-volume is associated with a corresponding ray segment. The thread determines that two or more nodes are associated with sub-volumes of space that intersect the ray segment. The thread selects one of these nodes for processing by the first thread and another for processing by a second thread. One advantage of the disclosed technique is that the threads in a thread group perform ray tracing more efficiently in that idle time is reduced. | 06-19-2014 |
20140168238 | FINE-GRAINED PARALLEL TRAVERSAL FOR RAY TRACING - Techniques are disclosed for tracing a ray within a parallel processing unit. A first thread receives a ray or a ray segment for tracing and identifies a first node within an acceleration structure associated with the ray, where the first node is associated with a volume of space traversed by the ray. The thread identifies the child nodes of the first node, where each child node is associated with a different sub-volume of space, and each sub-volume is associated with a corresponding ray segment. The thread determines that two or more nodes are associated with sub-volumes of space that intersect the ray segment. The thread selects one of these nodes for processing by the first thread and another for processing by a second thread. One advantage of the disclosed technique is that the threads in a thread group perform ray tracing more efficiently in that idle time is reduced. | 06-19-2014 |
20140267264 | GENERATING ANTI-ALIASED VOXEL DATA - One embodiment of the present invention sets forth a technique for performing voxelization. The technique involves identifying a voxel that is intersected by a first graphics primitive that has a front side and a back side and selecting a plurality of sample points within the voxel. The technique further involves determining, for each sample point included in the plurality of sample points, whether the sample point is located on the front side of the first graphics primitive or on the back side of the first graphics primitive. Finally, the technique involves storing, for at least a first sample point included in the plurality of sample points, a first result in a voxel mask reflecting whether the first sample point is located on the front side of the first graphics primitive or on the back side of the first graphics primitive. | 09-18-2014 |
20140267265 | GENERATING ANTI-ALIASED VOXEL DATA - One embodiment of the present invention sets forth a technique for performing voxelization. The technique involves determining that a first graphics primitive intersects a voxel and calculating a first set of coefficients associated with a first plane defined by the intersection of the first graphics primitive and the voxel. The technique further involves determining that a second graphics primitive intersects the voxel and calculating a second set of coefficients associated with a second plane defined by the intersection of the second graphics primitive and the voxel. The technique further involves calculating a third set of coefficients associated with a third surface based on the first set of coefficients and the second set of coefficients. The technique further involves calculating at least one of an amount of the voxel that is located on the back side of the third surface and an occlusion value based on the third set of coefficients. | 09-18-2014 |
20140267266 | GENERATING ANTI-ALIASED VOXEL DATA - One embodiment of the present invention sets forth a technique for performing voxelization. The technique involves determining that a voxel is intersected by a first graphics primitive that has a front side and a back side and selecting one or more reference points within the voxel. The technique further involves, for each reference point, determining a distance from the reference point to the first graphics primitive and storing a first scalar value in an array based on the distance. The sign of the first scalar value reflects whether the reference point is located on the front side of the first graphics primitive or on the back side of the first graphics primitive. | 09-18-2014 |
20140375659 | IMAGE ILLUMINATION RENDERING SYSTEM AND METHOD - The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system. | 12-25-2014 |
20150022435 | GAZE-TRACKING EYE ILLUMINATION FROM DISPLAY - A method to drive a pixelated display of an electronic device arranged in sight of a user of the device. The method includes receiving a signal that encodes a display image, and controlling the pixelated display based on the signal to form the display image in addition to a latent image, the latent image being configured to illuminate an eye of the user with light of such characteristics as to be unnoticed by the user, but to reveal an orientation of the eye on reflection into a machine-vision system. | 01-22-2015 |
20150049390 | HYBRID OPTICS FOR NEAR-EYE DISPLAYS - A method for displaying a near-eye light field display (NELD) image is disclosed. The method comprises determining a pre-filtered image to be displayed, wherein the pre-filtered image corresponds to a target image. It further comprises displaying the pre-filtered image on a display. Subsequently, it comprises producing a near-eye light field after the pre-filtered image travels through a microlens array adjacent to the display, wherein the near-eye light field is operable to simulate a light field corresponding to the target image. Finally, it comprises altering the near-eye light field using at least one converging lens, wherein the altering allows a user to focus on the target image at an increased depth of field at an increased distance from an eye of the user and wherein the altering increases spatial resolution of said target image. | 02-19-2015 |