Patent application number | Description | Published |
20110164855 | UPSTREAM QUALITY ENHANCEMENT SIGNAL PROCESSING FOR RESOURCE CONSTRAINED CLIENT DEVICES - Methods, apparatuses and program logic in storage media to process media data for quality enhancement. Information is accepted from a resource constrained device, e.g., a wireless portable device related to the quality enhancement and/or environmental quantities such as background noise and/or ambient lighting for the device. Media data is data processed to achieve quality enhancement using at least some of the accepted information to generate processed output. The data processing of the media data includes processing when or where one or more resources sufficient for the processing are available. | 07-07-2011 |
20110169721 | UPSTREAM SIGNAL PROCESSING FOR CLIENT DEVICES IN A SMALL-CELL WIRELESS NETWORK - Methods, apparatuses and program logic in storage media to process media data for quality enhancement. The media data is for rendering at a wireless device. Environmental quantities are accepted from one or more sensors located remote from the wireless device but sufficiently close to be indicative of similar quantities in the device's environment. The sensors at in or connected to a network node. At the network node, the method includes processing the media data using the environmental quantities to generate processed data, and wirelessly sending the processed output to the resource constrained device for rendering, such that the processed output is usable by the resource constrained device to render or to process and render the media data. | 07-14-2011 |
20120183162 | Techniques for Localized Perceptual Audio - Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery. | 07-19-2012 |
20130251177 | Techniques for Localized Perceptual Audio - Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery. | 09-26-2013 |
20140037117 | METHOD AND SYSTEM FOR UPMIXING AUDIO TO GENERATE 3D AUDIO - In some embodiments, a method for upmixing input audio comprising N full range channels to generate | 02-06-2014 |
20140119570 | Equalization of Speaker Arrays - Methods and apparatus are described by which equalization and/or bass management of speakers in a sound reproduction system may be accomplished. | 05-01-2014 |
20140119581 | System and Tools for Enhanced 3D Audio Authoring and Rendering - Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment. | 05-01-2014 |
20140133682 | UPMIXING OBJECT BASED AUDIO - In some embodiments, a method for rendering an object based audio program indicative of a trajectory of an audio source, including by generating speaker feeds for driving loudspeakers to emit sound intended to be perceived as emitting from the source, but with the source having a different trajectory than that indicated by the program. In other embodiments, a method for modifying (upmixing) an object based audio program indicative of a trajectory of an audio object within a subspace of a full volume, to determine a modified program indicative of a modified trajectory of the object such that at least a portion of the modified trajectory is outside the subspace. Other aspects include a system configured to perform, and a computer readable medium which stores code for implementing, any embodiment of the inventive method. | 05-15-2014 |
20140133683 | System and Method for Adaptive Audio Signal Generation, Coding and Rendering - Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent. The object position metadata contains the appropriate allocentric frame of reference information required to play the sound correctly using the available speaker positions in a room that is set up to play the adaptive audio content. | 05-15-2014 |
20140214431 | SAMPLE RATE SCALABLE LOSSLESS AUDIO CODING - A transmitter in an audio coding system generates an encoded audio signal that conveys a losslessly encoded representation of an audio signal at a first sample rate and losslessly encoded representations of related audio information at other sample rates. A companion receiver with limited computational resources can generate a high-quality output audio signal at a desired sample rate by losslessly decoding the encoded representation of the audio signal and possibly other portions of the encoded audio signal as needed to obtain an output signal at one of the other sample rates. | 07-31-2014 |
20140240610 | TECHNIQUES FOR LOCALIZED PERCEPTUAL AUDIO - Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column. In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery. | 08-28-2014 |