Patent application number | Description | Published |
20090156304 | Gaming System Having A Manufacturer Player Tracking System And Methods Therefor - A gaming system includes a wager input device and a display for displaying a wagering game. The gaming system further includes a manufacturer player identification reader for receiving a manufacturer player identifier and a casino player identification reader for receiving a casino player identifier. The system further includes a controller operative to associate the casino player identifier with the manufacturer player identifier. | 06-18-2009 |
20090221359 | Authenticating Files in Wagering Game Machines - Methods and apparatus for authenticating content in wagering game machines are described herein. In one embodiment, the computer-implemented method includes authenticating a first set of wagering game files stored on a storage device of a wagering game machine. The method can also include starting a wagering game on the wagering game machine if the authentication of the first set of wagering game files is successful. The method can also include authenticating, during the wagering game, a second set of wagering game files stored on the storage device of the wagering game machine, wherein the first set of wagering game files and the second set of wagering game files are mutually exclusive. The method can also include stopping the wagering game if the authentication of the second set of wagering game files is not successful. | 09-03-2009 |
20090239657 | SHARING WAGERING GAME MACHINE RESOURCES - Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server. | 09-24-2009 |
20100022299 | CONTROL OF RECONFIGURABLE GAMING MACHINES - A gaming machine that permits wagering on games includes an input/output module associated with a microprocessing unit and is adapted to download schedules from a server of gaming actions to be taken by the gaming machine. Memory in the gaming machine stores the schedules. The memory also stores a backup schedule of gaming actions to be taken. A microprocessing unit determines whether one of the schedules or the backup schedule will be implemented. The microprocessing unit controls the performance of the gaming actions defined by the schedule being implemented. | 01-28-2010 |
20110003643 | RECOVERING A PERSISTENT STORAGE UNIT IN A WAGERING GAME SYSTEM - Systems and methods include detecting the failure or imminent failure of a persistent storage unit for a wagering game machine. Upon detection of the failure, a flag is set to indicate that failed persistent storage unit is being replaced. After replacement, the wagering game machine is restarted. The flag indicating persistent storage unit replacement is read and wagering game machine software assets are automatically loaded onto the replacement persistent storage unit. The software assets to be loaded may be determined from an asset list maintained on the wagering game machine or on a server communicably coupled to the wagering game machine. | 01-06-2011 |
20120196674 | Gaming Software Authentication - A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes. | 08-02-2012 |
20130090159 | SHARING WAGERING GAME MACHINE RESOURCES - Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server. | 04-11-2013 |
20140179445 | SYSTEM TO DECODE VIDEO SIGNAL FROM ELECTRONIC GAMING DEVICE AND TO DETERMINE PLAY INFORMATION - A video output signal analyzes that analyzes a video output signal to determine game play information. In video poker, card values and player strategies can be determined based on a “reverse encoding” of the video signal to determine the original video bitmap. The bitmap can then be analyzed to determine what is taking place during a game, without having to receive this information directly from the processing unit that is actually implementing the game. | 06-26-2014 |