Patent application number | Description | Published |
20110016294 | TECHNIQUE FOR REPLAYING OPERATIONS USING REPLAY LOOK-AHEAD INSTRUCTIONS - A technique for reliably replaying operations in electronic-design-automation (EDA) software is described. In this technique, the EDA software stores operations performed by a user during a design session, as well as any replay look-ahead instructions, in a log file. When repeating the first operation, the replay look-ahead instruction ensures that the same state is obtained in the EDA environment as was previously obtained. For example, if an interrupt occurred when the first operation was previously performed, the replay look-ahead instruction may specify when the interrupt occurred during the performance of the operation so that the effect of the interrupt may be simulated when replaying the first operation. Alternatively, if a blocking user-interface request occurred when the first operation was previously performed (such as a mandatory query), the replay look-ahead instruction may include one or more events associated with the user answer to the blocking user-interface request so that the same user answer may be provided when replaying the first operation. | 01-20-2011 |
20110016423 | GENERATING WIDGETS FOR USE IN A GRAPHICAL USER INTERFACE - During a technique for generating a window, a description of an object and associated attributes, which include information other than a visual presentation of the object, are received from a user. Then, different types of widgets are generated based at least on the description of the object, the attributes and predefined widget rules. These widgets are arranged in a window based at least on the widgets and predefined layout rules. For example, the widgets may be dynamically resized based on the number of widgets and the size of the window. Then, the window is presented in a graphical user interface (GUI). Subsequently, the window and the attributes are dynamically updated to reflect changes to either one. In this way, the user may focus on the high-level aspects of what is to be presented in the GUI, instead of how to translate this information into the corresponding visual presentation. | 01-20-2011 |
20110022987 | CYCLE-TAPPING TECHNIQUE FOR SELECTING OBJECTS - A technique for selecting an object is described. During this technique, a computer system selects an object from multiple objects associated with a circuit design in an electronic-design-automation (EDA) environment based at least on a current cursor location and a current design command. For example, the computer system may select the object by determining distances between the cursor location and objects in at least a subset of the multiple objects, and then identifying the minimum distance in the distances. Furthermore, the object may be selected either with or without a user first providing an object-selection input. If the object-selection input is provided, the user may do so by performing one or more mouse clicks or a keyboard shortcut, as opposed to using a window (such as a dialog box or a drop-down menu) that can be displayed in the EDA environment. | 01-27-2011 |
20110102456 | DRAWING AN IMAGE WITH TRANSPARENT REGIONS ON TOP OF ANOTHER IMAGE WITHOUT USING AN ALPHA CHANNEL - An image display system draws a first image on top of a second image. Pixels of the first image include one or more color channels which encode color information, but do not include an alpha channel which encodes transparency information. The system encodes transparency information for the pixels in the first image using at least one bit in at least one color channel of each pixel. The system draws the first image on top of the second image using the transparency information encoded in the color channels of the pixels to obtain a combined image. | 05-05-2011 |