Patent application number | Description | Published |
20110059800 | PRESENTING AND CONTROLLING WAGERING GAME INFORMATION - A network browser and wagering game toolbar (“toolbar”) are described herein. The network browser has a main display area that can display content. The toolbar can be in, or a part of, the network browser. The network browser and the toolbar can receive and display content. Specifically, the toolbar can receive and display wagering game content from a wagering game network as the main display area can receive and display content originating outside the wagering game network. In some embodiments, the toolbar can present content originating from one or more wagering game player accounts that provide audience participation in, or related to, wagering game activity presented on the toolbar. | 03-10-2011 |
20110111844 | PRESENTING AND CONTROLLING PROGRESSIVE WAGERING GAME INFORMATION - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a toolbar that is a part of the network browser. The toolbar objects can indicate information associated with wagering games. Specifically, the toolbar objects can receive and display progressive game content from a progressive wagering game server. The toolbar objects can include progressive jackpot meters, progressive game branding, and other information about the progressive game content. The toolbar objects can also include settings that indicate player preferences regarding the presentation of the progressive game content on the toolbar objects. | 05-12-2011 |
20110130194 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a toolbar that is a part of the network browser. The toolbar objects indicate information associated with wagering games. The network browser and the toolbar objects can receive and display content. Specifically, the toolbar objects can process and present wagering games using wagering game play elements (e.g., icons, graphics, etc.) on the toolbar. The toolbar can also have controls, configurations and settings associated with the toolbar, which the toolbar can communicate to a wagering game provider to determine game results. The toolbar can use the controls, configurations, and settings to affect the presentation of wagering game information on the toolbar, to control the presentation of game results using the wagering game play elements, etc. | 06-02-2011 |
20110159948 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - A network browser and toolbar objects are described herein. The network browser has a main display area that can display content. The toolbar objects can be on a wagering game toolbar that is a part of the network browser. The toolbar objects indicate information associated with wagering games. The network browser and the toolbar objects can receive and display content. Specifically, the toolbar objects can cross market affiliate content and wagering game content using features of the toolbar. | 06-30-2011 |
20110190066 | CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio. | 08-04-2011 |
20110201414 | CONTROLLING AND PRESENTING ONLINE WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include receiving login information to log in to an online gaming venue and determining a player account associated with the login information. The operations can also include presenting the online gaming venue on a personal computing device associated with the player account. The online gaming venue can include casino related data that indicates ambience of a gambling environment (e.g., a casino, a poker room, etc.), interactive objects to interact with the player account, and communication functions to share recorded activity and other personal information, between the player account and other player accounts within the online gaming venue. In some embodiments, the operations can also include determining indications of player emotions and presenting multi-media files in conjunction with player avatars to represent the indicated emotions within the online gaming venue. | 08-18-2011 |
20110212767 | MANAGEMENT OF ONLINE WAGERING COMMUNITIES - The document describes operations for managing online wagering game casinos. In some embodiments of the inventive subject matter, the operations include presenting wagering games to players in an online casino; facilitating messaging between the players and a wagering game attendant; reporting results of the wagering games to the attendant; and detecting, from the wagering game attendant, a request to present a community bonus opportunity to one or more of the players. The operations can also include presenting the community bonus opportunity to the players; detecting responses to the community bonus opportunity, wherein the responses are associated with the players; determining one or more winners of prizes offered in the community bonus opportunity; and awarding the prizes to the one or more winners. | 09-01-2011 |
20110218034 | MULTIPLAY WAGERING GAME MECHANISM - A wagering game system and its operations are described. The operations can include presenting a wagering game interface including a plurality of wagering game icons, a gameplay window, a bet panel, and a start panel. The operations can also include detecting a selection of a first wagering game icon associated with a first wagering game; presenting media representing the first wagering game within the gameplay window; detecting a selection of a second wagering game icon associated with a second wagering game; presenting media representing the second wagering game within the gameplay window; and scaling the first and second wagering games to fit within the game-play window. The operations can further include detecting input of bet information for the first and second wagering games via the bet panel, and initiating the first and second wagering games simultaneously in response to detecting a selection of a start trigger in the start panel. | 09-08-2011 |
20110269548 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 11-03-2011 |
20120028718 | INTEGRATING SOCIAL NETWORKS AND WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a wagering game player account and determining a social network account associated with the wagering game player account. The social network account can be associated with a social network. The operations can further include determining one or more applications from the social network that are associated with the social network account. The operations can further include integrating the one or more applications with a wagering game session for the wagering game player account. | 02-02-2012 |
20120094737 | INTEGRATING VIDEO FEEDS AND WAGERING-GAME WEB CONTENT - A wagering game system and its operations are described herein. In embodiments, the operations can include receiving a live video feed of a game event such as an image of a slot wagering game, a roulette game, a poker game, a sporting event, etc. The operations can further include compositing the live video feed with an additional image and including the live video feed in a webpage for a wagering game website. The operations can further include determining an event that occurs during the live video feed and causing the additional image to appear react or interact with images depicted in the live video feed. The operations can further include triggering a secondary wagering game and further compositing images from the secondary wagering game with the video feed. | 04-19-2012 |
20120184349 | CONTROLLING WAGERING GAME PLAY CONTINUATION - A wagering game system and its operations are described herein. In embodiments, the operations can include a recording of a first wagering game content from a first wagering game played during a wagering game session and generating an electronic (e.g., an “e-mail”) message, after the wagering game session ends. The operations can also include embedding in the electronic message an object that provides access to a second wagering game content. The second wagering game content includes a recording of the first wagering game. The operations can further include sending the electronic message to an electronic address for a wagering game player account associated with the wagering game session, and detecting access to the second wagering game content, via the electronic message. The second wagering game content can re-present the portion of the first wagering game content as part of the second wagering game content. | 07-19-2012 |
20120184353 | AUTOPLAY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described. In some embodiments, the operations include initiating a wagering game title for presentation on a display device of a gaming machine, and receiving, from the gaming machine, player input indicating autoplay settings selected by a player for the wagering game title. The operations include initiating an autoplay mode for the wagering game title in response to receiving an autoplay trigger from the gaming machine, managing the autoplay mode for the player according to the autoplay setting selected by the player, and generating results for each wagering game of the wagering game title played during the autoplay mode. The operations include monitoring game events associated with the wagering games played during the autoplay mode to determine when to stop the autoplay mode, and stopping the autoplay mode for the player based on the autoplay settings selected by the player. | 07-19-2012 |
20120184362 | CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose. | 07-19-2012 |
20120184363 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an event occurs to a wagering game player account during a wagering game session, determining a player-owned social network account associated with the wagering game player account, connecting to the player-owned social network account, and presenting a notification of the event on the player-owned social network account. In some embodiments, the operations can also include providing social network rewards and wagering game awards for the event to the player-owned social network account, or to other social network accounts associated with the player-owned social network account. In some embodiments, the operations can also include determining social activity performed by the other social network accounts and presenting notifications of the social activity by the other social network accounts to the wagering game player account during the wagering game session. | 07-19-2012 |
20120202587 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining that an online communal wagering game (communal game) requests additional players. The online communal wagering game can be provided by a wagering game provider. The operations can further include determining one or more social network user accounts (social network accounts) available to play in the online communal wagering game. The social network accounts can from different social network websites, servers, etc., across the Internet, or other communications networks. The operations can further include aggregating the one or more social network accounts into a communal wagering game session, controlling the communal game with bets from the aggregated social network accounts, and providing social communication content that the social network accounts can use to communicate, receive notifications, view game replays, trade items, etc. The operations can also include using jurisdictional rules to control wagering functionality. | 08-09-2012 |
20120214564 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a player account logged on to a wagering game network, determining a chat session initiated by the player account via the wagering game network; and determining wagering game news events to present via a gaming chat console for the chat session. The operations can also include automatically adjusting presentation requirements for the wagering game news events based on quantifiable player factors. In some embodiments, the operations can also include presenting an interactive game bot via the gaming chat console as a social contact, receiving textual chat game commands communicated to the interactive game bot, and controlling a wagering game via the textual chat game commands. In some embodiments, the operations can also include following chat activity for the selected chat social-contact groups and integrating chat activity with client applications and devices. | 08-23-2012 |
20120289313 | PRESENTING AND CONTROLLING WAGERING GAME INFORMATION - A network browser and wagering game toolbar (“toolbar”) are described herein. The network browser has a main display area that can display content. The toolbar can be in, or a part of, the network browser. The network browser and the toolbar can receive and display content. Specifically, the toolbar can receive and display wagering game content from a wagering game network as the main display area can receive and display content originating outside the wagering game network. In some embodiments, the toolbar can present content originating from one or more wagering game player accounts that provide audience participation in, or related to, wagering game activity presented on the toolbar. | 11-15-2012 |
20120295696 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - Described are one or more embodiments that include a browser application (“browser”) with a first part (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) that presents first content associated with one or more wagering games and a second part (e.g., a main content display area) that concurrently presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers. Some embodiments are directed to determining, based on concurrent presentation of the first content and the second content, that one or more awards are available from a first of the content providers conditional upon performance of one or more activities indicated by a second of the content providers, and the browser application presents one or more indicators to indicate the one or more awards and/or the one or more activities. | 11-22-2012 |
20120302326 | PRESENTING AND CONTROLLING WAGERING GAME MARKETING INFORMATION - A browser application and toolbar are described according to some embodiments. The browser application presents wagering game content in a toolbar. Some embodiments are directed to determining that a first player account uses the toolbar to access the wagering game content, determining that a second player account referred the first player account in response to determination that the first player account uses the toolbar, and providing a referral award to the second player account for referring the first player account.” | 11-29-2012 |
20130040730 | CONTROLLING GROUP WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a user request to initiate a group wagering game from a host wagering game player account, via a local-area networking device at a non-casino geographic location and providing group wagering game content to the local-area networking device in response to the request. The operations can further include detecting wagering activity from members of a group at the geographic location, providing wagering game outcome information related to the wagering activity, and assigning a portion of the wagering activity to the host wagering game player account. | 02-14-2013 |
20130102374 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users from the network wagering venue. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 04-25-2013 |
20130102382 | PRESENTING NETWORK-WIDE EVENTS IN NETWORK WAGERING VENUE - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player account, from a network wagering venue, that is eligible to participate in a network-wide wagering game event, and selecting the player account to be a player that performs for an audience of other users from the network wagering venue. The player can win at least some portion of awards by playing a wagering game during the network-wide wagering game event. Audience member users can participate in the event using interactive features (e.g., betting features, chat features, etc.) presented in a presentation, or view, of the network-wide wagering game event. The operations can also include involving, or incorporating, the audience members, into the network-wide wagering game event in a variety of ways, such as assisting the player participant to perform better at the wagering game, engaging in side-bets, receiving awards, etc. | 04-25-2013 |
20130123005 | ONLINE IMMERSIVE ENVIRONMENT AND WAGERING GAMES - A method includes defining a number of locations in an online immersive environment, wherein each of the number of locations includes a number of games. The defining includes defining a rule set for a location. The rule set includes a rule that defines access to a game. The access to the game is based on game play of a different game. The method includes defining a number of paths between the number of locations in the online immersive environment, wherein the defining includes defining a rule for access to a path to travel between two locations. The method includes presenting a different game that is part of a location in the online immersive environment. The method includes enabling access to the game in the location, in response to determining that game play of the different game satisfies the rule that defines access to the game. | 05-16-2013 |
20130143649 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations can include connecting social network user accounts to a wagering game session for a wagering game. The operations can further include controlling, for the wagering game, monetary wagering associated with a first of the social network user accounts and controlling non-monetary wagering associated with a second of the social network user accounts. | 06-06-2013 |
20130157747 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include detecting a request to present a wagering game via a browser application and providing wagering game content for the wagering game, wherein a wagering game toolbar of the browser application is configured to present the wagering game content. In some examples, the operations further include providing a wagering game result for the wagering game, wherein the wagering game toolbar is configured to present the wagering game result. | 06-20-2013 |
20130184062 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations include detecting a side wager placed by a social network user accounts connected to a communal wagering game, detecting that a jurisdictional rule prohibits a characteristic of the side wager, and altering the characteristic of the side wager to comport with the jurisdictional rule. In some examples, the operations can further include determining a request by a first of the social network user accounts to transact an exchange of one or more non-cash items associated with the communal wagering game with a second of the social network user accounts, and transacting the exchange. | 07-18-2013 |
20130210518 | SELECTIVE FILTERING OF FEED PUBLICATION OF WAGERING GAME ACTIVITY - A method comprises receiving a feed of a number of messages providing notification of wagering game activity, wherein the wagering game activity occurred via at least one of a wagering game machine at a wagering game establishment and an online wagering game website. The method includes storing the number of messages. The method includes filtering the number of messages to create a subset of messages, wherein the filtering is based on at least one of an operator criteria and a player criteria. The operator criteria and the player criteria comprises at least one of a jackpot win, a progressive win, an entry into a bonus round, and a win where a monetary amount won exceeds a threshold multiplier of an amount wagered. The method includes publishing the subset of messages to a computing device associated with the wagering game player. | 08-15-2013 |
20130225298 | ONLINE PRESENCE FOR A WAGERING GAME MACHINE - A computer-implemented method includes creating, by at least one processor, an online presence for a wagering game machine. The method also includes publishing wagering game activity that has occurred at the wagering game machine to the online presence for the wagering game machine. | 08-29-2013 |
20130244743 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include connecting a wagering game to a chat session and receiving a textual game command for the wagering game from a chat message sent via the chat session. The operations can further include activating a wagering game function for the wagering game in response to receiving the textual game command via the chat message. | 09-19-2013 |
20130244767 | CONTROLLING AND PRESENTING VIRTUAL WAGERING GAME ENVIRONMENTS - A wagering game system and its operations are described herein. In embodiments, the operations can include providing a virtual wagering game machine for presentation in a virtual wagering game environment and determining an indication, associated with a user account, to purchase one or more rights to control one or more features of the virtual wagering game machine. The operations can further include detecting payment of a purchase value from the user account, and granting the one or more rights to control the one or more features of the virtual wagering game machine to the user account in response to detecting the payment of the purchase value. | 09-19-2013 |
20130244777 | LAYOUT ELEMENTS AS RENDERING PLACEHOLDERS FOR NATIVE WAGERING GAME APPLICATIONS - A wagering game machine configured to present a wagering game upon which monetary value may be wagered receives a layout description for a first set of image components defines one or more placeholder areas. A first executable component renders a portion of the first set of image components in accordance with the layout description. A natively executed wagering game application renders a second set of image components defined independently from the layout description within the placeholder areas. The first executable component renders a second portion of the first set of images over the images rendered by the natively executed wagering game application. | 09-19-2013 |
20130244778 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a social communications interface (e.g., a chat interface) for presentation via a wagering game session. The wagering game session is associated with a wagering game player account. The operations can further include selecting, in response to user input via the social communications interface, a representation of a social contact of the wagering game player account. The user input indicates a request to follow social communications made by the social contact, which social communications are not directly addressed to the wagering game player account. The operations can further include providing, for presentation via the social communications interface, the social communications made by the social contact. | 09-19-2013 |
20140073413 | MANAGEMENT OF ONLINE WAGERING COMMUNITIES - The document describes operations for managing online wagering game casinos. In some embodiments of the inventive subject matter, the operations include presenting wagering games to players in an online casino; facilitating messaging between the players and a wagering game attendant; reporting results of the wagering games to the attendant; and detecting, from the wagering game attendant, a request to present a community bonus opportunity to one or more of the players. The operations can also include presenting the community bonus opportunity to the players; detecting responses to the community bonus opportunity, wherein the responses are associated with the players; determining one or more winners of prizes offered in the community bonus opportunity; and awarding the prizes to the one or more winners. | 03-13-2014 |
20140094277 | MANAGING GIFTING BETWEEN PLAYERS IN A GAMING ENVIRONMENT - Gifting in a gaming environment may be managed by determining a transfer of a gift value from a first player account to a second player account and determining a wager of the gift value from the second player account in a wagering game. A gift win amount attributable to a winning outcome of the wagering game when the gift value is used may be determined, and respective shares of the gift win amount may be allocated to the first and second player accounts. | 04-03-2014 |
20140135109 | INTEGRATING SOCIAL NETWORKING AND WAGERING SYSTEMS - A wagering game system and its operations are described herein. In embodiments, the operations can include connecting a social network account with a wagering game player account, wherein the wagering game player account is associated with a wagering game session, and wherein the social network account is associated with a social networking session via a venue for a social network. The operations can further include detecting a first event from a first of the social networking session and the wagering game session; and after detecting the first event, causing a second event to occur for a second of the social network session and the wagering game session. | 05-15-2014 |
20140141871 | CONTROLLING AND REWARDING GAMING SOCIALIZATION - A wagering game system and its operations are described. In some embodiments, the operations include detecting an indication of a benefit available to a first player account via a wagering game venue; and selecting a second player account linked to the first player account as a social contact. The operations can further include configuring a persistent object to provide access to the benefit available to the first player account; and transferring the persistent object from the first player account to the second player account. | 05-22-2014 |
20140287821 | CONTROLLING INTERACTIVITY FOR GAMING AND SOCIAL-COMMUNICATION APPLICATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a selection of a selectable object in a first area of a gaming display that is under control of a first application module associated with a wagering game session. The first application module can be for a social communication application or can provide social communication functionality. The operations can further include determining a selection purpose for the selection, determining transference instructions for an item representation of the selectable object, and transferring the item representation to a second area of the gaming display that is under control of a second application module. The second application module can be for a wagering game application or can provide wagering game functionality. The operations can further include performing a function associated with the second application module according to the selection purpose. | 09-25-2014 |
20140315629 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include accessing a user account responsive to communication with a plug-in of a web browser. In some examples, the operations further include providing gaming information associated with the user account. The plug-in is configured to present the gaming information in a graphical-user-interface object of the web browser. The graphical-user-interface object is separate from a main display area of the web browser. In some examples, the operations further include, based on user interaction with the graphical-user-interface object, providing content that is related to the gaming information for presentation via the main display area of the web browser. | 10-23-2014 |
20140315630 | PRESENTING AND CONTROLLING WAGERING GAME PLAY - Some examples described include a system to perform operations that include detecting, via use of a gaming plug-in, that first content is presented in a main display area of a web browser. The operations can further include, after detecting that the first content is presented, detecting that second content was previously presented via the main display area of the web browser. In some examples, the second content is associated with gaming content. The operations can further include providing, in a graphical-user-interface object of the web browser separate from the main display area of the web browser, information related to the gaming content in response to the detecting that second content was previously presented via the main display area of the browser | 10-23-2014 |
20150038218 | TRACKING AND RESPONDING TO WAGERING ACCOUNT ACTIVITY - A method includes receiving a communication regarding account activity for a player account of a wagering game player. The player account is within a group of player accounts for the wagering game player, wherein the group of player accounts includes at least one of a player account for account-based wagering at a wagering game establishment, a player account for player tracking of player activity at the wagering game establishment, and a player account for online wagering. The method includes executing a rules-based response, after receiving the communication regarding account activity. Executing the rules-based response can comprise at least one of: transmitting a player notification to the wagering game player about the account activity, to at least one of the player accounts and transmitting an account lockdown communication instructing an account server to lockdown at least one of the player accounts. | 02-05-2015 |