Patent application number | Description | Published |
20090002178 | DYNAMIC MOOD SENSING - A system that facilitates personalized sensing is provided. The system includes a sensing component that determines one or more user states based in part on a detected context and a mood component that employs the detected user states to indicate a dynamic condition of a user. | 01-01-2009 |
20090005079 | DYNAMIC AWARENESS INVOLVING LOCATION - A system for dynamic content delivery is provided. The system includes a control component to determine location, preferences, and state of a user. A delivery component dynamically selects and provides content to the user as a function of the user's location, preferences, and state. | 01-01-2009 |
20090006225 | DISTRIBUTION CHANNELS AND MONETIZING - A system to facilitate royalty tracking is provided. The system includes at least one tag to identify a portion of a creative work. A distribution component tracks the portion of the creative work and a crediting component reports usage of the creative work when the portion is detected in a larger body of work. | 01-01-2009 |
20090006369 | AUTO-SUMMARY GENERATOR AND FILTER - A system that facilitates data presentation and management is provided. The system includes at least one database to store a corpus of data relating to one or more topics and a summarizer component to automatically determine a subset of the data over the corpus of data relating to at least one of the topic(s), wherein the subset forms a summary of at least one topic. | 01-01-2009 |
20090088233 | DYNAMIC PROBLEM SOLVING FOR GAMES - The claimed subject matter provides a system and/or a method that facilitates enhancing a game, game play or playability of a game. An experience component can collect a portion of data related to a game in which the portion of data indicates at least one of a tip or a tactic for the game. A game component can dynamically incorporate the portion of data into the game during game play to enhance playability of such game for a user with assistance provided by at least one of the tip or the tactic. | 04-02-2009 |
20090167787 | AUGMENTED REALITY AND FILTERING - A system (and corresponding method) that can enhance a user experience by augmenting real-world experiences with virtual world data to is provided. The augmented reality system discloses various techniques to personalize real-world experiences by overlaying or interspersing virtual capabilities (and data) with real world situations. The innovation can also filter, rank, modify or ignore virtual-world information based upon a particular real-world class, user identity or context. | 07-02-2009 |
20090171902 | LIFE RECORDER - A system that can automatically capture life experiences of a user across a number of senses or perceptions is provided. Once the data is captured, it can be annotated and saved for subsequent playback. The innovation also enables the data to be synchronized to for playback, for example, audio can be time-synced to a corresponding video with a corresponding smell, etc. Still further, the innovation provides for controls that enable a user to adjust or select granularity for capture as well as playback. | 07-02-2009 |
20090172022 | DYNAMIC STORYBOOK - A system (and corresponding methodology) that dynamically alters a storybook (e.g., literary work). Preferences, policies and contexts can be considered and incorporated into the storyline of the book to enhance interest by creating a rich, personalized experience. By enhancing readability and features (e.g., sensory features), stories become more true-to-life and enjoyable by altering the story over time or to differing context (or content). | 07-02-2009 |
20100235743 | Incorporating Interactive Media Into a Playlist - An exemplary system includes a media control operable to begin playing a media segment automatically after buffering the media segment, and a host application operable to receive a reference to the media segment, initialize the media control with the media segment, and cause the media control to postpone playing of the media segment after the media segment is buffered. An exemplary method includes receiving a playlist referencing a first media segment and a second media segment, the second media segment operable to play automatically without a prompt after being loaded, presenting the first media segment, and prerolling the second media segment. | 09-16-2010 |
20120306920 | AUGMENTED REALITY AND FILTERING - A system (and corresponding method) that can enhance a user experience by augmenting real-world experiences with virtual world data to is provided. The augmented reality system discloses various techniques to personalize real-world experiences by overlaying or interspersing virtual capabilities (and data) with real world situations. The innovation can also filter, rank, modify or ignore virtual-world information based upon a particular real-world class, user identity or context. | 12-06-2012 |