Class / Patent application number | Description | Number of patent applications / Date published |
434238000 | Behavior or performance display (e.g., board for showing completed chores, etc.) | 65 |
20080227066 | METHOD AND APPARATUS FOR AUTHORING AND OPTIMIZING FLOWCHARTS - A method and system for generating problem resolution flowcharts, whereby users do not author flowcharts directly but instead author a dependency matrix of questions and answers related by state or underlying problem cause. After creation of a matrix of questions and answers, a corresponding flowchart is then calculated based on the information in the dependency matrix, and also based on the likelihood of the various problems and their causes. The probabilities of problems and their causes may be estimated or may be calculated from historical data accumulated by use of the flow chart, or some combination of the two. These probabilities are incorporated into the answer cells of the dependency matrix. The resulting flowchart is tested and evaluated, and the results of testing and evaluation are used to make modifications in the matrix of questions and answers. The flowchart is then made available for execution by a problem determination engine, usable by staff at a help center or directly as self-help to a customer over a network. Experience from use of the problem determination engine is accumulated for use in further refinements of the dependency matrix and its probabilities. | 09-18-2008 |
20080227067 | Method and Apparatus to Encourage Development of Long Term Recollections of Given Episodes - These teachings are applicable for use with an individual who faces problems with respect to forming new long term memories. Generally speaking, pursuant to these various embodiments, one automatically captures ( | 09-18-2008 |
20080261187 | Behavior Modification Bracelet With Quantity Indicators - A behavior modification bracelet with quantity indicator comprising a band having an outer major cylindrical surface featuring at least one metric indicia visible and at least one sliding component for marking the metric indicia. | 10-23-2008 |
20080280278 | Method and Apparatus for Affecting Behavioral Patterns of a Child - A method and apparatus for affecting behavioral patterns of a child are disclosed. Specifically, one embodiment of the present invention sets forth a method, which includes the steps of determining a behavioral pattern of a child based on a set of detected data while the child performs acts associated with the behavioral pattern, comparing the behavioral pattern against a first set of expected conditions to generate a comparison result, and generating a reward for the child based on the comparison result, wherein the reward affects the behavioral pattern. | 11-13-2008 |
20080299527 | Method and System for Supporting and Enhancing Time Management Skills - A method and system for supporting and enhancing time management skills. Through the use of an electronic time management device, such as a cell phone or other portable digital computer based device programmed to support this method, the user enters information about a task which is then verified and “banked points” are given for correct entry. The banked points can then be used toward a socially desirable reward, such as sending text messages or playing music or watching videos. This is particularly effective in teaching time management skills to young students who may have attention deficit hyperactivity disorder (ADHD). | 12-04-2008 |
20090092954 | Recording interactions - The recording of an interaction between an authorised host and at least one subject, for use in reinforcing good behaviour of the subject, is disclosed. A counsellor is hosted at a central station and subjects are received at one or more counselling stations. The central station and the subject receiving stations are connected by a network. An interaction between a subject and an authorised host is recorded and the authorised host adds related textural data to a relational database. | 04-09-2009 |
20090176195 | A+ education classroom to include preschool, headstart, kindergarten, elementary education, elementary special education, junior high regular education, and junior high special education classrooms - This invention is described as a classroom that will have classroom displays, layouts, and a floor plan to educate students to the maximum, A+ Level. This is an entirely new concept in education. | 07-09-2009 |
20090186326 | Training and Educational System and Method for Training with Improved Follow Through - A system and method for delivering a training course includes dividing the course up into training segments of manageable lengths for taking in by recipients on regular and/or frequent bases. The training segments are included with email or other electronic messages. The messages may include hyperlinks representing options for responding to an invitation to run the training segments associated with the messages. When the recipient chooses to run and complete a training segment, the system moves to a subsequent message and segment. If the recipient refuses to run the training or delays doing so, the system sends increasingly urgent messages and/or initiates personal contacts to require accountability. Status messages may also be sent to others, including supervisors, for example. A measure of flexibility in timing is made available to the recipient while requiring a heightened level of accountability so that the recipient has a greater probability of completing the training courses. | 07-23-2009 |
20090191527 | SYSTEMS AND METHODS FOR ASSISTING AN EDUCATIONAL INSTITUTION IN RATING A CONSTITUENT - A higher education constituent relationship (CRM) system may provide an educational institution with a graphical display of a probability and desirability value for a person at a stage of a student life cycle. For example, the higher education CRM system may receive a history of interactions between the person and the institution. The higher education CRM system may use the history of interactions and information about the person to calculate the probability value, or measure of the likelihood that the person moves to another stage in the student life cycle, and the desirability value, or a measure of the appeal of the person to the educational institution at a stage of the student life cycle, for the person. The higher education CRM system may display the calculated values for the probability and desirability to a representative of the institution. | 07-30-2009 |
20090215015 | Method and Apparatus for Developing a Proper Tooth Brushing Technique - One embodiment of the present invention includes a signaling device capable of assisting a child to develop a tooth brushing technique. The signaling device includes a toothbrush and an extension device, which is affixed to the tooth brush. The extension device is coded with a plurality of patterns that can be converted into motion and orientation information associated with the tooth brush in a tooth brushing session, and the motion and orientation information is further compared to a predetermined set of expected conditions that correspond to the tooth brushing technique to determine a reward tailored to promote learning of the tooth brushing technique. | 08-27-2009 |
20090311654 | Multistage Automatic Coaching Methodology - A method and system of providing computer based life coaching comprising the steps of: providing an interface that allows a user to valuate their present level of happiness in a series of broadly defined areas of life; including money, leisure, love, physical environment, professional development, friends and family, health, and personal growth. Once levels of happiness are obtained in each of these areas, a chart is created to determine which areas are of lowest satisfaction and address them. The system then prompts a user to establish factors related to each area of happiness and evaluate those factors in terms of importance level. Subsequently, the user is prompted to select various changes related to the factors and areas. Once the changes are selected, a description of the user after the changes occur is generated and supplied to the user. | 12-17-2009 |
20100009327 | EDUCATIONAL SYSTEM - A method of educating a child includes identifying a problem behavior exhibited by the child, instructing the child to exhibit improved behavior that is different from the problem behavior, and monitoring the child to detect the improved behavior. After the improved behavior is detected, the method further includes providing a container capable of being opened and closed, providing an inspirational or laudatory message regarding the improved behavior, the message sized to fit within the container, placing the message within the container and closing the container, and hiding the container enclosing the message. | 01-14-2010 |
20100021874 | Inculcating Positive Altered Personal Behavioral Patterns - Disclosed herein is a method of inculcating positive altered personal behavioral patterns in a participant. The participant creates a resource inventory of items that induce a state of well being in the participant. The items may comprise people, spiritual deities, events, places, animals, objects, etc. The participant is led through bilateral stimulation processes by an instructor. Bilateral stimulation of the participant's conscious and unconscious memory networks associated with the items of the resource inventory enables the participant to activate a positive mental state. The instructor then reinforces the positive mental state of the participant. Performance enhancement protocols are applied on the participant in the reinforced positive mental state. Self enhancement exercises invoke positive conditioned responses of the participant. By reinforcing the positive conditioned responses, positive altered personal behavior patterns are inculcated in the participant. | 01-28-2010 |
20100209897 | Intraoral behavior monitoring and aversion devices and methods - An intraoral behavior monitoring and aversion device to assist a user in quitting an undesirable behavior such as tobacco smoking, tobacco chewing, use of snuff, illicit drug use, excessive alcohol consumption, excessive food consumption, and/or other undesirable activity facilitated via the mouth. The aversion device may be wholly or partially configured to be disposed in the user's mouth, for example. The aversion device may include a detector and a output device, wherein the detector is configured to detect a parameter indicative of the user engaging in the habit or undesirable activity. If (and only if) the detector detects such a parameter, the output device may, optionally, deliver a negative stimulus to the user, thus providing negative feedback and creating an incentive for the user to limit if not eliminate the undesirable activity. The device may be configured to store and/or relay data representing sensed conditions in the mouth. | 08-19-2010 |
20100255451 | Wrist bracelet motivational system - A motivational system that utilizes wrist bracelets to represent steps or sub-goals and the achievement of a measurable goal. This system includes the method of breaking down a measurable goal into steps or sub-goals and marking them successively with respective wrist bracelets that represent each successive step or sub-goal. As an individual is achieving or surpassing successive steps or sub-goals a respective bracelet is added or removed from their wrist and a successive bracelet is added or removed to thereby signify that individual's advancement toward or achievement of their goal. | 10-07-2010 |
20110039239 | Motivational, inspirational apparatus, aka; motivational gizmo - A motivational, inspirational apparatus that is both functional and decorative. Has a base varying is size, shape and composition, with one step. Multiple holes at equal distance are placed on the top of the base. Posts of varying materials are inserted into the holes on top of the base. Tops of varying shapes, materials and textures are placed atop the posts and rotate 360 degrees. When placed atop the posts they look like a lollipop or ping pong paddle. Stickers of varying materials are with specific motivational and inspirational words related to actions, projects, and life situations are adhered to the tops for daily inspirational and motivational reference. When actions are accomplished, the top is turned 180 degrees. In the morning, all tops are again turned with the event words facing forward to address each action in the new day. | 02-17-2011 |
20110039240 | REWARD CHAIN - Methods and apparatus for a game in which children are rewarded for their good behavior. In one embodiment, the game includes a plurality of strips that include written messages of positive reinforcement. When the child acts in a manner that is praiseworthy, the parent instructs the child to remove a strip with a printed message, instructs the child as to the meaning of the message and the spelling of the message, and instructs the child to form the strip into a ring that is placed on a chain of other such strips. When the chain reaches a predetermined position (such as in contact with the floor or a predetermined number of links in the chain) the child receives a reward. | 02-17-2011 |
20110053129 | ADAPTIVE SYSTEM FOR REAL-TIME BEHAVIORAL COACHING AND COMMAND INTERMEDIATION - A method, information processing system, and computer readable article of manufacture reinforce behavior in an individual. A behavior associated with an individual is monitored. A determination is made, based on the monitoring, that the behavior substantially matches a behavior in a set of behaviors. A set of interactive actions associated with the behavior are identified. At least one of the interactive actions in the set of interactive actions is selected. The at least one of the interactive actions that has been selected is performed. A response from the individual is monitored in response to the least one of the interactive actions being performed. An indicator is associated with the at least one of the interactive actions based on the reaction from the individual. The indicator indicates a relative degree of success in obtaining a desired response from the individual. | 03-03-2011 |
20110091848 | Task Minder System - In one or more embodiments, a task minder comprises a personal electronic device configured to prompt its user for input at timed intervals. The task minder, which may be a wearable device, allows its user to input a “positive” response indicating that the user is on task, or a “negative” response indicating that the user is off task. Response data collected by the task minder over a number of response intervals indicates the user's success in focusing on assigned tasks, and the repeated prompting for response inputs positively modifies the user's behavior by making him or her more conscious of time and providing positive behavior reinforcement through tracking on-task and off-task performance. The system may further include computer software to collect and analyze task performance data from task minders, and may include a master unit to monitor/control task minders, which may be an appropriately configured PC or a standalone unit. | 04-21-2011 |
20110123969 | REFUSAL SKILLS TRAINING EDUCATIONAL TOOL AND METHOD OF PRACTICING REFUSAL SKILLS - A portable refusal skills training educational tool including an interactive electronic system within an enclosure, and method practicing refusal skills employing the educational tool. The interactive electronic system includes (i) a means within the enclosure for periodically generating a perceptible proposal to participate in addictive behavior, (ii) a speech recognition system effective for receiving and identifying a verbal refusal statement spoken in response to a generated proposal, and (iii) a reporting mechanism. The reporting mechanism includes at least one of (A) a means for reiterating perceptible proposals to participate in addictive behavior until the verbal refusal statement is received and identified in response to a proposal, (B) a means for generating a perceptible positive-reinforcement signal when the verbal refusal statement is received and identified in response to a proposal, and (C) a means for recording data useful in evaluating responses to proposals. | 05-26-2011 |
20110151419 | Method and Apparatus for Personal Awareness and Growth - An presentation generator is disclosed for generating presentations for interacting with a user on a personal topic of, e.g., the user's selection, wherein the presentations assist the user in obtaining a greater awareness of his/her motivations and/or behaviors relating to the topic. In one embodiment, the presentation generator generates and presents to the user textual observations, questions, and/or statements for the user's consideration. Such presentations use and/or are consistent with textual descriptions obtained from: (a) the results of one or more personality/motivation test results, and (b) user inputs, e.g., regarding the selected topic together with his/her confidence in the validity of such inputs. The invention organizes the textual descriptions so that outputs to the user can be generated from various personality/motivational perspectives thereby assisting the user in viewing the topic of discussion from different perspectives and thereby becoming more aware of his/her biases, motivations, and/or concerns relating to the topic. | 06-23-2011 |
20110177480 | DYNAMICALLY RECOMMENDING LEARNING CONTENT - A method and apparatus for a learning management platform is provided. Based on student profile information and a determination that similarities exist between students, a learning experience engine provides an individualized learning recommendation to a student. | 07-21-2011 |
20110183306 | SENSING AND INCENTIVIZING BEHAVIORAL ACTIONS - Various embodiments are described herein related to positively reinforcing a behavioral action based on information received from sensors configured to detect the action. For example, one disclosed embodiment relates to a method for positively reinforcing a user behavior includes, at a server computing device, receiving behavior data from a sensor configured to sense a user behavioral action. Responsive to the behavior data, the method further includes using a logic subsystem of the server computing device to supply an offer configured to reward the user behavioral action and sending the offer to the user. | 07-28-2011 |
20120021392 | LIFE SKILLS TOOL KIT AND METHOD - The Life Skills Tool Kit is a series of twelve key life skills in a multimedia format. Designed to convey life skills development information from a caregiver to a young child, in order for the child to listen, learn, practice and own positive habits and winning behaviors. Each life skill in the series contains a; DVD, coloring sheet, recognition sticker, reward card, practice board(s), reminder poster, and instruction sheets (with twelve indicia characters). The digital content is age appropriate information in digital storybook format which features puppets, animation and music. This evidenced based Life Skills Tool Kit is a unique learning method. | 01-26-2012 |
20120045741 | Peri-Mid - An architecture is presented that provides a behavior monitoring and communication system. The system comprises behavior monitoring, cueing and communication devices designed to efficiently teach children and others self-monitoring skills with minimum adult intervention. The behavior monitoring, cueing and communication devices comprise at least one detection device that detects predefined behavior, such as positive or disruptive behaviors, and at least one monitoring device that monitors the predefined behavior. The system is programmed and overseen by the instructor or teacher from any location in the room through the use of the monitoring device. Further, the monitoring device can control and monitor more than one detection device simultaneously. | 02-23-2012 |
20120183937 | APPARATUS AND METHODS FOR FACILITATING PERFORMANCE RECOGNITION AMONG USERS IN A GROUP - Servers are presented for facilitating performance recognition among a plurality of users. A server may store in a storage medium data associated with a plurality of user recognition spaces. Each user recognition space can be associated with a respective user and can be adapted to enable the respective user to send and receive recognition tokens and/or nominations for recognition. The server may receive a request from a user data processing system for the stored data associated with a particular user recognition space. In response, the server may convey at least some of the stored data associated with the particular user recognition space to the user data processing system. | 07-19-2012 |
20120183938 | APPARATUS AND METHODS FOR GIVING AND RECEIVING PERFORMANCE RECOGNITION - Data processing systems are presented for facilitating performance recognition among a plurality of users. A user data processing system may obtain data associated with a particular user recognition space, and may display graphical information related to the data associated with the user recognition space. The user data processing system may further display one or more recognition indicators. A recognition indicator may be adapted to indicate receipt of a recognition token, that a recognition token has been sent to another user, and/or that a nomination has been submitted for recognition of another user. | 07-19-2012 |
20120244504 | SYSTEM FOR THE SYNCHRONIZATION AND PROPAGATION OF HEALTH BEHAVIORS AND MANAGEMENT OF RELATED INCENTIVES - A web, server, and mobile device-based system to aggregate individual health activities into simpler behavioral modules and manage the social propagation, synchronization, and incentivization of such behaviors in a networked population. The system and implemented methods addresses the failure of current behavioral change techniques to achieve persistent engagement with behavior change through a systematic reduction in complexity of information and decision-making burdens on individuals to manage such behaviors. The system aggregates individual behavioral events into modules called, Walks, and provides mechanisms to synchronize and other individuals through a structured group hierarchy and shared events designed to propagate such behaviors across the participating population. These mechanisms enable network efficiencies that amplify the effectiveness of particular material incentives through social synchronization and reinforcement mechanisms. The methods and systems that apply to physical health are generalized provide an integrated capability to manage behaviors related to financial health, workplace practices, and social engagement. | 09-27-2012 |
20120270192 | BEHAVIOR ESTIMATION APPARATUS, BEHAVIOR ESTIMATION METHOD, AND COMPUTER READABLE MEDIUM - An example behavior estimation apparatus includes a detection unit to detect sensing information; a first estimation unit to estimate basic actions of a user; a second estimation unit to estimate behavior data in which a plurality of higher-level behaviors made of a combination of the basic actions is arranged in chronological order; an assignment unit to assign any one of a plurality of work behaviors each indicating a behavior related to work to each of the higher-level behaviors, so as to acquire work data; an evaluation unit to evaluate whether the work data satisfies a predetermined standard; a determination unit to determine, when the work data satisfies the predetermined standard, a name of the work behavior assigned to each of the higher-level behaviors; and a display unit to display information according to the name by the determination unit. | 10-25-2012 |
20120276506 | Method of Treatment - This invention relates to the treatment of neuropsychiatric disorders in sufferers thereof. Neuropsychiatric disorders are shown to be treatable using a biofeedback method in which sympathetic activity in the patient is enhanced. | 11-01-2012 |
20120282581 | SYSTEM AND METHOD FOR BEHAVIOR MODIFICATION - A method for producing a behavior modification plan is disclosed which comprises the steps of providing a computer system having a program, the program for allowing input of information, inputting information relating to a behavior modification to be made, inputting information relating to past successes in the behavior modification to be made, inputting information relating to prior and anticipated barriers in the behavior modification to be made, inputting information relating to success in other areas other than the behavior modification to be made, inputting information relating to a preferred learning style, preparing a behavior modification plan based upon the behavior modification to be made, prior barriers, anticipated barriers, and a preferred learning style, and displaying the prepared behavior modification plan. A system for producing a behavior modification plan is also disclosed. | 11-08-2012 |
20120282582 | METHOD OF COLLECTING DATA FROM A SURVEY BY A SYSTEM - An electronic infrastructure consisting a plurality of client mobile devices, a distribution server and network that communicatively couples the plurality of client mobile devices and distribution server, wherein the distribution server collects survey questionnaires from a questionnaire source, distributes survey questionnaire to the plurality of client mobile devices. Then, the distribution server receives responses from the users of plurality of client mobile devices and analyses the responses based upon several criteria. The criteria include region based analysis, race based analysis, age based analysis, other criteria based analysis, high priority analysis and/or satisfaction level analysis. | 11-08-2012 |
20120301855 | Method and System for Automating the Scoring of Task Information - A method and system for scoring task information. Through the use of an electronic time management device, such as a cell phone or other portable digital computer based device programmed to support this method, a user enters a description of a task and when the task should be completed. This information is then communicated to a scoring system, and the information is scored without human intervention and points are given. Optionally, if the information cannot be automatically scored, it is scored by a person. These points can be banked and then be used toward a socially desirable reward, such as sending text messages or playing music or watching videos. This is particularly effective in teaching time management skills to young students who may have attention deficit hyperactivity disorder (ADHD). | 11-29-2012 |
20130017519 | SYSTEM AND METHODS FOR MONITORING AND ADJUSTING HUMAN BEHAVIORAL PATTERNS AND CONDITIONS - A system and methods for delivering “behavioral modification content” to a user. Behavioral modification content includes any information that can be perceived by the user, including perceived visually, aurally, tangibly, or aromatically by the user for the purpose of reminding the user to temporarily remove himself or herself from the context in the person is operating and attempt to better understand that context. Embodiments of the present invention also permit the user to create and save reflections about the behavioral modification content. | 01-17-2013 |
20130022950 | METHOD AND SYSTEM FOR GENERATING BEHAVIORAL STUDIES OF AN INDIVIDUAL - A system and method of data collection in a virtual environment to study the behavior of a user with respect to virtual environment stimuli are disclosed. | 01-24-2013 |
20130122475 | LEARNING CENTER REGULATOR AND METHOD OF OPERATING SAME - The invention could be a learning center regulator and methodology for operating same, the learning center regulator could comprise a board having one or more learning center indicia used to respectively represent one or more learning centers, proximate to each said learning center indicia is a one or more attachment means for reversibly engaging one or more student identifiers; one or more student identifiers, each student identifier is assigned to a respective student that participates at one or more learning centers; wherein the student identifier connects to the one of the attachment means proximate to the learning center icon for that learning center that the student has selected to attend. | 05-16-2013 |
20130143187 | Embroidered Sticks - The invention relates to an embroidered stick for attaching to and displaying on an article. The embroidered stick comprises a hole for attaching it to an article. The embroidered sticks can be obtained by users as rewards, incentives, to promote certain behaviors, activities, events, messages, logos, mascots, achievements, campaigns, brands, products and/or services, companies, organizations, themes or the like. | 06-06-2013 |
20130216989 | PERSONALIZATION PLATFORM FOR BEHAVIORAL CHANGE - Provided herein is a method and system for supporting behavior-changing decisions. The system solves the challenges encountered in identifying effective personalized behavior-changing recommendations, providing support for behavior-change in real time, and adhering with necessary steps towards an objective. The system can comprise a calendar platform and a messaging platform, thereby providing a user with an array of tools to track, send, and receive information, customized and personalized reminders, participate in a social network, and receive rewards. The system is also capable of building differentiated personalized profiles of antecedants, behaviors and rewards to develop highly targeted treatment indicators and better behavioral outcomes. | 08-22-2013 |
20130224705 | Method and System for Behavior Modification and Sales Promotion - A system for behavior modification and sales promotion includes a child computer device having a computer application stared thereon in a non-transitory compute readable memory. The computer application of the child computer device includes a graphical user interface allowing for a child to interact with a fictitious character. A parent computer device is provided having a computer application stored thereon in a non-transitory computer readable memory, the computer application of the parent computer device including a graphical user interface allowing a parent to control the fictitious character with which the child interacts on the child computer device. The system also includes a system server. The parent computer device, the child computer device and system server are connected by a global communication network. | 08-29-2013 |
20130224706 | TOY OBJECT AND TASK-CONDITIONAL REWARD - Some embodiments relate to systems and methods for encouraging performance of kind acts. A toy object, a task identifier and a code are simultaneously provided to a user. The task includes an instruction to perform a kind act. Instructions further indicate that a user is to input the code into a website upon completing the identified task. Entry of the code causes a reward (e.g., a virtual reward or physical reward) to be distributed (e.g., to the user or to another party). | 08-29-2013 |
20130302767 | INTERACTIVE KISOKS SYSTEM AND METHOD FOR REWARDS BASED EDUCATION - A computer implemented student attendance tracking and award credit accumulation system in which class and school attendance data associated with a student is tracked, recorded and reported to select parties in real-time. In the computer implemented system and method, a student earns award credits for class and school attendance, in real-time, and the system immediately updates an accumulation balance of student award credits stored within data storage at a web based interface server. The system includes a plurality of data input terminals and a web based interface server, wherein the input terminals may comprise kiosks, desktop workstations and/or laptops. Each data input terminal includes a student identification retrieval device and is configured for retrieving student identification data for input into the web based interface server. The student identification retrieval device may comprise a card swipe communication system or an RFID receiver for receiving student identification data from identification data transmitted from an RFID identifier attached and stored on a student identification card. | 11-14-2013 |
20130316315 | Method And System For Improving Testing Assessment - The method and system are based on knowledge branch structure which is a hierarchical categorization of a subject's fundamental and complex elements and PAQ which is designed to re-test students on only those concepts which give an ambiguous outcome. Therefore, the method and system act as a formative and summative assessment in one which provides teachers and students with accurate and in-depth analysis of data as well as descriptive feedback from the test data. Many embodiments of the invention can be implemented as an assessment tool on a computing system, more specifically through program/software. | 11-28-2013 |
20130344467 | SYSTEMS AND METHODS FOR PROVIDING COUPLABLE ORNAMENTS - A couplable ornament may be a five-pointed star, a rectangle or other form, and be configured for coupling to other ornaments using a ball-and-socket construction, magnets, tabs and slots or other coupling means. The ornament may have words or designs with significance to an individual or organization, and a plurality of ornaments may be awarded over time with different markings or words where the plurality of ornaments couple with one another. A system of couplable ornaments may be an employee achievement recognition system in which the ornaments are awarded by an organization to employees over time to mark particular individual or organizational milestones, where the ornaments may be coupled together by recipients to form shapes, structures or other designs constructed from the individual ornaments. The ornament may have two halves forming an ornamental member with the ability to receive decorative elements such as a substrate and/or a snap-in ring. | 12-26-2013 |
20140017648 | Optimizing Behavioral Change Based on a Patient Statistical Profile - A system for directing behavior of a first patient of a plurality of patients towards a behavioral objective includes a patient behavioral path calculator, a patient goal calculator, and a patient monitoring processor. The system also includes an information communication processor and a statistical processor. The patient behavioral path calculator calculates a patient behavioral path based on a statistical profile. The patient goal calculator calculates patient goals along the patient behavioral path toward a behavioral objective. The statistical processor can modify the statistical profile based on a response to a targeted message sent by the information communication processor. | 01-16-2014 |
20140038148 | METHOD AND SYSTEM FOR SUPPORTING AND ENHANCING TIME MANAGEMENT SKILLS - A method and system for supporting and enhancing time management skills. Through the use of an electronic time management device, such as a cell phone or other portable digital computer based device programmed to support this method, the user enters information about a task which is then verified and “banked points” are given for correct entry. The banked points can then be used toward a socially desirable reward, such as sending text messages or playing music or watching videos. This is particularly effective in teaching time management skills to young students who may have attention deficit hyperactivity disorder (ADHD). | 02-06-2014 |
20140051047 | SPORADIC COLLECTION OF MOBILE AFFECT DATA - A user may react to an interaction by exhibiting a mental state. A camera or other monitoring device can be used to capture one or more manifestations of the user's mental state, such as facial expressions, electrodermal activity, or movements. However, there may be conditions where the monitoring device is not able to detect the manifestation continually. Thus, various capabilities and implementations are described where the mental state data is collected on an intermittent basis, analyzed, and an output rendered based on the analysis of the mental state data. | 02-20-2014 |
20140093850 | Motivational Bracelet - A method for providing ongoing motivation to users who are attempting completion of a goal through the performance of individual steps. In the method, for each completed step towards a determined goal which is completed, the user is awarded a charm engageable to a bracelet. The ongoing positive reinforcement of the charms continues to motivate the user during all steps toward the goal. | 04-03-2014 |
20140147819 | INTERACTIVE LIFESTYLE REINFORCEMENT GAMES AND COMPUTER-IMPLEMENTED SYSTEMS AND METHODS FOR CONDUCTING THEREOF - In some embodiments, the instant invention provides for a computer-implemented interactive lifestyle reinforcement game that includes steps of: displaying a first visual area and a second visual area of the game; where the first visual area includes X panes with descriptions of routines and activities; where the second visual area includes Y subareas, and where a number of Y subareas is less than a number of X panes; moving each X pane selected by a player into one of the Y subareas of the second visual area until all Y subareas are filled; displaying indication that identifies player's progress in performing selected routine and/or activity; automatically removing a completed routine or a completed activity from an associated Y subarea; allowing the player to select a new routine, a new activity, or both; and repeating steps based on the player's desire or until there are no more available X panes. | 05-29-2014 |
20140178843 | METHOD AND APPARATUS FOR FACILITATING ATTENTION TO A TASK - A method and apparatus for facilitating attention to a task are disclosed. The method may include: detecting, with a sensor, one or more movements, estimating the task attention state based on the one or more movements, determining the workload based on the estimated attention state, and determining based on the workload, the optimal format for the relay of operational information that best facilitates attention to the task for increased ease of task performance. | 06-26-2014 |
20140220526 | CUSTOMER SENTIMENT ANALYSIS USING RECORDED CONVERSATION - A system is configured to receive voice emotion information, related to an audio recording, indicating that a vocal utterance of a speaker is spoken with negative or positive emotion. The system is configured to associate the voice emotion information with attribute information related to the audio recording, and aggregate the associated voice emotion and attribute information with other associated voice emotion and attribute information to form aggregated information. The system is configured to generate a report based on the aggregated information and one or more report parameters, and provide the report. | 08-07-2014 |
20140234819 | ACTION PRESENTATION DEVICE, ACTION PRESENTATION METHOD, AND RECORDING MEDIUM - An updater ( | 08-21-2014 |
20140335491 | OBSERVABLE DATA COLLECTION AND ANALYSIS - An observable behavior data collection and analysis system including at least two database collection modules and an analysis module. The database collection module(s) include a parameter storage module, an observable behavior data prompt module, an observable behavior data collection module, a collection phase assignment module, and a server storage module. An instructor observes a subject performing a prompted task and enters the observed data into one of the database collection modules. The data is stored on a server. The analysis module, which includes a filter module and an output generation module, reads the data from the server and generates interactive graphs that may be used by the instructor to treat the subject. | 11-13-2014 |
20150010891 | Behavioral Improvement Method and Reward System - A behavioral modification method and scoring system are disclosed. The method gives adults and children the process and framework to improve children's understanding of behavioral statements over time. The scoring system tracks their improvements on applying the behavioral statements, and provides the basis for rewards. | 01-08-2015 |
20150064673 | BEHAVIORAL ORGANIZATION SYSTEMS - A motivational system for family organization and methods of using the system are described. The system allows for parents to assist children in fulfilling their responsibilities, setting and achieving goals, and learning values. The system is adaptable to each family's own value system and particular circumstances. Completion of tasks and progress towards goals is easily monitored by parents. The system uses a leveling system to categorize tasks and permits children to progress through levels of tasks. The system also possesses an integrated reward system to encourage task completion and progress towards goals while allowing children to have some choice in the rewards that they receive. | 03-05-2015 |
20150104772 | FITNESS DEVICE CONFIGURED TO PROVIDE GOAL MOTIVATION - A system configured to provide feedback to a user in order to motivate said user to reach one or more energy expenditure goals. The one or more energy expenditure goals may be associated with one or more of time periods, or activity sessions, and the feedback may be provided to a user using one or more of a visual display on a sensor device worn by a user, and/or using audible and haptic feedback. | 04-16-2015 |
20150140531 | SMART EARLY LEARNING SYSTEM - A method for developmental evaluation is provided. A user is presented with a menu of developmental activities. A user input selecting a developmental activity from the menu is received. A user performance of the selected developmental activity is recorded. Consequently, the user is awarded a point value to a user score in an activity topic and/or an activity dimension associated with the selected developmental activity. Subsequently, the user score in the activity topic and/or the activity dimension is compared with user scores in other activity topics and/or activity dimensions to determine whether the user scores are balanced. An output is used to influence the user to perform one or more developmental activities from activity topics and/or activity dimensions that contribute to balancing user scores across all activity topics and activity dimensions. | 05-21-2015 |
20150302760 | OBSERVABLE DATA COLLECTION AND ANALYSIS - An observable behavior data collection and analysis system including at least two database collection modules and an analysis module. The database collection module(s) include a parameter storage module, an observable behavior data prompt module, an observable behavior data collection module, a collection phase assignment module, and a server storage module. An instructor observes a subject performing a prompted task and enters the observed data into one of the database collection modules. The data is stored on a server. The analysis module, which includes a filter module and an output generation module, reads the data from the server and generates interactive graphs that may be used by the instructor to treat the subject. | 10-22-2015 |
20150332603 | UNDERSTANDING DATA CONTENT EMOTIONALLY - Generating an emotional representation of received data content is provided. Data content corresponding to a user is received. In responsive to determining that the user requested an emotional representation of a predicted emotional reaction by the user to the received data content, the emotional representation of the received data content is generated based on the predicted emotional reaction by the user to the received data content. | 11-19-2015 |
20150339947 | BEHAVIOR MODIFICATION SYSTEM, METHOD AND PROGRAM PRODUCT - A method, program product and interactive behavior modification system is provided that can be implemented as a board game or as part of a computing environment having at least a processor and a memory. The method comprises steps beginning with conducting an initialization step, via the processor, during which at least one participant, a threshold number of instances of behavior to trigger an outcome, and a plurality of categories of behavior are identified, and a plurality of outcomes is associated with each category of behavior. The method includes the further step of evaluating, via the processor, whether the number of instances of behavior by a participant in a category of behavior has exceeded the threshold number of instances of behavior and employing, via the processor, a random selector of outcomes to select an outcome to be imparted on the participant from the plurality of outcomes associated with the category of behavior for which the threshold number of instances of behavior has been exceeded. | 11-26-2015 |
20160042659 | Apparatus and Method for Scheduling and Tracking With Reduced Anxiety - An apparatus and method for scheduling and tracking activities with reduced anxiety, especially for autistic users. The apparatus includes a scheduling section with a circle that includes peg holes around its periphery, an overlay that is removably attached to the circle and is dividing into a plurality of segments, with each segment labelled with a task, and each segment aligned with a peg hole. The apparatus also includes peg(s) that fit into each of the plurality of holes, wherein the peg(s) represent completion of a task corresponding to that segment of the overlay. The apparatus also includes an activity and reward section, which includes a customizable activity selector and a customizable reward selector, wherein the selectors allow a user to randomly or purposely select an activity or reward. The apparatus may be implemented as a computer application or as a computing device. | 02-11-2016 |
20160055761 | Embroidered Sticks - The invention relates to an embroidered stick for attaching to and displaying on an article. The embroidered stick comprises a hole for attaching it to an article. The embroidered sticks can be obtained by users as rewards, incentives, to promote certain behaviors, activities, events, messages, logos, mascots, achievements, campaigns, brands, products and/or services, companies, organizations, themes or the like. | 02-25-2016 |
20160078778 | ONLINE BEHAVIORAL AND PHYSICAL HEALTH MONITORING SYSTEM - A system for monitoring health may track end user physical and behavioral wellness factors. The factors may be input daily. Requests for input may be prompted by trends or triggers in the end user's health profile. Medical intervention may be prompted by evaluating data or end user feedback. | 03-17-2016 |
20160133162 | STUDENT SPECIFIC LEARNING GRAPH - Methods and arrangements for generating a learning graph. A contemplated method includes: utilizing at least one processor to execute instructions to perform the steps of: receiving a proficiency input relating to a student; receiving a target knowledge node, wherein the target knowledge node represents at least one skill the student does not currently possess; determining at least one skill requirement of the at least one skill; identifying at least one path between the proficiency input and the target knowledge node based upon the at least one determined skill requirement; calculating a gap between the proficiency input and the target knowledge node at the at least one identified path; and recommending at least one learning content module based upon the calculated gap. | 05-12-2016 |
20160171903 | SMART TOOLS AND WORKSPACES FOR DO-IT-YOURSELF TASKS | 06-16-2016 |
20160379507 | System and Method for Motivating a User to Achieve a Goal - A system motivates a user to achieve a goal by selecting electronic content that is relevant to the goal, and correlating the electronic content with at least one electronically interactive incentive geared toward achieving the goal. The system presents a challenge to the user via an electronic interface, where the challenge comprises the electronic content and/or the individualized electronically interactive incentive. The system receives, via the electronic interface, a response to the challenge from the user. The system then tracks the user's progress toward attaining at least one electronically interactive incentive by electronically monitoring the account associated with the user. The system renders a representation of the user's progress for the user via the electronic interface. The system provides the user with an option to receive at least one electronically interactive incentive as a physical item when the user has attained the electronically interactive incentive. | 12-29-2016 |