Class / Patent application number | Description | Number of patent applications / Date published |
273296000 | With functional back indicia | 16 |
20080203668 | Trivia game - A trivia game has cards upon which are imprinted: A) the standard designation indicia of standard playing cards; and, B) trivia questions and answers. Players compete to achieve the best Poker hands. During a player's turn a card's question is read to the player. If the player correctly answers the question he/she: A) may discard the card or keep the card and discard any other single card in his/her hand; or, B) may keep the card without discarding any card; and, D) is awarded another consecutive turn, unless the kept card is the player's fifth card. If the player fails to correctly answer the question he/she must add the card to his/her hand and his/her turn is over. When a player has five cards he/she has no further turns in the round. The first player to win a certain number of rounds wins the game. | 08-28-2008 |
20080265509 | ONLINE RACING SYSTEM USING ELECTRONIC TRADING CARDS - A game system is presented. The system includes a plurality of cards, each card being associated a game feature, and a scanner configured to scan information from the cards. The processor is operable to associate a first card with a first player upon the first player causing the first card to be scanned, associate the first card with a first game feature, display a representation of the first game feature on a first display area associated with the first player, enable the first player to access the first game feature, reassociate the first card with a second player upon the second player causing the first card to be scanned, display the representation of the first game feature on a second display area associated with the second player and enable the second player to access the first game feature. | 10-30-2008 |
20080277873 | SYSTEM AND METHOD FOR ENHANCING INTIMATE RELATIONSHIPS - A system and method to enhance an intimate relationship over a period of time. The system may include communication elements and associated physical elements. A communication element may suggest an activity for participation by intimate relationship partners. The communication element may be delivered by the first partner to the second partner, and may be associated with a physical element to be used in conjunction with the activity. Another communication element and associated physical element may be presented to the second partner following the activity, such that a second activity may follow the first activity. In this manner, the present invention facilitates fun and romantic encounters over a period of time to cultivate strong, committed relationships. | 11-13-2008 |
20090014959 | Playing cards - A deck of playing cards having front sides with face depiction spots arranged on two halves. The appearance of the rear sides of the cards is preferably coordinated with the face depiction spots. | 01-15-2009 |
20090058006 | Predetermined bonus enhancement for game card game - This invention relates to a predetermined bonus feature for use in conjunction with a designated underlying game of chance, wherein the individual game card and master game card or master bonus game card include symbols that predetermine and identify which player(s) is eligible to win the bonus prize upon the occurrence of another event. A predetermined winning bonus symbol on a master game card or master bonus game card made known prior to or after conclusion of play of the designated underlying game. Players who have a symbol on their individual game card that matches the predetermined winning bonus symbol know, in advance, that they are eligible to participate to win the bonus prize. The winner(s) of the designated underlying game will win the bonus prize if s/he is able to match a symbol on the individual game card with the winning bonus symbol. | 03-05-2009 |
20090066026 | Matching card game and method of playing - A card game is provided with play cards containing indicia symbolic of nine different known human sexual orientations. A preferred embodiment includes a plurality of change cards to be applied in conjunction with the play cards. An ideal card set includes a total of 67 cards that includes 61 play cards and 6 chance cards. The game is played by drawing from the deck or by picking from another players' play cards with the aim of acquiring winning points by pairing compatible play card. A primary goal of the game is to find a soul mate match. A secondary goal is to collect the most play cards. The card set of the invention lends itself to the playing also traditional card games. | 03-12-2009 |
20090108529 | Vertical Dominoes - An apparatus and method for vertically playing a matching figures game comprising a carrying box and cards having a front side and a back side, wherein the matching figures are displayed at the front side and the back side of the card may be used to display advertising matter. The carrying box ( | 04-30-2009 |
20090295092 | Trading card game with attack graphic - The game is a trading card game involving 2D attack graphic arts displayed in one or a plurality of cards which incorporate with a particular illustrated character. Attack graphic arts can be selected by the player, and used to “attack” the other player's character. | 12-03-2009 |
20100213673 | UNIQUELY IDENTIFIABLE PLAYING CARDS - A uniquely identifiable playing card includes: a flat material having a first surface and a second, opposite, parallel surface; the first surface having a card designator; and the second surface having a deck identifier. | 08-26-2010 |
20100270742 | Deck of playing cards and methods of playing card games - A deck of playing cards comprises a plurality of individual playing cards, each of the individual playing cards having a front side and a back side, the front side having displayed thereon a card identifier for identifying an individual playing card, wherein at least two of the individual playing cards display on the front side a selected text portion, wherein the selected text portion of each of the least two cards comprises a different portion of a selected text taken from a literary work. The literary work may comprise lyrics of a song, and the selected text comprises at least one line from the lyrics of the song. Methods of playing card games using the deck of playing cards, include a method of playing a karaoke game, using a deck of cards comprising individual cards displaying a suit identifier, a value identifier and a text portion comprising a different portion of a selected text taken from the lyrics of a song, in which a player purports to discard a selected number of cards having a nominated value identifier, and if the player is successfully challenged by another player regarding the truthfulness of the selected number of cards, the player will be required to sing a verse of the lyrics of the song based upon the text portion of at least one of the discarded cards. | 10-28-2010 |
20100301562 | LOTTERY TICKET AND CORRESPONDING CARD GAME - The present invention is a card game that utilizes lottery tickets that can be used in a first card game and a second card game in a one day time period for a plurality of participants. The card games includes a standard playing card deck with individual standard playing cards, a playing card shuffling machine, a playing card shoe and a plurality of playing rules for the card games that dictate prizes, profits, winning criteria and winning odds associated with the games that also determine how the playing card deck, the shuffling machine and the lottery tickets are used in the games. | 12-02-2010 |
20120043720 | PLAYING CARDS OF COMPARISON BETWEEN ALCOHOLIC BEVERAGES CONTAINING INFORMATION ABOUT ITS FEATURES, MANUFACTURING QUALITIES AND CONSUMPTION - Playing cards of comparison between alcoholic beverages containing information about its features, manufacturing qualities and consumption” are disclosed. Playing cards, boards or plates containing information, quantitative and qualitative features as well as geographic indications of alcoholic beverages generally, and may be divided in groups or sets used as a manner of entertainment or also as a means to diffuse specific information about said alcoholic products, and the conception of each game will be constituted by a set of cards ( | 02-23-2012 |
20140008869 | ACTIVE LEARNING CARD GAME AND METHOD FOR GAME BASED TEACHING AND LEARNING OF PERIODIC TABLE OF CHEMICAL ELEMENTS - An educational card game comprises a set of cards and rules for playing card games using them to facilitate Game Based Teaching and Learning is presented. Each card represents a respective one of the chemical elements listed in the Periodic Table of Chemical Elements. The rules prescribe for cards to be distributed to the players who, in their turns in a particular round of the game, attempt to use the cards to win the round by creating meaningful patterns using the played card or by playing the highest value card in that round, or to spoil the round or to save a round from being spoiled by an opponent and optionally using the earned card to form chemical compounds or to form ironing equations, points being scored according the nature of the cards used or the nature of the compound formed, or both. | 01-09-2014 |
20150097337 | LIQUID SPLAT GAME KIT AND METHOD OF PLAY - One embodiment of a liquid splat game kit includes a plurality of squirt bottles for storing water, a plurality of water coloring tablets for transitioning the water into a colored liquid, a plurality of playing cards, and a game-play manual. | 04-09-2015 |
20160089593 | EDUCATIONAL AND INTERACTIVE STRATEGIC THINKING GAME AND DECK OF CARDS FOR PLAYING SAME - An educational and interactive strategic thinking game is shown with a deck of distinct game cards. The deck of distinct game cards includes a distinct first subset having a plurality of symbol game cards and a distinct second subset having a plurality of follower game cards. Each symbol game card has a front face including a plurality of distinct sections including a top section having a first symbol, a bottom section having a second symbol, a right-side section having a third symbol, and a left-side section having a distinct second number in an exemplary range of 1 to 15. The plurality of follower game cards can only be used together with symbol game cards. The deck of distinct game cards can include an illustration card including the instructions of the educational and interactive strategic thinking game displayed thereon. A method of playing an educational and strategic thinking game is provided. | 03-31-2016 |
20160250546 | Card Back Design as a Way to Prevent Card Sorting | 09-01-2016 |