Trion World Network, Inc.
|Trion World Network, Inc. Patent applications|
|Patent application number||Title||Published|
|20100304869||SYNTHETIC ENVIRONMENT BROADCASTING - Synthetic environment broadcasting is described, including receiving an input from a client indicating a request to retrieve data associated with a synthetic environment, using an emulated game client to capture data in a first display perspective associated with the synthetic environment, graphically encoding the data captured by the emulated game client using a graphics engine, the data being encoded into a graphical format, transmitting the data from the graphics engine to a video encoding server, broadcasting the data after being encoded by the video encoding server to the client in response to the request, the data being broadcast in substantially real-time by the video encoding server, and presenting the data being broadcast on the client, wherein the data is rendered on the client in a second display perspective that is substantially similar to the first display perspective.||12-02-2010|
|20100229106||SYNTHETIC ENVIRONMENT CHARACTER DATA SHARING - Synthetic environment character data sharing is described, including retrieving data from a plurality of sources configured to store the data, the data being generated from an interaction between a character and a synthetic environment, generating a feed comprising dynamic content associated with the character and the synthetic environment, the feed being configured to present the data to one or more clients associated with the synthetic environment in substantially real time, transmitting the feed to the one or more clients, extracting the data from the feed and presenting the data on the one or more clients after being extracted from the feed.||09-09-2010|
|20100227688||SYNTHETIC ENVIRONMENT CHARACTER DATA SHARING - Synthetic environment character data sharing is described, including retrieving data from a first computer configured to interact with a synthetic environment by a game server, the first computer and the game server being in data communication with each other and configured using a client-server network topology, determining one or more attributes associated with the first computer relative to the synthetic environment in real-time or substantially real-time by accessing a file updated by the first computer, the file being stored on the game server, and generating a display on a second computer using the data, the display being presented using a synthetic environment mapping application, including at least a location and a login status associated with the first computer relative to the synthetic environment.||09-09-2010|
|20100106782||PERSISTENT SYNTHETIC ENVIRONMENT MESSAGE NOTIFICATION - Persistent synthetic environment message notification is described, including retrieving synthetic environmental data associated with an event occurring within a synthetic environment, identifying one or more formats to configure the synthetic environmental data and to transmit the synthetic environmental data, generating a message comprising the synthetic environmental data, the message being generated based on at least one of the one or more formats, and sending the message comprising the synthetic environmental data to an endpoint.||04-29-2010|
|20090275414||APPARATUS, METHOD, AND COMPUTER READABLE MEDIA TO PERFORM TRANSACTIONS IN ASSOCIATION WITH PARTICIPANTS INTERACTING IN A SYNTHETIC ENVIRONMENT - Embodiments of the invention relate generally to computer-based simulations and synthetic environment generation, and more particularly, to a system, a computer-readable medium, a method and an apparatus for generating synthetic environments in a distributed architecture to, among other things, introduce dynamic content. In some embodiments, computer readable medium facilitates transactions in massively multiplayer online games. The computer readable medium can include executable instructions for execution by one or more processors to receive data to perform a transaction between participants associated with the synthetic environment. The executable instructions also can be configured to transact an exchange of a first subset of game data for the first participant and a second subset of the game data for a second participant. The exchange of subsets of the game data between the first participant and the second participant can occur in the common process.||11-05-2009|
Patent applications by Trion World Network, Inc.