KYORAKU INDUSTRIAL CO., LTD. Patent applications |
Patent application number | Title | Published |
20140187321 | GAME MACHINE - A game machine includes an operation device configured to be operated by a player. The operation device includes: a translucent operation part; a light source board on which a light source is arranged to light up the operation part from an inside of the operation part, the light source board being provided in the operation part; a detection part configured to detect an operation being accepted by the operation part; and a transmission part configured to inform the detection part of that the operation has been accepted. | 07-03-2014 |
20140187308 | GAME MACHINE - A game machine includes a performance device configured to be able to provide various performances corresponding to a progress of a game. The performance device includes a first object configured to be able to move; a mover configured to move the first object; and a second object configured to be able to hide the first object from a player. The first object can move between a first position where the first object is covered by the second object that is located in a predetermined position and a second position where the first object is not covered by the second object. When a predetermined requirement is met, the mover moves the first object from the first position to the second position. | 07-03-2014 |
20140187307 | GAME MACHINE - A game machine includes an operation device and a lighting control part, the operation device including: a translucent operation part that can be operated by a player; and a plurality of light sources configured to emit light through the operation part, and the lighting control part including: a first lighting control part configured to light the plurality of light sources at a time; and a second lighting control part configured to light the plurality of light sources at different times. | 07-03-2014 |
20130181400 | Game Machine - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; an assigned object determining part that determines an assigned object; a prize determining part that determines a prize to be given to a player, when the assigned object determining part determines an assigned object; a prize display part that displays a prize symbol corresponding to the prize determined by the prize determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed down. | 07-18-2013 |
20130143665 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters associated with a game; a character determining part that determines a character to be displayed on the display part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; a push operation detecting part that detects the entertainment button being pushed down; and an enabling determining part that determines, when the push operation detecting part detects the entertainment button being pushed, whether or not to enable the detected push operation. | 06-06-2013 |
20130143664 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters related to a content of a game; a character determining part configured to determine a character to be displayed on the display; a stopper plate that holds the entertainment button in the protruding position; and a protruding position detecting part that detects the entertainment button being held in the protruding position by the stopper plate. When the protruding position detecting part detects the entertainment button not being held in the protruding position after having detected the entertainment button being held in the protruding position, the character detecting part recognizes that the entertainment button held in the protruding position is pushed down, and therefore determines a predetermined character. When the character determining part determines the character, the display part displays the determined character. | 06-06-2013 |
20130143663 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes an entertainment button and a button-up-and-down mechanism configured to move the entertainment button up and down from a normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position, and including: a shaft member extending in a moving direction of the entertainment button; a rotating mechanism that rotates the shaft member; an engagement part that moves up and down together with the entertainment button; and a spiral guide part formed in a spiral manner on an outer periphery of the shaft member, the engagement part engaging with the spiral guide part. When the rotating mechanism rotates the shaft member in a specific direction, the entertainment button moves to the protruding position, and when the rotating mechanism rotates the shaft member in an opposite direction from the specific direction, the entertainment button moves to the normal operation position. | 06-06-2013 |
20130143660 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes: an entertainment button that a player can push; and a button case having a peripheral wall and a bottom wall configured to accommodate the entertainment button to be able to move up and down in the button case. The button case includes outlets to discharge foregin materials between an outer periphery of the entertainment button and the peripheral wall of the button case, to an outside of the button case. | 06-06-2013 |
20130143659 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes an entertainment button that a player can push. The entertainment button device configured to allow the entertainment button to move up and down between a predetermined normal operation position and a protruding position in which the entertainment button protrudes upward from the normal operation position. The entertainment button including: a button body including a cylindrical peripheral wall and an upper wall; a button cover configured to cover the button body from above and to be able to rotate around a central axis relative to the button body; and an annular member configured to be able to move up and down between the normal operation position and the protruding position, the annular member being attached to a lower end of the button body. | 06-06-2013 |
20130143658 | ENTERTAINMENT BUTTON DEVICE AND GAME MACHINE - An entertainment button device includes: an entertainment button that a player can push; and a button-up-and-down mechanism configured to move the entertainment button up and down from a predetermined normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position. The button-up-and-down mechanism includes: a bias member configured to bias the entertainment button in a moving-up direction; a shaft member extending in a moving direction of the entertainment button; a rotating mechanism configured to rotate the shaft member; an engagement part configured to move up and down together with the entertainment button; and a spiral guide part formed on an outer periphery of the shaft member in a spiral manner, wherein the engagement part engages with the spiral guide part. | 06-06-2013 |
20130143652 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters associated with a game; a character determining part that determines a character to be displayed on the display part; a stopper plate that holds the entertainment button in the protruding position; a protruding position detecting part that detects the entertainment button being held in the protruding position by the stopper plate; a push operation detecting part that detects the entertainment button being pushed down; and a time interval measuring part that measures, when the protruding position detecting part detects the entertainment button being held in the protruding position, a time interval until the push operation detecting part detects the entertainment button being pushed since the protruding position detecting part no longer has detect the entertainment button being held in the protruding position. | 06-06-2013 |
20130143643 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; an assigned object determining part that determines an assigned object that defines a result of a game; an assigned object display part that displays an assigned object symbol corresponding to the assigned object determined by the assigned object determining part; a prize determining part that determines a prize to be given to a player; a prize display part that displays a prize symbol corresponding to the prize determined by the prize determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed down. | 06-06-2013 |
20130140769 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position in which the entertainment button protrudes upward from the normal operation position; an assigned object determining part that determines an assigned object that defines a result of a game; an assigned object display part that displays an assigned object symbol corresponding to the assigned object determined by the assigned object determining part; a movement determining part that determines whether or not to move the entertainment button from the normal operation position to the protruding position; a drive control part to move the entertainment button from the normal operation position to the protruding position, when the movement determining part determines to move the entertainment button from the normal operation position to the protruding position; and a push operation detecting part that detects the entertainment button being pushed. | 06-06-2013 |
20120309495 | GAME MACHINE - A game machine includes a game board provided with a playfield on which playing balls cascade downward; a ball receiving hole detection part which detects whether or not a playing ball enters the ball receiving hole provided in the playfield; a special movable bonus game gate device which is able to switch between an open state and a closed state; a special bonus game gate detection part which detects whether or not the playing ball enters the special bonus game gate; a lottery part which holds a lottery in which one result of the lottery is obtained from a plurality of results at least including a first win and a second win when the ball receiving hole detection part detects the playing ball entering; and a game value providing part which provides a game value based on the result of the lottery by the lottery part. | 12-06-2012 |
20120309494 | Game machine - A game machine includes a game board provided with a playfield on which a playing ball cascades downward, a ball receiving hole detection part configured to detect whether or not the playing ball enters a ball receiving hole provided in the playfield, a win determination part configured to determine, when the ball receiving hole detection part detects the playing ball, whether or not a special win is acquired, a game value to be provided corresponding to the special win, and a game value providing part configured to provide the game value corresponding to the special win, when the win determination part determines that the special win is acquired. | 12-06-2012 |
20120309484 | GAME MACHINE - A game machine includes a game board provided with a game field on which playing balls cascade downward; a bonus game determination part configured to determine that bonus game providing a game value when a predetermined condition is met, is acquired; a ball receiving hole detection part configured to detect a playing ball entering a ball receiving hole provided in the playfield; and a lottery part configured to hold a lottery to determine whether or not a specific result is acquired when the ball receiving hole detection part detects the playing ball entering. The bonus game determination part does not determine that the bonus game is acquired even when the ball receiving hole detection part detects the playing ball entering, but when the specific result is acquired as a result of the lottery held by the lottery part, determines that the player acquires the bonus game. | 12-06-2012 |
20120306151 | GAME MACHINE - A game machine includes a game board provided with a playfield on which a playing ball cascades downward, a ball receiving hole detection part configured to detect whether or not the playing ball enters a ball receiving hole provided in the playfield, a win determination part configured to determine, when the ball receiving hole detection part detects the playing ball, whether or not a special win is acquired, a game value to be provided for the special win not being determined at a time of provision of the game value, a decision part configured to decide, when the win determination part determines that the special win is acquired, a predetermined game value provided by the special win, and a game value providing part configured to provide the predetermined game value decided by the decision part. | 12-06-2012 |
20120306150 | GAME MACHINE - A game machine includes a predetermined number of playing balls; a game board provided with a playfield on which the playing balls cascade downward; a launching device configured to launch the playing balls toward the playfield; a supply part configured to supply the playing balls to the launching device; a collecting part configured to collect the playing balls supplied from the supply part to the launching device and launched to the playfield; and a guide part configured to guide the playing balls collected by the collecting part to return to the supply part without discharging the playing balls outside the game machine. The predetermined number of playing balls circulate through the game board, the collecting part, the guide part and the supply part, and can be repeatedly used. | 12-06-2012 |
20120276969 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A dealer terminal can input game result information of the table game performed on the dealer's game table. A plurality of valuable information reading devices are provided at a position distant from the dealer's game table, and can read at least valuable information stored in a recording medium. A plurality of player terminals are provided to correspond to the valuable information reading devices, and can input betting information through reading the valuable information by the valuable information reading devices. A value adjustment device adjusts a value based on the valuable information. An administrative server is connected to each of the dealer terminal, the valuable information reading devices, the player terminals, and the value adjustment device via a communication line. | 11-01-2012 |
20120276968 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A dealer terminal can input game result information of the table game performed on the dealer's game table. A valuable information reading device is provided at a position distant from the dealer's game table, can receive and eject a storage card, and can read and change valuable information stored in the storage card while receiving the storage card. A player terminal is provided to correspond to the valuable information reading device, and can input betting information through reading the valuable information by the valuable information reading device. An administrative server is connected to each of the dealer terminal, the valuable information reading device, and the player terminal via a communication line, and can receive each of the game result information inputted from the dealer terminal and the betting information inputted from the player terminal. | 11-01-2012 |
20120276967 | TABLE GAME SYSTEM - A table game system includes a dealer's game table for performing a table game. A movable capturing part captures game media used in the table game, and allows at least changing of a capturing direction of the movable capturing part. An operating part is arranged in a game player space provided at a position distant from the dealer's game table, and can change the capturing direction of the movable capturing part. A display part can display an image of the game media captured by the movable capturing part. | 11-01-2012 |
20120028705 | GAME MACHINE, PERFORMANCE CONTROL METHOD, AND PERFORMANCE CONTROL PROGRAM - A game machine, a performance control method, and a performance control program that make it possible by simple processing to identify the distance between a three-dimensional object and a virtual camera and the point of view of the virtual camera, and make it possible to provide a highly amusing game by means of player's operations on the virtual camera. Map information constituted by at least one section and layer information having a plurality of layers set for each section of the map information are stored. A performance object which specifies a performance mode in a game using a game medium is placed in at least one of the layers in at least one of the sections. When a section change operation for changing a section is accepted and a layer change operation for changing a layer in each section is accepted, a performance in the performance mode specified by the performance object is provided if the section is changed by the section change operation to the section that has the layer where the performance object is placed, and the layer is changed by the layer change operation to where the performance object is placed. | 02-02-2012 |
20120028704 | GAME MACHINE, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL PROGRAM - A game machine, a display control method, and a display control program that make it possible to play a game focusing on an object whose sound output is being performed, even when a plurality of three-dimensional objects are arranged in a three-dimensional virtual space, are provided. Among three-dimensional objects in the three-dimensional virtual space, a three-dimensional object whose sound information is being output is mapped with a virtual camera. A performance image including the mapped three-dimensional object is drawn. The drawn performance image is displayed and controlled on a display device. | 02-02-2012 |
20120001900 | GAME MACHINE, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL PROGRAM - A game machine, a display control method, and a display control program that can express a polygonal data object created from polygonal data in a three-dimensional virtual space by line drawing according to a performance state. A three-dimensional object is generated from polygon data which connects vertex coordinates in the three-dimensional virtual space. The vertex coordinates of the polygon data on the three-dimensional object are extracted. Lines are drawn between adjoining vertex coordinates among such vertex coordinates extracted. Part of the lines are deleted based on a performance condition corresponding to a performance state provided by a game using a game medium. A three-dimensional performance image based on the three-dimensional object of which part of the lines are deleted is drawn, and displayed and controlled on a display device. | 01-05-2012 |
20110105209 | GAME MACHINE - A ticket CPU of a game machine counts up how many sheets of payout tickets were paid out and how many times of jackpot occurred during the performance of one game play. Then, the ticket CPU operates a data display to display the maximum number of payout tickets per one game play on that day and the maximum frequency of jackpots per one game play on that day. Thus, there is provided such game machine that a player can refer to the displayed game information as reference material for deciding the rough standard about amount of inserted medium they may bet. | 05-05-2011 |
20110101606 | GAME MACHINE - A main CPU of a game machine outputs launching control data for enabling playing balls to be launched for 30 consecutive seconds to a launching drive circuit after the player inserted a predetermined amount of coins into the game machine. A launching strength generation circuit generates launching strength determined in accordance with the value of the launching volume. The generated strength is kept at equal to or more than a strength with which the playing balls reach a playfield on the game machine. When the launching control data is inputted, the launching drive circuit launches the playing balls toward the playfield with the launching strength generated by the launching strength generation circuit by a hammer. Thereby, the sales figures of game machine can be boosted since the playing time is limited to 30 consecutive seconds in principle, and waste time in the launching operation is saved. | 05-05-2011 |
20110101605 | GAME MACHINE - A main CPU of a game machine for playing a game with playing balls allows a player to launch the playing balls until 30 seconds have lapsed after the player inserted a predetermined amount of metal money into the game machine. Whenever the playing ball enters any predetermined win hole mounted on a playfield of a game board, a ticket CPU of the game machine controls the game machine to pay a ticket as a payout medium different from the playing ball out, not playing balls, so that the sales figures of the game machine can be boosted since the acquired playing balls are not reused for a next game play, that is, the player has to borrow new playing balls with money paid for the next game play. | 05-05-2011 |