GAMING ENHANCEMENTS, INC. Patent applications |
Patent application number | Title | Published |
20130178283 | GAMING MACHINES USING MULTIPLE PERSONALITIES - In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered. | 07-11-2013 |
20130072290 | MULTI-PLAYER SECONDARY GAMING METHOD AND SYSTEM - A multi-player secondary gaming method and system. The method enables multiple networked gaming devices to participate in a secondary game. In accordance with this method, a gaming device is provided by which a player can initiate a primary game. The primary game may be a table game, poker, video slot, and traditional slot such as rotatable reels, wheel of fortune or the like. The gaming device is qualified to participate in a secondary game by using a predetermined primary game outcome or indicia, such as a SPIN symbol on the popular wheel of fortune game. Once the gaming device is qualified, a secondary game indication cycle is triggered after qualification of the gaming device. Additional gaming devices are qualified to participate in the secondary game by using at least one predetermined primary game outcome, and the additional gaming devices are qualified during the secondary game indication cycle. For each additional gaming device that is qualified, the secondary game payout award is increased by a value. Thereafter, the secondary game is initiated and the selected secondary game payout award is awarded to every gaming device qualified to participate in the secondary game. | 03-21-2013 |
20110130196 | Techniques for Awarding Random Rewards in a Reward Program - A method receives information for a pay table for a game. The pay table including a first set of fixed payouts for a set of outcomes that are possible when playing the game. Information is received for at least a portion of the set of outcomes, the information including an independently specified balancing point between a minimum and a maximum for each of the at least a portion of the set of outcomes. A second set of payouts for the set of outcomes is determined. The at least portion of the second set of payouts includes, for each of the at least a portion of the set of outcomes, a random payout dynamically generated using the balancing point to be between the minimum and maximum. A random payout in the second set of payouts for an outcome is different from the fixed payout in the first set of payouts. | 06-02-2011 |
20110065493 | SECOND PLAYER BONUS GAME - In one embodiment, a method includes determining an event at a gaming device during game play for a first player. One or more bonus event symbols are determined in response to the event. The method sends the one or more bonus event symbols for a bonus game to a second player. When one or more of the bonus event symbols match a predetermined outcome, the second player is awarded a bonus award. In one embodiment, a method includes receiving a bonus event symbol from a second gaming device during game play on a first gaming device for a first player. It is determined if the bonus event symbol provides a match to a predetermined outcome. The second player is awarded a bonus award if the match is determined. | 03-17-2011 |
20110045911 | Gaming Machines Using Multiple Personalities - In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered. | 02-24-2011 |
20100124987 | Random community bonus gaming system and method - A random community bonus having a plurality of bonus awards. A threshold is randomly selected for awarding the community bonus. The random threshold may be the number of bonus awards that players qualify for. The bonus awards are displayed on a screen. A maximum of M number of awards, such as ten awards, may be shown on the screen. After the threshold is set, eligible players playing an underlying primary game are qualified for the community bonus. The number of qualified players cannot be more than the threshold value. A compensatory award can be received if a player opts out. A running count of eligible players that have qualified for the community bonus game is also displayed. When the number of eligible players or the number of bonus awards qualified for reaches the threshold value, the community bonus is triggered to award at least one bonus award to each and every qualified player. | 05-20-2010 |
20100069147 | AWARD SYSTEM BASED ON A USER TOUCH INPUT ON A GAMING DEVICE - Particular embodiments generally relate to providing an award based on a touch input. For example, various superstitious acts performed by a user may be rewarded with a superstition bonus. In one embodiment, it is determined when to trigger a superstition bonus. The superstition bonus may be awarded when a designated touch input is received on a gaming device in a designated area of the gaming device. For example, there may be multiple different touch inputs that can be received in different areas. When a gaming device is eligible to award a superstition bonus, a touch input may be received in the designated area and the superstition bonus may be awarded. | 03-18-2010 |
20090197674 | TECHNIQUES FOR GENERATING A RANDOM AWARDS USING A PLURALITY OF AVERAGE VALUES - A method of providing a game for a gaming device is provided. The method includes providing a plurality of average values. Average values in the plurality of average values represent different values of a prize pool. A wager amount and an input to initiate game play are received. An average value is selected from the plurality of average values and a random award is determined from the prize pool. The random award is determined from the average value selected from the plurality of average values. | 08-06-2009 |
20080248859 | MULTIPLE GAME PLAY IN A STACKED CONFIGURATION - Particular embodiments provide multiple games of chance that can be played in a stacked manner substantially simultaneously. For example, a first game may be played along with a second game where game symbols for the second game are displayed on top of game symbols for the first game. The game symbols for the second game may be translucent or may include portions that are translucent that allow a user to see game symbols for the first game and the second game even though they are being displayed on top of each other. | 10-09-2008 |