DIGITAL MEDIA PROFESSIONALS, INC. Patent applications |
Patent application number | Title | Published |
20140055453 | Heterogeneous Graphics Processor And Configuration Method Thereof - To provide assemble programmable and fixed function pipeline parts of a 3D graphics processor in an efficient way, combining flexibility of programmable pipeline for each stage and small gate size and speed of fixed function pipeline. The graphic processor couples a programmable unit with the texture sampling unit | 02-27-2014 |
20130113790 | IMAGE PROCESSING DEVICE - The present invention intends to provide an image processing apparatus that can process geometrical primitives rapidly and with restrained memory consumption. A sequence of vertex data of a primitive sequence is stored in an index buffer, and size data of the primitive is stored in the head of the sequence. The result of processing of the primitive sequence in a geometry shader is stored in a cache buffer, and a primitive output, which is the output result stored in the cache buffer, is reused in reprocessing of the primitive processed in the geometry shader. | 05-09-2013 |
20130042069 | Apparatus And A Method For Obtaining A Blur Image - [Problem] The present invention provides an apparatus and a method, which can reduce required memory, for obtaining blur image in computer graphics. | 02-14-2013 |
20120069013 | PROCESSOR FOR THREE DIMENSIONAL COMPUTER GRAPHICS - The object of the present invention is to provide a processor that is specifically suitable for three dimensional computer graphics that can handle pluralities of programs by only one processor. The control unit | 03-22-2012 |
20100020081 | LIGHT REFLECTION INTENSITY CALCULATION CIRCUIT - A circuit for calculating a light reflected component with high accuracy. The circuit for calculating a reflected component of light reflected from an object having a rough surface comprises a means for storing the reflectance of an object in relation to the value φ or the value of cos φ, letting a surface normal vector be denoted by a vector N, a light source incidence unit vector be denoted by a vector L, a line-of-sight unit vector be denoted by V, a half vector of the light source incidence vector L and the line-of-sight vector V be denoted by H and defining the inner products as N·L=cos θ, N·V=cos γ, V·H=cos φ, N·H=cos β; a means for storing a luminance distribution in relation to the value of β or the value of cos β; a means for acquiring information on the reflectance term (F | 01-28-2010 |