Patent application title: SYSTEMS AND METHODS FOR A REALTIME CREATION AND MODIFICATION OF A DYNAMIC MEDIA PLAYER AND A DISABLED USER COMPLIANT VIDEO PLAYER
Michael Anthony Petro (Rockaway, NJ, US)
Keith David Schnable (Redmond, WA, US)
David Persing (Issaquah, WA, US)
Maxim Gubin (Forest Hills, NY, US)
Leonid Geller (Secaucus, NJ, US)
Joseph Jacques-André Chamberland (Toronto, CA)
Joseph Jacques-André Chamberland (Toronto, CA)
David Martin Anderson (Lynnwood, WA, US)
IPC8 Class: AG06F300FI
Class name: Data processing: presentation processing of document, operator interface processing, and screen saver display processing operator interface (e.g., graphical user interface) mark up language interface (e.g., html)
Publication date: 2010-03-25
Patent application number: 20100077322
Patent application title: SYSTEMS AND METHODS FOR A REALTIME CREATION AND MODIFICATION OF A DYNAMIC MEDIA PLAYER AND A DISABLED USER COMPLIANT VIDEO PLAYER
Michael Anthony PETRO
Keith David Schnable
Joseph Jacques-Andre Chamberland
David Martin Anderson
BLACK LOWE & GRAHAM, PLLC
Origin: SEATTLE, WA US
IPC8 Class: AG06F300FI
Patent application number: 20100077322
Methods and systems for a disabled user compliant video player for an
end-to-end streaming web video solution affording accessibility for
disabled users, including blind users and those with partial or poor
vision, colorblind users, deaf users and those limited to only
keyboard/voice input. Another embodiment of the present invention is
directed to systems and methods for real-time creation and modification
of specialized media players, to be used as stand-alone applications or
as embedded data display applications.
1. A system for dynamically creating a custom media player application on
a computing device, the personal computing device comprising:a memory for
storing a player designer application and a compiler application;a
processor; anda user interface, wherein a user can use the player
designer application to generate a markup language file and then compile
the markup language file into an executable media player application
using the compiler application.
This application claims priority to U.S. Provisional Patent Application Ser. No. 61/054,794 filed May 20, 2008, U.S. Provisional Patent Application Ser. No. 61/055,058 filed May 21, 2008 and U.S. Provisional Patent Application Ser. No. 61/090,192 filed Aug. 19, 2008. All of the foregoing applications are hereby incorporated by reference in their entirety as if fully set forth herein.
This disclosure is protected under United States and International Copyright Laws. ©2008-2009 The FeedRoom, Inc., All Rights Reserved. A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure after formal publication by the USPTO, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
BACKGROUND OF THE INVENTION
A media player typically describes computer software used for playing back various audio and video multimedia files on both stand-alone computing devices and on computing devices connected to a network, such as the Internet. Designers of these media players attempt to tailor the user interface and functionality of their software applications according to various design preferences specified by their customers, who are either the hosts or users of these customized media players.
Today, many media players are designed to be embedded in various data displays, such as web pages, electronic programming guides, and other mobile software applications creating graphical compositions. The data display platforms associated with these embedded media players can include specialized scripting which calls for a media player application resident on a host or client side, for dynamically embedding the player in a particular data display. Adobe AIR® platforms such as Flash® (previously Shockwave Flash, SWF) and Flash Lite® are examples of commonly used platforms for embedding multimedia content such as streaming video and audio into web pages. These Adobe platforms utilize the ActionScript® scripting language to create embedded content that is capable of playing SWF (.swf) and Flash Video (.flv) data formats. Other platforms that facilitate embedding media applications in various web based data displays include: Adobe Flex®, Microsoft Silverlight®, and Sun Microsystems JavaFX®, and open source GNU/Linux platforms such as Moonlight®.
Whether a media player is designed as a stand-alone software application to be independently executed on a local computing device or whether a media player is designed to be dynamically embedded in a web-based data display, the goal of the software designer remains the same: to custom tailor a media player to best meet a given customer's needs and preferences. Unfortunately, at present, a media player customer who desires specialized characteristics and functionality in their media player (either at the time of creation or as a subsequent modification), has to submit these custom specifications to a software designer for reprogramming, recompiling, and redistribution of a static media player application. This redesign process is inefficient, time intensive, and unnecessarily expensive for most media player customers and applications.
To remedy the above inefficiencies, it would be advantageous to facilitate easy real-time creation and modification of custom designed media players.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is flowchart illustrating how the Designer, Asset Manager, and Compiler applications are in communication with the File System;
FIG. 2 illustrates a user with access to the Player Builder application logging into the Player Builder by using a user name and/or password associated with an approved customer account and the Player Builder retrieving a list of players from a File System;
FIG. 3 is a screenshot of the Player Builder application illustrating where a user is capable of selecting a "players" feature for viewing a listing of existing custom media players associated with player templates stored in the File System;
FIG. 4 illustrates one embodiment of the Player Listing template;
FIG. 5 illustrates one embodiment of the general design interface;
FIG. 6 illustrates one embodiment of the Size Design interface;
FIG. 7 illustrates one embodiment of the Style Design interface;
FIG. 8 illustrates one embodiment of the Content Design interface;
FIG. 9 illustrates one embodiment of the FreeForm Design interface;
FIG. 10 illustrates one embodiment of the Player Builder Applications interacting with the Asset Manager and the Designer;
FIG. 11 illustrates one embodiment of the Player Builder in preview function;
FIG. 12 is a diagram illustrating one embodiment of the Compiler Architecture;
FIG. 13 is a diagram illustrating one embodiment of the Embedded Player Compiler;
FIG. 14 is a diagram showing the Player File Components;
FIG. 15 is a screenshot illustrating a web based embedded player application;
FIG. 16 is a screenshot showing one embodiment of the invention utilizing Adobe Flash® Player 9;
FIG. 17 is another view of the player;
FIG. 18 is yet another view of the player;
FIGS. 19-23 are additional views of embodiments of the player.
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
Embodiments of the present invention are directed to systems and methods for real-time creation and modification of specialized media players, to be used as stand alone applications or as embedded data display applications. In various embodiments of the present invention these applications can include both host and client side applications. Example programming platforms that can be used to realize software applications associated with the systems and methods of the present invention, include, but are not limited to, various Sun Microsystems JAVA® platforms and various Adobe AIR® platforms. In an embodiment of the present invention, a system facilitating these objectives may include one or more of at least the following components: a Player Builder, a Designer, an Asset Manager, a File System, and a Compiler. In accordance with an embodiment of the present invention, the Player Builder application is in communication with the Designer application, the Asset Manager application, the Compiler application, and the File System. Further, each of the Designer, Asset Manager, and Compiler applications are in communication with the File System (See FIG. 1). The functionality and significance of these components and their communications are discussed further, herein.
The Player Builder application provides an interface for a user to access and create various media player files using a personal computing device, such as desktop computer, a laptop computer, or any other portable computing device. In certain embodiments of the present invention this computing device could be an isolated computing device running the Player Builder application from a local directory. In other embodiments, the computing device could be a networked device, running the Player Builder application from a networked directory location.
The Designer application preferably interfaces with the Player Builder application to permit a user to actively modify a selected player file utilizing a variety of design interface tools that are available to a user in a design mode. The Asset Manager can be an application which interfaces with the Player Builder and the Designer applications to allow a user to associate certain preconfigured assets or media to a select player during a design mode. The File System facilitates logical storage and retrieval of all data associated with the systems of the present invention, such as media files, parameter assets, asset components, player files, etc. The Compiler can be an application that imports and/or accesses a user created player data file (e.g., an XML script, various assets, and other associated data that may be generated by or referenced with the Player Builder and/or Designer applications, and then compiles all of this combined data into one executable custom media player application.
In accordance with an embodiment of the present invention, a user with access to the Player Builder application may log into the Player Builder by using a user name and/or password associated with an approved customer account (See FIG. 2). Once in the Player Builder application, a user is capable of selecting a "players" feature for viewing a listing of existing custom media players associated with player templates stored in the File System (See FIG. 3). The media player listing displayed to a user further provides a user with the ability to redesign, remove, preview, and export a listed player. A template player listing (See FIG. 4) provides a user with the ability to select and create a specialized template media player with preconfigured assets and/or attributes that meet a user's design preferences. These template media players provide a relatively quick and easy way for a user to create a customized media player. In an embodiment of the present invention, selection of a template player invokes the Designer application so that a preconfigured template player can be dynamically modified with various design tools in a design mode.
A logged in user can also utilize the Player Builder application to create a new media player by selecting the "create new player" feature in the Player Builder interface. Selection of the "create new player" feature invokes the Designer application which can be run synchronously with the Player Builder application. In accordance with an embodiment of the present invention a user can create a new player without using templates or previously designed media players as a starting point. These new players can be constructed from scratch, utilizing design tools and preconfigured player component blocks available to a user in a design mode. These component block assets can be associated with a new player under design utilizing the Asset Manager application. In an embodiment of the present invention, the Asset Manger links a player identification to selected block component identifications in the File System, for later retrieval by the Compiler application.
Various design interfaces associated with the Designer application include, but are not limited to, the following interfaces: General, Size, Style, Content, and Freeform (See FIGS. 5-9). The General design interface (See FIG. 5) includes a graphical depiction of a media player under design (e.g., a player based on a previously designed media player in the player listing (See FIG. 3), or based on a selected player template (See FIG. 4)) and multiple user input areas where a user is capable of entering a player name and a brief description of a player type. In an embodiment of the present invention, the player description is intended to designate a compatibility standard.
The Size design interface (See FIG. 6) allows a user to independently size various component block assets associated with a particular player. Component blocks can comprise various preconfigured script assets (e.g., interactive command buttons, slide bars, dials, checkboxes, etc.) and various static parameter assets (e.g., color schemes, aspect ratios, video and sound specifications, etc.). An example embodiment of the Size design interface includes multiple sizing handles associated with individual component blocks, including: a player window block, a media window block, and a player controls block. In accordance with this embodiment, a user can select (e.g., by use of a single-click) and drag the handles associated with a select component block to a desired size and position in a design window, to resize the select component block. The component block assets (e.g., buttons, slide bars, etc.) dynamically resize to correspond to the size and position associated with the resized component block. Alternatively, a user can manually enter height, width, and positional values directly into a user input sizing window of the Size design interface, thereby dynamically resizing a component block and its asset components.
The Style design interface (See FIG. 7) allows a user to apply various themes to a media player under design and to various asset groups associated with component blocks of that media player. In some embodiments the themes apply to purely aesthetic characteristics and in other embodiments the themes can alter functionality associated with player component block assets. The Content design interface (See FIG. 8) allows a user to associate select multimedia files (e.g., video and audio files) in a File System with a particular media player. In an embodiment, the Content design interface includes various user input areas associated with a media ID, a media protocol, a host media server, a URL associated with a media location, and an auto play preference. Other input areas of the Content design interface can include various background and video characteristics that a user can associate with a media player.
With the Freeform design interface (See FIG. 9), a user can select various parameters associated with a player window block, the media window block, and the player controls block of a media player. In an embodiment of the present invention, these parameters include component sizing parameters, background colors parameters, component fill color parameters, and component opacity parameters. The Asset Manager associates these asset parameters with block components stored in the File System. After selecting various media player design preferences in each of the General, Size, Style, Content, and Freeform design interfaces, a user can save their associated media player design selections to the File System by selecting a save feature.
The Asset Manager application runs synchronously with the Player Builder and Designer applications (See FIG. 10). In some embodiments of the present invention, the Asset Manager creates a logical directory of data associated with a player file in the File System. This data can include static player parameter assets (e.g., color schemes, aspect ratios, video and sound specifications, etc.) and active player component assets (e.g., interactive command buttons, slide bars, dials, checkboxes, etc.). In an embodiment, a logical directory of player asset identifications is linked to a corresponding player identification in the File System. This asset to player linking facilitates dynamic retrieval of all data related to a player file at the time the Compiler compiles a specific user created player file.
The Player Builder application's player listing interface allows a user to view a listing of existing media players in the File System (See FIG. 3). The media player listing further provides a user with the ability to modify, preview, remove, and export a listed player. In an embodiment, when a user selects the modify option, the Player Builder invokes the Designer application interface wherein a user can modify and associate various assets with the component blocks of a select player (See FIG. 10). In a further embodiment, when a user selects the preview option, the Player Builder invokes the Compiler to compile a player file and associated assets to create a preview related to the executable media player (See FIG. 11). In some embodiments the compiled preview player is displayed to a user as a scaled up image representation of what the player's user interface looks like and in other embodiments the compiled preview is a full executable version of the listed media player. When a user selects the remove feature, a selected media player is removed from the listing and in some embodiments the File System as well. In an embodiment, when a user selects the export feature, a user is prompted to designate a local or remote directory location where to export an executable version of the listed media player.
When invoked, the Compiler application (See FIG. 12) imports and/or accesses source code from a designated player file as well as static and active player asset scripts corresponding to various attribute and component block assets associated with the player file. In at least one embodiment of the present invention some of these assets are stored in a temporary storage area of the File System. The player file compiles the player file and assets, creating an executable media player application. In an alternate embodiment, the Compiler is utilized to create an embedded web based media player application. In this embodiment, the Compiler (e.g., a JAVA® based compiler) (See FIG. 13) imports and/or accesses a player file (e.g., an XML player file) and generates a custom script wrapper and a web based platform compatible player file, used by a cross platform compiler (e.g., an Adobe Flash® based compiler) to call player assets and script components and then compile the combined information into a web based embedded player application (See FIG. 15).
In accordance with an embodiment of the present invention, an example media player file includes both built in and externally input parameter asset files, a parameter cache, and various component assets (See FIG. 14). After initialization of the media player all parameters are stored in a parameter cache area of the player. Component assets communicate with each other indirectly (e.g., as class objects) when parameter changes are detected in the player.
In 1998, Congress amended the Rehabilitation Act to require Federal agencies to make their electronic and information technology accessible to people with disabilities. Inaccessible technology interferes with an individual's ability to obtain and use information quickly and easily. Section 508 was enacted to eliminate barriers in information technology, to make available new opportunities for people with disabilities, and to encourage development of technologies that will help achieve these goals. The law applies to all Federal agencies when they develop, procure, maintain, or use electronic and information technology. Under Section 508 (29 U.S.C. §794d), agencies must give disabled employees and members of the public access to information that is comparable to the access available to others.
Therefore, methods and systems for a disabled user compliant video player for an end-to-end streaming web video solution affording accessibility for disabled users, including blind users and those with partial or poor vision, colorblind users, deaf users and those limited to only keyboard/voice input is also disclosed herein. The Video Player advantageously addresses the individual needs of all of these users, and, in some embodiments, is compliant with Section 508 of the Rehabilitation Act, as amended in 1998, and in embodiments is compatible Level of "Triple-A*" for the W3C's Web Content Accessibility 1.0 Guidelines.
The video player is preferably the Access Player developed by FeedRoom but may be any video player used for video over a data communication link, an Internet or an Intranet. The video player preferably is configured to play a plurality of formats of web video and multimedia, and is configured to be used by with persons who have disabilities. The player is compliant with Flash as well as other video formats, and is capable of displaying closed captions.
The player is fully functional with multiple file formats and operating systems, but is preferably compatible with FLV and DFXP files. It provides a means for disabled end-users to access and consume the video content, with, or without, the use of Assisted Technologies (AT). The end-to-end solution encompasses placing an accessible link on the client's site (home page, and/or library page) to an accessible Representation of the stories in their Library (the `Access Map`). The Access Map will preferably be dynamically generated from a special Data feed of the client's Library contents (the 508 Data feed), and will include links to an accessible RSS feeds page, an accessible Help page, as well as to a Access Player, capable of displaying synchronous captions for any video for which such associated metadata is available.
The player further includes player metric ping functionality; RSS pages; smart re-sizing of full-screen components, and/or tool tips for player controls. The player further includes the ability to pass in a parameter (into the Access Map) that would hide the left column of channel navigation, essentially turning a multi-channel Access Library into a single-channel Access Showcase.
The video player preferably contains, but is not limited to, three main components: an Access Bar, an Access Map and an Access Player. An Access Bar is generally a persistent link that is placed at the top of a client's Library page (it can also be placed elsewhere on the client's web site), and links to the client's Access Map. An Access Map is preferably an Representation of the client's library that is advantageously presented in a fully compliant manner, and provides navigation between channels of client-specific content, and for each video, provides a summary, thumbnail (which can include alt-text), and links to transcript files and the Access Player. A fully-accessible Help menu and RSS-links are available from the Access Map as well. An Access Player is the video player itself and can allow for the presentation of video with synchronous controls, can offer full-screen viewing mode, can offer the ability to e-mail links to specific videos and can reveal embed codes for including the Access Player on blogs or other web sites. All of this is advantageously accomplished while maintaining the highest level of accessibility to the broadest range of users.
In one embodiment, the digital player includes a feature that ensures non-text elements have a text equivalent, so that, for example, a blind user could use screen-reading technology to inform him of what is on the screen. This would include alt-text for every image, for example, the Access Map may have a StoryTile image for every story and a ClientLogo image in the header, at a minimum). The text used as alt-text for these images would differ from the text used for, e.g., the headline of Subheadline (this story on American Reading Habits might have a Headline "Read Any Good Books Lately?" with a picture of a man on a park bench reading a book, and the alt-text would be "man reading book on park bench"). Additionally, preferably every window could have a <title> tag that is descriptive. Additionally, every story may have a link to a formatted transcript. The player may also include a Flash Player that is preferably capable of displaying synchronous captions.
In one embodiment, the system and method will include versioning. The product version can be adapted on a per user basis, allowing for multiple versions to be working at the same time and further includes a version override mechanism which allows for the use of particular versions. Further still, the products persist over time while the versions may change. The product versioning may include but is not limited to: product version will be implicit and controlled on per site basis; the version can be set explicitly by passing variables; the version number may be multiple digits but in a preferred embodiment is three digits (first designating major functional product revision, second for minor functional revision and/or third for bug fixes and minor cosmetic changes); the implicit version does not have to be the latest version, but is user and/or developer specific; changing implicit version may have a mini-release of the skin/property file, with the new version that is quality assured; version number will preferably not be visible in the URI; but preferably will be watermarked as an html comment inside the pages for verification, audit and other purposes; all parts of the access product (map, FAQ, player, XML landing page etc) will preferably have to be on same version; moving one will require moving all to the same version; the actual directory structure will advantageously be hidden using internal rewrite rules for link persistence and future compatibility; an/or prior versions may be eliminated.
One embodiment of the player may be configured to be capable of satisfying one or more of the following illustrative requirements:
display settings used by visually and enlarged print output working together or impaired customers, including a full-screen viewing independently, or support for Assistive Technology mode. used by people who are visually impaired shall be provided. (c) At least one mode of operation and FeedRoom Access supports this criterion. information retrieval that does not require user FeedRoom Access provides the means for hearing shall be provided, or support for Assistive including formatted transcripts for videos, as well Technology used by people who are deaf or hard of as the display of synchronous, on-screen captions, hearing shall be provided in a manner that does not interfere with the presentation of video. In all instances where FeedRoom Access provides an audio cue, a visual cue is provided as well. (d) Where audio information is important FeedRoom Access supports this criterion. for the use of a product, at least one mode of Audio information is not important for the use of operation and information retrieval shall be FeedRoom Access, and text-based alternatives provided in an enhanced auditory fashion, or (transcripts and synchronous captions) are provided support for assistive hearing devices shall be for as described in §1194.31(c) herein. provided. (e) At least one mode of operation and FeedRoom Access supports this criterion. information retrieval that does not require user FeedRoom Access does not need speech interaction speech shall be provided, or support for Assistive for any functionality, but is compatible with Technology used by people with disabilities shall commonly-used AT for navigation, control and be provided, inputting text into forms. (f) At least one mode of operation and FeedRoom Access supports this criterion information retrieval that does not require fine with few exceptions. All functionality is possible motor control or simultaneous actions and that is using only a keyboard, or alternate AT input operable with limited reach and strength shall be devices. One known exception is a security provided. limitation imposed by Adobe's Flash plug-in to allow keyboard input when full-screen mode is invoked.
The preceding illustrative features may satisfy some accessibility requirements. Other possible embodiments may incorporate one or more of these features to satisfy alternate existing or future accessibility requirements.
While the preferred embodiment of the invention has been illustrated and described, as noted above, many changes can be made without departing from the spirit and scope of the invention. Accordingly, the scope of the invention is not limited by the disclosure of the preferred embodiment.
Patent applications by David Persing, Issaquah, WA US
Patent applications by David Martin Anderson, Lynnwood, WA US
Patent applications by Joseph Jacques-André Chamberland, Toronto CA
Patent applications by Keith David Schnable, Redmond, WA US
Patent applications by Leonid Geller, Secaucus, NJ US
Patent applications by Maxim Gubin, Forest Hills, NY US
Patent applications by Michael Anthony Petro, Rockaway, NJ US
Patent applications in class Mark up language interface (e.g., HTML)
Patent applications in all subclasses Mark up language interface (e.g., HTML)